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The King of Fighters 2002
Introduction
Notation
Note: Directional movement will always be lower case, distance and jumps will end with a period (.) and buttons will be uppercase.
Joystick
u = up
uf = up Forward
f = forward
df = down forward
d = down
db = down back
b = back
ub = up back
Buttons
A = light punch
B = light kick
C = heavy punch
D = heavy kick
Attack Motions
qcf = quarter circle forward from down to forward (d, df, f)
qcb = quarter circle from down to back (d, db, b)
hcf = half circle from back to forward (b, db, d, df, f)
hcb = half circle from forward to back (f, df, d, db, b)
dp = forward, down, down forward
rdp = back, down, down back
Character Movement
j. = jumping (u/ub/uf)
sj. = super jump (d then u/ub/uf)
h. = hop (tap u/ub/uf quickly)
hh. = hyper hop (d, u/ub/uf, d)
r. = run (tap f,f then hold)
bd. = back dash (tap b,b)
ee. = emergency evasion (press A + B to roll). Rolling provides a few frames of invulnerability.
Other Common Abbreviations
c. = crouching (holding d, db or df)
cl. = close
f. = far