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Showing below up to 500 results in range #101 to #600.

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Page chara moveId orderId rank idle input input2 name header version version2 images hitboxes damage guard cancel startup active recovery hitadv blockadv invul stun guardDamage
The King of Fighters XV/Antonov/Data Antonov antonov_jd 2 j.D j.D jump D no jump XV_antonov_jd_ima.png

70

High

8

7

1 on ground

70

120

The King of Fighters XV/Antonov/Data Antonov antonov_rush1 1 cl.AA cl.AA rush 1 yes cl.AA XV_antonov_rush1_ima.png

48 (25+25)

Mid

9

-9

-11

30

120 (60+60)

The King of Fighters XV/Antonov/Data Antonov antonov_rush2 2 cl.AAX cl.AAX rush 2 no cl.AAX XV_antonov_rush2_ima.png

70 (25+25+25)

Mid

11

-4

-6

30

180 (60+60+60)

The King of Fighters XV/Ash Crimson/Data Ash Crimson ash_2141236cd 2141236CD 2141236CD Espoir XV_Ash_Climax_ima.png

453 (20+30*8+209) Min: 280

Mid

13

31

25

Hard Knockdown (+19)

-30~-1

Full Body: 1 to 27 (27 Frames)

0

0

The King of Fighters XV/Ash Crimson/Data Ash Crimson ash_214a 1 214A 214A Genie yes A XV_Ash_214AC_ima.png

50

Mid

41

12

14

+9

+12

40

40

The King of Fighters XV/Ash Crimson/Data Ash Crimson ash_214ac 5 214AC 214AC Genie yes AC XV_Ash_214AC_ima.png

70

Mid

20

12

9

Soft Knockdown (+60/+57)

+17

0

40

The King of Fighters XV/Ash Crimson/Data Ash Crimson ash_214b 2 214B 214B Genie no B XV_Ash_214AC_ima.png

50

Mid

41

12

14

+9

+12

40

40

The King of Fighters XV/Ash Crimson/Data Ash Crimson ash_214bd 6 214BD 214BD Genie yes BD XV_Ash_214AC_ima.png

70

Mid

30

12

8

Soft Knockdown (+61/+88)

+18

0

40

The King of Fighters XV/Ash Crimson/Data Ash Crimson ash_214c 3 214C 214C Genie no C XV_Ash_214AC_ima.png

50

Mid

41

12

14

+9

+12

40

40

The King of Fighters XV/Ash Crimson/Data Ash Crimson ash_214d 4 214D 214D Genie no D XV_Ash_214AC_ima.png

50

Mid

41

12

14

+9

+12

40

40

The King of Fighters XV/Ash Crimson/Data Ash Crimson ash_236236a 1 236236A 236236A Thermidor yes A XV_Ash_236236P_ima.png

146 (10*7+80)

Mid

advanced, climax

17

Full Screen Projectile

46

Hard Knockdown (+63 - close range)

-3~+22

Full Body: 1 to 4 (4 Frames)

0

0

The King of Fighters XV/Ash Crimson/Data Ash Crimson ash_236236ac 3 236236AC 236236AC Thermidor no AC XV_Ash_236236P_ima.png

235 (20*7+100)

Mid

climax

17

Full Screen Projectile

19

Hard Knockdown (+88 - Close range)

+22

Full Body: 1 (1 Frame)

0

0

The King of Fighters XV/Ash Crimson/Data Ash Crimson ash_236236b 1 236236B 236236B Pluviose yes B XV_Ash_236236K_1_ima.png

200 (10*6+20+20+100)

Mid

advanced, climax

7

3 (19) 1 (1) 2 (18) 1 (2) 1 (7) 1

47 (21 on ground)

Hard Knockdown (+49)

-37

Full Body: 1 to 9 (9 Frames)

0

0

The King of Fighters XV/Ash Crimson/Data Ash Crimson ash_236236bd 3 236236BD 236236BD Pluviose no BD XV_Ash_236236K_2_ima.png

350 (10*9+20*3+200)

Mid

climax

7

1 (1) 3 (18) 1 (1) 3 (18) 1 (3) 3 (17) 1 (2) 2 (5) 1 (24) 3

44 (21 on ground)

Hard Knockdown (+47)

-60

Full Body: 1 to 10 (10 Frames)

0

0

The King of Fighters XV/Ash Crimson/Data Ash Crimson ash_236236c 2 236236C 236236C Thermidor no C XV_Ash_236236P_ima.png

146 (10*7+80)

Mid

advanced, climax

17

Full Screen Projectile

46

Hard Knockdown (+63 - Close range)

-3~+22

Full Body: 1 to 4 (4 Frames)

0

0

The King of Fighters XV/Ash Crimson/Data Ash Crimson ash_236236d 2 236236D 236236D Pluviose no D XV_Ash_236236K_1_ima.png

200 (10*6+20+20+100)

