One of the most iconic SNK characters, Terry has been with the King of Fighters series since its debut, and as always, is one of the simplest characters in the game. He has good damage on his bread-and-butters, but lacks somewhat in mixups and has generally average tools; don't let this discourage you, however, as he is a beginner-friendly all-rounder and works well for a starting pick.
Movelist
Normals
Standing (Close)
cl.A
Damage
Guard
Startup
Active
Recovery
Hit Advantage
Block Advantage
Guard Bar
20
Mid
4
-
-
2
0
A jab that hits opponents in all states. Can be chained into itself, a light kick button, df+C, or cancelled into any special move.
cl.B
Damage
Guard
Startup
Active
Recovery
Hit Advantage
Block Advantage
Guard Bar
-
-
-
-
-
-
-
cl.C
Damage
Guard
Startup
Active
Recovery
Hit Advantage
Block Advantage
Guard Bar
-
-
-
-
-
-
-
cl.D
Damage
Guard
Startup
Active
Recovery
Hit Advantage
Block Advantage
Guard Bar
-
-
-
-
-
-
-
Standing (Far)
st.A
Damage
Guard
Startup
Active
Recovery
Hit Advantage
Block Advantage
Guard Bar
-
-
-
-
-
-
-
st.B
Damage
Guard
Startup
Active
Recovery
Hit Advantage
Block Advantage
Guard Bar
-
-
-
-
-
-
-
st.C
Damage
Guard
Startup
Active
Recovery
Hit Advantage
Block Advantage
Guard Bar
-
-
-
-
-
-
-
st.D
Damage
Guard
Startup
Active
Recovery
Hit Advantage
Block Advantage
Guard Bar
-
-
-
-
-
-
-
st.CD
Damage
Guard
Startup
Active
Recovery
Hit Advantage
Block Advantage
Guard Bar
-
-
-
-
-
-
-
Crouching
cr.A
Damage
Guard
Startup
Active
Recovery
Hit Advantage
Block Advantage
Guard Bar
-
-
-
-
-
-
-
cr.B
Damage
Guard
Startup
Active
Recovery
Hit Advantage
Block Advantage
Guard Bar
-
-
-
-
-
-
-
cr.C
Damage
Guard
Startup
Active
Recovery
Hit Advantage
Block Advantage
Guard Bar
-
-
-
-
-
-
-
cr.D
Damage
Guard
Startup
Active
Recovery
Hit Advantage
Block Advantage
Guard Bar
-
-
-
-
-
-
-
Jumping
j.A
Damage
Guard
Startup
Active
Recovery
Hit Advantage
Block Advantage
Guard Bar
-
-
-
-
-
-
-
j.B
Damage
Guard
Startup
Active
Recovery
Hit Advantage
Block Advantage
Guard Bar
-
-
-
-
-
-
-
j.C
Damage
Guard
Startup
Active
Recovery
Hit Advantage
Block Advantage
Guard Bar
-
-
-
-
-
-
-
j.D
Damage
Guard
Startup
Active
Recovery
Hit Advantage
Block Advantage
Guard Bar
-
-
-
-
-
-
-
nj.D
Damage
Guard
Startup
Active
Recovery
Hit Advantage
Block Advantage
Guard Bar
-
-
-
-
-
-
-
j.CD
Damage
Guard
Startup
Active
Recovery
Hit Advantage
Block Advantage
Guard Bar
-
-
-
-
-
-
-
Throws
Grasping (b/f + C when close to opponent)
Damage
Guard
Startup
Active
Recovery
Hit Advantage
Block Advantage
Guard Bar
-
-
-
-
-
-
-
Buster Throw (b/f + D when close to opponent)
Damage
Guard
Startup
Active
Recovery
Hit Advantage
Block Advantage
Guard Bar
-
-
-
-
-
-
-
Command Moves
Rising Upper (df + C)
Damage
Guard
Startup
Active
Recovery
Hit Advantage
Block Advantage
Guard Bar
-
-
-
-
-
-
-
Hammer Punch (f + A)
Damage
Guard
Startup
Active
Recovery
Hit Advantage
Block Advantage
Guard Bar
-
-
-
-
-
-
-
Special Moves
Power Wave (qcf, A)
Damage
Guard
Startup
Active
Recovery
Hit Advantage
Block Advantage
Guard Bar
-
-
-
-
-
-
-
Round Wave (qcf, C)
Damage
Guard
Startup
Active
Recovery
Hit Advantage
Block Advantage
Guard Bar
-
-
-
-
-
-
-
Burn Knuckle (qcb, P)
Damage
Guard
Startup
Active
Recovery
Hit Advantage
Block Advantage
Guard Bar
-
-
-
-
-
-
-
Quick Burning (dp, P)
Damage
Guard
Startup
Active
Recovery
Hit Advantage
Block Advantage
Guard Bar
-
-
-
-
-
-
-
Power Dunk (dp, K)
Damage
Guard
Startup
Active
Recovery
Hit Advantage
Block Advantage
Guard Bar
-
-
-
-
-
-
-
Power Charge (hcf, K)
Damage
Guard
Startup
Active
Recovery
Hit Advantage
Block Advantage
Guard Bar
-
-
-
-
-
-
-
Rising Tackle ([d]~u, K)
Damage
Guard
Startup
Active
Recovery
Hit Advantage
Block Advantage
Guard Bar
-
-
-
-
-
-
-
Crack Shoot (qcb, K)
Damage
Guard
Startup
Active
Recovery
Hit Advantage
Block Advantage
Guard Bar
-
-
-
-
-
-
-
Desperation Moves
Power Geyser (qcb, db, f, P or qcb, f, P)
Damage
Guard
Startup
Active
Recovery
Hit Advantage
Block Advantage
Guard Bar
-
-
-
-
-
-
-
High Angle Geyser (qcf, qcf, K)
Damage
Guard
Startup
Active
Recovery
Hit Advantage
Block Advantage
Guard Bar
-
-
-
-
-
-
-
Super Desperation Moves
Power Geyser (qcb, db, f, 2P or qcb, f, 2P)
Damage
Guard
Startup
Active
Recovery
Hit Advantage
Block Advantage
Guard Bar
-
-
-
-
-
-
-
Hidden Super Desperation Move
Rising Force (qcf, qcf, 2P)
Damage
Guard
Startup
Active
Recovery
Hit Advantage
Block Advantage
Guard Bar
-
-
-
-
-
-
-
Combos
Strategy
Use Burn Knuckle when they least expect it.
Videos
Terry -Max- combos by Franck Frost
阿澤.Aze (Terry Best Rounds)
Terry Master Class
External Links
Dream Cancel discussion forum thread
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[[Category:The King of Fighters 2k2UM]]