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User:Wumao

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Revision as of 03:04, 5 March 2024 by Wumao (talk | contribs)
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KOFXV Najd 101 This is just clips of Najd and things to remind myself.

KOFXV Team building Characters: Najd, Joe, Duolon, Whip Shunie, Robert, Ramon.

What's the goal? Robert, Joe, Shunie, duolon all have good CD blowbacks. should have them point or mid. Robert fits well point or mid for me. Joe can be anywhere but not mastering stun combos hurts the power of the character... might just keep point. Too lazy to do long combos Najd requires me to really be on the move to start her gameplan. Mid might be the golden postion due to the fact she can really start rolling with only 1/2 a bar. new AS helps keep that 1/2 bar so her options are open. hop jump light kick is good too. press that more often to stop air movment. Standing light kick good to check hops also. Don't mash on standing hard punch as the whiff can lead to death. Light buttons are your go to always. Hard punch version of rekka is prefect VS king and other zooners but it still loses to some EX moves... Joe is all about the light punch checks with his high kicks. Just play with his jab and see where I need to watch out for. I have no reason to play aggro as Joe point. Standing light kick for checks is good. If I'm fast enough max mode cancel if needed. Crouch hard punch poke and whiff punish tool for joe frame trap with crouching light punch into crouching heavy punch. good to use but I don't want to always be that close for point Joe. Standing light kick is + on block so try to jab after.

Najd: Crouching light punch into forward light punch frame trap Dropkick infodump 3 levels and each new level better juggles can loop into level 2 dropkick with only 1/2bar thanks to advancing strike.