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User:Dandy J

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Revision as of 15:47, 17 April 2023 by Dandy J (talk | contribs)
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Dandy's party zone Welcome. Hope u like to party

  • Starter
→Follow up 1
→Ender 1
→Follow up 2

Green text
Green background
Green text w/ magenta background single declaration

Combo Tree (WIP)

Trying a new combo listing format. Still WIP with readability and notes. Feel free to apply the format to other characters.
Common light starters
2AxN - can be chained up to 3x from point blank range (3rd 2A whiffs on block)
2B 2AxN - standard low starter, can chain 2A twice from close (2nd 2A whiffs on block)
c.B c.A~A~A~B - low confirm into auto combo from 2 lights. Leads to 214D (heavy confirm) routes. Can stop at c.A, which is +3 on block

Common heavy starters
c.C/c.D 6B - standard heavy confirm, typically into 426D midscreen or 214B in the corner
2C - typically cancelled into 214B, then confirmed into 236236K super cancel or juggles in the corner
2C 6B - whiffs outside of close range

Useful links
c.A, c.C - recommended from a cross up j.A, but can also use auto combo

All damage and stun values are calculated without the starter included unless otherwise noted

  • From light or heavy starters


214A
→~6/9K~2K recommended
0 gauge - 80 damage - 80 stun
214AC~4P~4P
→[2]8D~2D - recommended
→214A~6/9K~2K - recommended
→[2]8B 236236D
→214C~4P~4P
2426K
2426BD


  • From heavy starters - all 214D routes work from auto combo B ender


214B
236236BD connects from all but max range
→[2]8D~2D - recommended
→[2]8B
j.2426K
j.2426BD
→corner 236236B
→66A 214B
→[2]8D~2D - recommended
→214A~delay~4A
→~delay~4A
→[2]8B
j.2426K
j.2426BD
2426CD
2426K
2426BD
2426CD


214C~214P~214P
214D
236236D
→214C~214P~214P
214AC~214P~214P
→66A
→j.214B
→2D
[2]8BD
j.214BD
→[2]8B
2426K
[2]8BD





0.5 gauge - 217 damage - 0 stun
→426A~22K - recommended
0.5 gauge - 242 damage - 0 stun
→214A
426AC~22C~236P recommended
1.0 gauge - 259 damage - 80 stun
426AC~22K recommended
1.0 gauge - 299 damage - 80 stun
2426CD 214A must be delayed for 2426CD to connect
3.5 gauge - 546 damage - 80 stun
→corner 623C, 214A recommended omit follow ups to retain corner
0.5 gauge - 265 damage - 160 stun
426AC~22C~236P recommended
1.0 gauge - 348 damage - 160 stun
426AC~22K recommended
1.0 gauge - 385 damage - 160 stun
2426CD
3.5 gauge - 616 damage - 160 stun
426D~236P recommended meterless hard knock down
0 gauge - 165 damage - 0 stun
624624K
624624BD
2426CD
426BD
→214A
426AC~22C~236P recommended
1.0 gauge - 321 damage - 80 stun
426AC~22K recommended
1.0 gauge - 361 damage - 80 stun
2426CD
→ corner 623C, 214A recommended omit follow ups to retain corner
0.5 gauge - 325 damage - 160 stun
426AC~22C~236P recommended -
1.0 gauge - 414 damage - 160 stun
426AC~22K recommended
1.0 gauge - 454 damage - 160 stun
2426CD
623A these confirms are useful to convert from strings with 2B as the 2nd or 3rd hit to catch opponent's jumping late to avoid Clark's grab mixups.
Example - 2A 2B 623A - opponent blocks the 2A, then stands up/jumps and gets hit by the 2B, allowing a safe and fairly easy confirm into 623A > super
→corner 426AC~22C~236P
1.0 gauge - xxx damage - xx stun
→corner 426AC~22K
1.0 gauge - xxx damage - xx stun
426426K cancel from 3rd hit of 623A
426426BD cancel from 3rd hit of 623A
2426CD cancel from 4th hit of 623A
  • From heavy starters only
214C
→214A
426AC~22C~236P recommended
1.0 gauge - 348 damage - 160 stun
426AC~22K recommended
1.0 gauge - 385 damage - 160 stun
2426CD
623C
426426K cancel from 3rd hit of 623C
426426BD cancel from 3rd hit of 623C
2426CD cancel from 4th hit of 623C
  • Quick Max combos

All damage and stun values are calculated from 2C BC starter

  • (Any ground normal) BC
→2C
→623C
426426K 2426CD recommended 2nd position - cancel from 3rd hit of 623C
3.0 gauge - xxx damage - xxx stun
426426BD 2426CD recommended 2nd position - cancel from 3rd hit of 623C
4.0 gauge - xxx damage - xxx stun
→back to corner 426BD
→ 623C, 214A
426AC~22C~236P 3rd position only
2.0 gauge - xxx damage - xxx stun
426AC~22K 3rd position only
2.0 gauge - xxx damage - xxx stun
→2C 6B
426BD →214A
426AC~22C~236P recommended 2nd/3rd position
2.0 gauge - 415 damage - 260 stun
426AC~22K recommended 2nd/3rd position
2.0 gauge - 445 damage - 260 stun
→623C
426426K 2426CD recommended 3rd position only - cancel from 3rd hit of 623C
3.0 gauge - xxx damage - xxx stun
426426BD 2426CD recommended 3rd position only - cancel from 3rd hit of 623C
4.0 gauge - xxx damage - xxx stun