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The King of Fighters 2002 UM/Hinako Shijou

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Introduction

Normal Moves

Close

  • cl.A/B/C/D are cancel-able
  • cl.A is chain-able, links into most of her command normals
  • cl.B unlike her other normals makes her sprite move forward rather than staying in the neutral stance
  • cl.C/D are both great combo starters, link right into special attacks because of their hit-stun
  • cl.D hits mid despite the look of it's hit-box


Stand

  • Far A/B/C/D are whiff/cancel-able


Crouch


Jump


Blowback Attack

Throws

Tasuki Nage - close, b/f + C

Uwate Swimming - close, b/f + D


Command Moves

Harite Sendai - f + A, A

Harite Nishiki - f + A, C

Tsuppari - f + B, B

Nodowa - df + C, D

Maemitsu Tataki - df + A

Kakeguri - df + D


Special Moves

Tsukidashi - qcf + A/C

Tsuki Otoshi - qcb + A/C

Kote Nage - close, hcf + B/D

Kake Nage - close, hcb, f + B/D

Yorigiri - close, dp + B/D

Shiko Toumi - d, d + B/D

Gorin Tsuki - qcb + B/D


Desperation Move

Gasshou Hiner - hcf, hcf + B/D


Super Desperation Move

Gasshou Hiner - hcf, hcf + B + D


Hidden Super Desperation Move

Daisharin Nodowa Otoshi - hcf, hcf + A + C