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The King of Fighters 2002 UM/Kyo-1
Throws
Hatsu Gane - b/f + C close
Issestu Seoi Nage - b/f + D close
Command Moves
Kurogami - f + A
Arashin - f + B
Geshiki: Migiri Ugachi - ;df + C
Special Attacks
108 Shiki Yami Barai - qcf + A/C
101 Shiki Oboro Guruma - dp + B/D
75 Shiki Kai - qcf + B/D, B/D
910 Shiki Nue Tumi - qcb + A/C
DM
Ura 108 Shiki Orochinagi - qcb, hcf + A/C
Akei Ten Barai - qcf x 2 + A/C
Super DM
Ura 108 Shiki Orochinagi - qcb, hcf + A/C
HSDM
Tenuuzan - qcb, hcf + BD
Combos
0 stock
- j.X, s.C, f+A, qcb+A or dp+D (standing only)
- c.B, c.B, c.A/s.B, qcb+A
- c.B, c.B, c.A/s.B, dp+D (standing only)
- s.C, qcf+D.D, dp+D, OTG qcf+C or df+C (OTG only possible in the corner)
- c.A, s.C (link)
1 stock
- j.X, s.D, f+A, qcfx2+A DM
- c.B, c.B, c.A/s.B, qcfx2+A DM
- s.C, qcf+D.D, run qcfx2+A DM
- s.C, qcf+D.D, dp+D, OTG qcfx2+A DM (only possible in the corner)
2 stock
- j.X, s.C, f+A, BC run, s.C, qcb+A [2 hit], qcf+D.D, run up qcb+C [1 or 2 hit] SC to qcb,hcf+C DM (midscreen)
- j.X, s.C, f+A, BC run, s.C, qcb+A [2 hit], qcf+D.D, run up qcb+C [1 hit], dp+D, qcfx2+A DM (approaching corner)
- j.X, s.C, f+A, BC run, s.C, qcb+A [2 hit], qcf+D.D, backdash, qcb+A [2 hit], qcf.B.B, walk back, qcb+A [2 hit], qcf.B.B, dp+D, qcfx2+A DM (corner)
Any combo ending in qcb+A [2 hit] SC to qcfx2+A DM. Can start these from f+B instead for an overhead.
3 stock
midscreen BC combo using SDM instead (supercancel from the second hit of qcb+C, you have the option of holding it to hit them with the flame a little first)
- any BC combo... qcf+D.D, qcb,hcf+BD HSDM
- j.X, s.C, f+A, qcb,hcf+BD HSDM
- c.B, c.B, s.B, df+C, qcb+BC, hcf+BD HSDM (max bypass)
Note that s.D does more damage than s.C but also pushes back further which makes it iffy for certain combos. You can activate after a qcf+D.D in the corner and loop qcb+A, qcf+B.B multiple times and then finish the combo, but it's ridiculously hard to do so I would say it's not practical.
Misc
- j.A, j.B and j.C can all be used to crossup. j.C only works on standing or large crouchers. j.A is the most consistent.
- qcfx2+C DM will stun the opponent allowing a followup if only the fireball part hits them (hits low). qcfx2+C has invincibility.
- qcb,hcf+BD has complete invincibility until you let it go (can be held by holding BD)
- qcb,hcf+A has lower body invincibility, C version has upper body.
Videos
Training Mode Video
http://www.nicovideo.jp/watch/sm7794573 >copy and paste here, http://mmcafe.com/nico.html
Discussion Threads
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