- King's most damaging special.
- The initial backflip doesn't do any damage.
- The initial backflip is NOT super-cancellable; only the subsequent kicks are.
- Second part of the move doesn't trigger on block.
- After the backflip, the non-metered versions hit four times; the EX version hits seven times.
- EX version has invincibility until the end of the active frames (?)
A backflip that leads to a barrage of kicks on hit. King's best option for meterless punishes thanks to its damage and the distance it creates afterwards. It's also super-cancellable, giving King an opportunity to pack even more damage.
It's not without its quirks, however: it stops any forward movement on startup, which can make the Trap Shot itself whiff when cancelled from 3D after a jump in - you have to delay your cancel a bit for it to connect. The hitbox is also smaller than the animation suggests.
On block, all versions leave King at a big disadvantage - we're talking double digit minus here.
B and D versions: Identical moves. They lack any sort of invincibility. Trades all work in the opponent's favor due to the backflip not inflicting any damage. All that limits Trap Shot's usefulness to combos.
EX version: EX Trap Shot is a great defensive tool thanks to its invincibility, which makes it very useful as a reversal and anti-air option.
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