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User:Mavi/Spirits Primer
IV Spirit (天 Heaven)
Important:
- Beneficial Continuous Slash
Helpful:
- Not reliant on rolls
Example Characters:
Opinions
IV leans into consistent and rewarding punishes with a well-rounded suite of system mechanics. Don't take the thin list above as IV being weak: dodge and circle step are solid defensive options, there's no real downside to Rage Explosion here unlike in V, and Continuous Slash is just that good for some characters:
- You can buffer CS, unlike your normals
- Full CS4 builds Rage based on your Rage retention. Enja and Sugoroku instantly enter Rage after CS4; characters like Charlotte, Iroha, and Kazuki will fill 3/4ths or more of their bar in one combo
- CS2 and/or partial CS4 may open up confirm options not otherwise possible, and for some characters is the only way to confirm into WFT without counterhit
- CS routing may do meaningfully higher damage than standard options
- You can CS from dash, opening up much more threatening punishes outside close normal range for characters lacking a dash normal confirm
Sieger and Ukyo are among the characters who can special cancel their CS4 chain, opening up highly damaging punishes for both characters. CS is also Ukyo's only way to combo from a dash. Kazuki has a fast, long range CS starter and usually prefers CS2 for easy confirms into 623S/WFT, but can opt for CS4 to build nearly a full bar of Rage instantly. Meanwhile Nakoruru can't even combo into WFT with CS2 and loses roll cancels into command grab, so IV is a poor fit for her.