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Template:FrameDataHeader-KOF02UM

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! height="25px" |Damagez (x+y) means the move has two hits where the first does x and the second y for a total of zDamage dealt by the move.
10 is 1%
! Guard How this attack has to be blocked. Throws and unblockables will stay empty. ! Cancel (1) means only the first hit is cancelable, (2) the second,
(x~y) every hit from x to y,
Nothing for the entire move.
Whether this move is special or super cancelable.
If neither, will stay empty.
! StartupNumber of frames until the move becomes active, first active frame included. ! ActiveNumber of frames the move is active and able to hit for. ! RecoveryNumber of frames for the move to end once it's not active anymore. ! Hit AdvantageAfter the move hits,
number of frames the character recovers before (+) or after (-) the opponent.
! Block AdvantageAfter the move is blocked,
number of frames the character recovers before (+) or after (-) the opponent.

Usage

Determines the columns to be used for The King of Fighters 2002 Unlimited Match data tables.