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Template:FrameDataHeader-KOF02UM

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Revision as of 13:45, 18 May 2021 by Franck Frost (talk | contribs)
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! height="25px" |Damage ! GuardHow this attack has to be blocked. Throws and unblockables will stay empty. ! CancelIf this move is (special) cancelable or super cancelable. If neither, will stay empty. ! StartupNumber of frames for the move to be active, first active frame included. ! Active ! Recovery ! Hit Advantage ! Block Advantage

Usage

Determines the columns to be used for The King of Fighters 2002 Unlimited Match data tables.