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Template:SwitchData-KOF02UM

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Revision as of 06:28, 23 July 2022 by Franck Frost (talk | contribs)
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! style=height:1.9em|RankFor Wake-up and Recovery Roll, it's how many frames away they are from the average.
Negative being faster and positive slower.
Evaluate the character's rank in the Run/Walk speed chart.
For Standing and Crouching, it's the height group.
! StartupFor a jump, it'd be the number of frames before being airborne, the pre-jump frames.Number of frames before the action is active, first active frame NOT included. ! ActiveFor a jump, it'd be the number of frames the character is airborne, the jump frames.Number of frames the action is active for. ! RecoveryFor a jump, it'd be the number of frames after being airborne, the landing frames.Number of frames past its active frames for the action to end and the character to recover. |-

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Usage

Organizes a Template:FrameData-KOF02UM/Query query by Template:FrameData-KOF02UM if it's a move or Template:CharData-KOF02UM if it's a basic character action.