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User:Mavi
Anything listed as a percentage is an approximation with exact fraction TBD.
Base values are multiplied by each modifier in some sequence and then rounded. Exact order TBD.
Rounding likely occurs after each multiplicative step. Rounding cannot occur between applying spirit and rage modifiers. Other combinations not yet evaluated.
Rounding means small modifiers typically have no effect on low to moderate damage hits.
Defense modifiers
1/4: 1009/1024
2/3: 1012/1024
5/6: 1024/1024 (100%)
Spirit damage modifiers
4: 1006/1024
6: 1012/1024
8: 1006/1024
Others: 1024/1024 (100%)
Spirit rage modifiers
1: 1527/1024
2: 106.25% (1+64/1024)
3: 106.25% (1+64/1024)
4: 105%??? (1+32~57/1024)
5: 106.25% (1+64/1024)
6: 97%??? (1-21~38/1024)
8: 1024/1024
Guts modifiers
<40%: 95%
<20%: 90%
<10%: 75%
Weapon gauge modifiers
Max bonus
1: 110% (1+91/1024)
2: 120% (1+192~194/1024)
3: 115% (1+153/1024)
4: 120% (1+192~211/1024)
5: 130% (1+295/1024)
6: 115% (1+145~166/1024)
8: 115% (1+145~166/1024)
Gauge penalties
Possibly continuous? Floors around 30%.
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13 haohmaru 2b 14 sogetsu 2b, haohmaru 66b
16 rera 5b 17 sogetsu 5b
19 haohmaru 5b 21 ukyo 66c 23 haoh 66c 24 yumeji 66c
26 haoh jc, ukyo jc, yumeji 8jc 27 rera jc, yumeji 9jc
29 yumeji 5c 30 zankuro jc 31 ukyo 5c
33 rera 5c 34 yumeji 2c
36 haoh 2c, zankuro 2c 37 ukyo 2c 39 gedo 2c 40 haohmaru 5c
46 zankuro 5c