Mid

advanced, climax

7

3 (19) 1 (1) 2 (18) 1 (2) 1 (7) 1

47 (21 on ground)

Hard Knockdown (+49)

-37

Full Body: 1 to 9 (9 Frames)

0

0

The King of Fighters XV/Ash Crimson/Data Ash Crimson ash_236cd 236CD 236CD Shatterstrike XV_ash_236cd_ima.png

75

Mid

15

6

27

Crumple (Ground Hit) / Wall Bounce (Air hit)

-10

Armor: 4 to 14 (11 frames)

0

200

The King of Fighters XV/Ash Crimson/Data Ash Crimson ash_28b 1 28B 28B Nivose yes B XV_Ash_28K_ima.png

77 (30+50)

Mid

super [1]

4

3 (7) 3

32 (12 on ground)

Soft Knockdown (+37/+64)

-16

80 (30+50)

80 (30+50)

The King of Fighters XV/Ash Crimson/Data Ash Crimson ash_28bd 3 28BD 28BD Nivose no BD XV_Ash_28K_ima.png

165 (50+40+20+70)

Mid

4

7 (5) 3

54 (30 on ground)

Soft Knockdown (+32/60)

-44

Full Body: 1 to 10 (10 Frames)

0

180 (50+40+20+70)

The King of Fighters XV/Ash Crimson/Data Ash Crimson ash_28d 2 28D 28D Nivose no D XV_Ash_28K_ima.png

114 (50+20+50)

Mid

super [1]

7

5 (5) 3

54 (30 on ground)

Soft Knockdown (+32/+52)

-47

Full Body: 1 to 11 (11 Frames)

120 (50+20+50)

120 (50+20+50)

The King of Fighters XV/Ash Crimson/Data Ash Crimson ash_2a 2A 2A crouch A XV_Ash_2A_ima.png XV_Ash_2A_hb.png

25

Mid

command

4

4

7

+4

+2

30

60

The King of Fighters XV/Ash Crimson/Data Ash Crimson ash_2b 2B 2B crouch B XV_Ash_2B_ima.png XV_Ash_2B_hb.png

30

Low

command

5

4

9

+2

0

30

60

The King of Fighters XV/Ash Crimson/Data Ash Crimson ash_2c 2C 2C crouch C XV_Ash_2C_ima.png XV_Ash_2C_hb.png

70

Mid

command

7

3

28

-10

-12

70

120

The King of Fighters XV/Ash Crimson/Data Ash Crimson ash_2d 2D 2D crouch D XV_Ash_2D_ima.png XV_Ash_2D_hb.png

80

Low

command

9

4

19

Soft Knockdown (+26/+53)

-4

70

120

The King of Fighters XV/Ash Crimson/Data Ash Crimson ash_46a 1 46A 46A Ventose yes A XV_Ash_46A_ima.png

65

Mid

SP

17

Until hit

27

+1

-1

40

40

The King of Fighters XV/Ash Crimson/Data Ash Crimson ash_46ac 3 46AC 46AC Ventose no AC XV_Ash_46C_ima.png

117 (60+60) [150 (20+60+20+60)]

Mid

15, X?

4 to Full Screen Projectile (16) 4 to Full Screen Projectile

22

+2

0

120 (20+40+20+40)

The King of Fighters XV/Ash Crimson/Data Ash Crimson ash_46b 1 46B 46B Germinal Caprice yes B XV_Ash_46K_ima.png

60

Mid

super

13

4

28

Soft Knockdown (+22/+49)

-13

80

80

The King of Fighters XV/Ash Crimson/Data Ash Crimson ash_46bd 3 46BD 46BD Germinal Caprice no BD XV_Ash_46K_ima.png

116 (40+80)

Mid

8, 6

3 (4) 4

24

Soft Knockdown (+39/+66)

-9

0

120 (40+80)

The King of Fighters XV/Ash Crimson/Data Ash Crimson ash_46c 2 46C 46C Ventose no C XV_Ash_46C_ima.png

80 [111 (20+20+80)]

Mid

SP

15,19,3

4 (16) 4 to Full Screen Projectile

24

+3

+1

40 [80 (20+20+40)]

40 [80 (20+20+40)]

The King of Fighters XV/Ash Crimson/Data Ash Crimson ash_46d 2 46D 46D Germinal Caprice no D XV_Ash_46K_ima.png

80

Mid

super

19

6

27

Soft Knockdown (+34/+61)

-14

80

80

The King of Fighters XV/Ash Crimson/Data Ash Crimson ash_4b 4B 4B Floreal XV_Ash_4B_ima.png

50

Mid

super

10

4

13

+4

-2

40

80

The King of Fighters XV/Ash Crimson/Data Ash Crimson ash_4d 4D 4D Floreal XV_Ash_4B_ima.png

50

Mid

super

7

4

14

+3

+1

40

80

The King of Fighters XV/Ash Crimson/Data Ash Crimson ash_6d 6D 6D Floreal instant XV_Ash_4B_ima.png

