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User:Mavi
Anything listed as a percentage is an approximation with exact fraction TBD.
Base values are multiplied by each modifier in some sequence and then rounded. Exact order TBD.
Rounding likely occurs after each multiplicative step. Rounding cannot occur between applying spirit and rage modifiers. Other combinations not yet evaluated.
Rounding means small modifiers typically have no effect on low to moderate damage hits.
Defense modifiers
1/4: 1009/1024
2/3: 1013/1024
5/6: 1024/1024 (100%)
Spirit damage modifiers
4: 1006/1024
6: 1012/1024
8: 1006/1024
Others: 1024/1024 (100%)
Spirit rage modifiers
1: 1527/1024
2: 107.5% (1+64~77/1024)
3: 107.5% (1+64~77/1024)
4: 105%??? (1+32~57/1024)
5: 107.5% (1+64~77/1024)
6: 97%??? (1-21~38/1024)
8: 1024/1024
Guts modifiers
<40%: 95%
<20%: 90%
<10%: 75%
Weapon gauge modifiers
Max bonus
1: 110% (1+90~101/1024)
2: 120% (1+192~211/1024)
3: 115% (1+145~166/1024)
4: 120% (1+192~211/1024)
5: 130% (1+295~300/1024)
6: 115% (1+145~166/1024)
8: 115% (1+145~166/1024)
Gauge penalties
Possibly continuous? Floors around 30%.