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The Last Blade/Kaede

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Revision as of 09:16, 12 September 2022 by Dracula X (talk | contribs) (→‎Super Desperation Moves)
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Normals

Standing

  • A, B, and C can cancel in both Power Mode and Speed Mode
  • forward + B (Power and Speed) is not cancelable


Crouching

  • all but low C in Power mode can cancel when crouching


Otg Hits

  • df + B
  • C

Special Moves

Single Slash Squall - qcf + A/B

  • Kaede launches a ground energy projectile


Single Slash Wind Fang - dp + A/B

  • Kaede does a electric slashing upperct. Do the motion a second time for the B version for a knockdown.


Single Slash Fillet Flash = qcb + A/Bx3.

  • Kaede runs forward to deliver slashes. Input up to 3 times. The A version is fast enough to Combo from light attacks, allowing Kaede very strong damage from pokes. Can alternate between the A and B versions during rekkas.
  • Super cancel able. After the 2nd rekka opponent is ima haggle state allowing you to connect a dm or 623A (623A depending on screen position)


East Wind Wallop - qcb + C

  • Kaede rolls forward
  • possibly ends up on opposite site of opponent, but may leave him vulnerable


Single Slash Storm Blast - hcf + C (in close)

  • Kaede does a small assault, allows for further juggling after finishes. Unblockable command grab

Desperation Moves

Lively Dragon Pounce - qcb, db, f + AB

  • Kaede strikes ground creating vertical forward-moving elecrical strike
  • Chargeable

Kaede Awakened - BCD

  • Kaede transforms into his blond, higher-powered self
  • Life is reduced but power and speed increases.
  • 2146AB while awakened. Same as unawakened but more hits and different animation. Same combo uses
  • 236236AB while awakened. Big sword for big damage. Use after 214Ax2 in combos in power mode.

Super Desperation Moves

Lively "Bad Dragon Rising" - qcb, db, f + B

  • Similar motion to the Lively Pounce, only resulting in five strikes.
  • 2146B while awakened. Stronger version of above
  • 236236B while awakened. High damage auto combo, can connect from 214A/B on the ground and any cancelable normal. If you combo into this the round is probably over

Combos

Any Mode

  • j B, B, qcf B
  • j B, B, dp B, dp B
  • j B, B, qcb A (x2), dp B, dp B
  • hcf C, qcf B
  • hcf C, qcb, hcf AB

Power Mode Only

  • BC, dp B, dp B
  • j B, B, qcb A (x2), qcb, hcf AB

Speed Mode Only

  • j B, d A, d B, qcf B
  • j B, b A, A, A, B, qcb A (x3), df B
  • j B, b A, A, A, B, qcb A (x2), dp B, dp B