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The King of Fighters 2002 UM/Lin

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Introduction

  • Fighting Style: Qing Shen Gong and Martial Arts
  • Birth: Febuary 16
  • Height: 195cm
  • Weight: 75kg
  • Blood: Poison
  • Origin: Hebi Province,China
  • Impt things: The Dictates of Hizoku


Normals

NOTE: Lin's normals are very fast and can combo into each other without being canceled into(cr.B,cr.C) and can reset his qcf+A/C without droping the combo.

Close

  • cl.A/B/C/D are cancel-able
  • cl.C two hits

Standing

  • Standing A cancel-able and good poke
  • Standing D anti-air

Crouching

  • cr.A/B cancel-able
  • cr.C two hits
  • cr.D slow but far sweep

Jumping

  • Jumping D cross-up(character specific)

Blowback Attack

  • Comes out slow and has a tilted(upward)hitbox.

Throws

Akuzan - b/f + C close

  • Lin picks the opponent up by the neck and pierce it then briefly drops them. Throw leaves the opponent very close so be wary when fighting opponents with command grabs(Clark,Ralf,Daimon,Raimon,etc)
  • Can be broken

Akuzan Ki - b/f + D close

  • Lin picks the opponent up by the neck and pierce it and throws the opponent.
  • Can be broken
  • Hard knockdown

Command Moves

Benpatsuken - f + A

  • Lin steps forward and crosses his arms while performing a shoulder rush. Benpatsuken is a really good command move. It has a nice forward hitbox, great MAX mode starter, comes out at decent speed, and is used in most of his BnB's.

Joudan Hakkyoku Ken Dakai - df + C

  • Lin spreads his arms and smashes the ground. Joudan Hakkyoku Ken Dakai is Lins primary overhead. JHKD has a small hitbox, hard knockdown, and comes out slowly. Although this is Lins only direct overhead it should only be used rarely and in mix-ups.

Special Attacks

Hiten Kyaku - hcb + B/D

  • Lin jimps horizontally while kicking multiple time in mid air. Hiten Kyaku versions B/D are very different despite the similar move animation. B version comes out fast, unsafe on block, and its final hit(3 Hits) can hit an opponent while on the ground(OTG ok). D version starts slower, safe on block, and its final hit(4 Hits) is a launcher which allows him to perform resets or free extra damage by linking his dp.A/C.

Muei Kou Sa Shu - dp + A/C

  • Lin swiftly strikes in a barrage of punches cutting through the opponent. Muei Kou Sa Shu has upper body invincibility, can be canceled into, and can be used as an anti-air.

Kasumi - qcb + A/C

  • Lin removes his mask then spits out poison toward the opponent, C version releases a smog of poison that lingers in the air. Kasumi is a very good zoneing tool. A version is fast, can combo, and knocks the opponent away. C version is slow, its final hit wall bounce the opponent on counter hit, but cannot combo into.

Himou Kyaku - hcf + B/D

  • Lin phasewalks through the field. Himou Kyaku is a very useful tool because it can punish projectiles by passing through them allowing Lin to swiftly and safely attack the opponent and escapes from corner pressure/rushdown. B version allows Lin to only go through half of the screen and D version allows him to go full screen. NOTE: A well timed attack can stop Lin while he is invisible but is very difficult due to Himou Kyaku's speed.

Tetsuzan-bu Rasatsu -qcf + A/C

  • Lin thrusts his hand toward the opponent covered in poison.
  • Rekka starter
  • Primary BnB tool
  • Fast poke

┣Tetsuzan-bu Nagi - hcb + A/C

  • Lin alters the poison release in his has and thrust it upwards toward the opponent.
  • Rekka mid
  • Super Cancel-able

┗Tetsuzan-bu Hakei - f + A/C

  • Lin transfers the poison into his previous arm and strikes hard with an palm thrust.
  • Rekka end

Jyatotsuga - rdp + A/B/C/D

  • Lin kneels and sticks his arm into the ground reappearing in a location dictated by A/B/C. Jyatotsuga is a good zoning tool because Lin can launch the opponent towards or away from him anywhere on the screen. His D version is a faint to bait a jump-in and anti-air or zone to build meter. Although it launches the opponent Lin cannot follow up with any SDM.

DM

Hizoku Ougi Ranbu Dokugi - qcb hcf + A/C


Hizoku Ougi Yougou - hcf x 2 + B/D


Super DM

Hizoku Ougi Ranbu Dokugi - qcb hcf + AC


Hizoku Ougi Doku Shukou - d, d, d + AC


HSDM

Hiada Ougi Dokushu Kou - hcb x 2 + AC

  • Lin picks up the opponent then slowly moves his hand as it changes color then swiftly pierces them and throws them down. Hiada Ougi Dokushu Kou is a command grab and the only move in 2k2UM that poison the opponent. Poison stay active until the opponent health reach 10%, has poor damage for an HSDM(poison makes up for it), and can ccombo into.

Videos

http://zoome.jp/LKH/diary/25/

http://zoome.jp/LKH/diary/31/

http://zoome.jp/LKH/diary/77/

Training Mode Video

http://www.nicovideo.jp/watch/sm6721190

>copy and paste here, http://mmcafe.com/nico.html


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