Usage
{{MoveTable|active=?|cancels=?|damage=30|desc=Can be jump canceled on guard. Can be used to anti-air, but it isn't very active enough to be consistent. |frameAdv=?|input=c.5H|numOfHits=1|picture=SNHK_Jeanne_cH.png|rate=?|recovery=?|startup=?|stun=?|rate2=?}}
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Input
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Attribute
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No. of Hits
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Damage
|
Stun
|
Rate
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c.5H
|
Melee
|
1
|
30
|
?
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1: ?% 2: ?%
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Hit Effect
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Cancels
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Startup
|
Active
|
Recovery
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On Hit (adv)
|
None
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?
|
?f
|
?f
|
?f
|
0f
|
On Block (adv)
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On Hit (move)
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On Block (move)
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On Whiff (move)
|
0f
|
0
|
0
|
0
|
Can be jump canceled on guard. Can be used to anti-air, but it isn't very active enough to be consistent.
|
|
Input
|
Attribute
|
No. of Hits
|
Damage
|
Stun
|
Rate
|
5a
|
Melee
|
1
|
0
|
0
|
1: ?% 2: ?%
|
Hit Effect
|
Cancels
|
Startup
|
Active
|
Recovery
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On Hit (adv)
|
None
|
A B C S f.D b.D J E j.E
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0f
|
0f
|
0f
|
0f
|
On Block (adv)
|
On Hit (move)
|
On Block (move)
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On Whiff (move)
|
0f
|
0
|
0
|
0
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Describe the move here.
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