NeoGeo Battle Coliseum/Kisarah Westfield

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Kisarah.jpg


Normals

Close

  • cl. A/B/C/D are cancel-able.
  • Close B hits low, combos into her dp+K and her qcfx2+K DM.
  • Close C hits mid, links right into her qcb+B if you ever wish to score a quick kncokdown.
  • Close D works exactly like close C except with more range.


Standing

  • st.A/D are whiff/cancel-able
  • Stand B is very quick, can be used as an AA poke but you have to be close.
  • Stand C is very slow and despite the look of it it can be blocked high.
  • Stand D while it has more range than st.C is still a little slow, however it is whiff/cancel-able so you can use to mess with your opponents, they may head think that they're just going to punish your stand D but end up eating a combo instead.


Crouching

  • cr.A/B/C/D are whiff/cancel-able
  • Crouch A chains into itself.
  • Crouch B chains into other lights, including itself.
  • Crouch C makes her hitbox slide forward upon activation, can be used to close the gap between you and the opponent, links into Jealousy Bomber DM (lvl. 3) DM.
  • Crouch D is a slide kick which makes her hitbox move forward upon activation, sweeps the opponent and will also link into her Ultimate Juggles, Hearty Brandisher Type A/F (qcb+A~qcf+A) is always the prefered follow-up because it's guaranteed.


Jumping

  • j.B/C/D all cross-up.
  • Jump B has pretty good reach.
  • Jump C is a headbutt attack, it can cross-up but the hitbox is awkward.
  • Jump D's hitbox extends to her other leg making it easy to use to cross-up, meaty attack.


Blowback Attack

  • Kisarah smack them with her school bag then tags out.


Throw

Swearing Smash: (b/f+CD)

  • Kisarah grabs the opponent then smacks then a few times, then flings her school bag to knock the opponent away.
  • Can be broken.


Command Moves

Snapping Stamp Kick: (b+D)

  • Kisarah swings her left leg forward to kick the opponent in the head, when do alone the start-up is very slow and is very likely to leave you wide open, however it is also an Overhead Attack. As for combing into it's rather difficult because when used after a normal her hitbox is slightly pushed back making a very nex to impossible without some specific set-up. This move is very hit and miss so use it wisely. This also happens to be her first "Ultimate Juggle" which if you read the primer can net you a free hit after just about anything as long as they aren't knocked down. Think up some unique ways to incorporate this move with it and it may end up being used in your general strategy.
  • Overhead Attack
  • Ultimate Juggle
  • Combos from: Crouch C


Round Heel Kick: (f+D)

  • Kisarah swings her left leg forward to hit the opponent over the head, yes it's an overhead attack and a pretty good one at that. When used alone (like Snapping Stamp Kick) the start-up is way too long for comfort, however when combo'd into it's very fast and knocks them down very quickly preventing almost any chance they would have to guard.
  • Overhead Attack
  • Combos from: st/cr.X


Special Moves

Name1:

  • description

Name2:

  • description

Name3:

  • description


Desperation Moves

DM1:

  • description

DM2:

  • description

DM3:

  • description

General Strategy

  • Block strings to use are:

Combos

(more to be updated)