50

Mid

super

7

4

14

+3

+1

Low Feet Only: 7 to 10 (4 Frames)

40

80

The King of Fighters XV/Ash Crimson/Data Ash Crimson ash_abcd Sans-culotte Sans-culotte Sans-culotte XV_Ash_ABCD_ima.png

Min: 100

Mid

8

12

33

Hard Knockdown (+62)

-22

Full Body: 1 to 14 (14 Frames)

0

0

The King of Fighters XV/Ash Crimson/Data Ash Crimson ash_cd CD CD Blowback XV_Ash_5CD_ima.png

75

Mid

special

14

4

27

Wall Spalt (Ground hit) / Soft Knockdown (Air hit)

-8

100

160

The King of Fighters XV/Ash Crimson/Data Ash Crimson ash_cla cl.A cl.A close A XV_Ash_cA_ima.png XV_Ash_cA_hb.png

25

Mid

special

4

3

7

+5

+3

30

60

The King of Fighters XV/Ash Crimson/Data Ash Crimson ash_clb cl.B cl.B close B XV_Ash_cB_ima.png XV_Ash_cB_hb.png

30

Low

command

5

4

8

+3

+1

30

60

The King of Fighters XV/Ash Crimson/Data Ash Crimson ash_clc cl.C cl.C close C XV_Ash_cC_ima.png XV_Ash_cC_hb.png, XV_Ash_cC2_hb.png

70

Mid

command

5

4

16

+1

-1

70

120

The King of Fighters XV/Ash Crimson/Data Ash Crimson ash_cld cl.D cl.D close D XV_Ash_cD_ima.png XV_Ash_cD_hb.png

80

Low

command

4

4

20

-3

-5

70

120

The King of Fighters XV/Ash Crimson/Data Ash Crimson ash_cthrow (close) 4/6C (close) 4/6C Récompenses XV_Ash_throwf_ima.png

100

1

1

0

Hard Knockdown (+73)

Unblockable

0

0

The King of Fighters XV/Ash Crimson/Data Ash Crimson ash_dthrow (close) 4/6D (close) 4/6D Vertus XV_Ash_throwb_ima.png

100

1

1

0

Hard Knockdown (+42)

Unblockable

0

0

The King of Fighters XV/Ash Crimson/Data Ash Crimson ash_fa f.A f.A stand A XV_Ash_fA_ima.png XV_Ash_fA_hb.png

25

Mid

special

6

4

8

+3

+1

30

60

The King of Fighters XV/Ash Crimson/Data Ash Crimson ash_fb f.B f.B stand B XV_Ash_fB_ima.png XV_Ash_fB_hb.png, XV_Ash_fB2_hb.png

30

Low

super

6

4

12

-1

-3

30

60

The King of Fighters XV/Ash Crimson/Data Ash Crimson ash_fc f.C f.C stand C XV_Ash_fC_ima.png XV_Ash_fC_hb.png

70

Mid

special

11

4

19

-2

-2

70

120

The King of Fighters XV/Ash Crimson/Data Ash Crimson ash_fd f.D f.D stand D XV_Ash_fD_ima.png XV_Ash_fD_hb.png

80

Mid

super

8

5

20

-4

-6

70

120

The King of Fighters XV/Ash Crimson/Data Ash Crimson ash_ha 1 h.A h.A hop A yes hop XV_Ash_jA_ima.png XV_Ash_jA_hb.png

40

High

5

5

1 on ground

30

50

The King of Fighters XV/Ash Crimson/Data Ash Crimson ash_hb 1 h.B h.B hop B yes hop XV_Ash_jB_ima.png XV_Ash_jB_hb.png

40

high

6

7

1 on ground

30

50

The King of Fighters XV/Ash Crimson/Data Ash Crimson ash_hc 1 h.C h.C hop C yes hop XV_Ash_jC_ima.png XV_Ash_hC_hb.png

70

High

6

5

1 on ground

70

100

The King of Fighters XV/Ash Crimson/Data Ash Crimson ash_hcd 1 h.CD h.CD hop CD yes hop XV_Ash_jCD_ima.png

80

Mid

13

5

1 on ground

Soft Knockdown

80

120

The King of Fighters XV/Ash Crimson/Data Ash Crimson ash_hd 1 h.D h.D hop D yes hop XV_Ash_jD_ima.png XV_Ash_hD_hb.png

70

High

9

4

1 on ground

70

100

The King of Fighters XV/Ash Crimson/Data Ash Crimson ash_ja 2 j.A j.A jump A no jump XV_Ash_jA_ima.png XV_Ash_jA_hb.png

45

High

5

6

1 on ground

30

60

The King of Fighters XV/Ash Crimson/Data Ash Crimson ash_jb 2 j.B j.B jump B no jump XV_Ash_jB_ima.png XV_Ash_jB_hb.png

45

High

6

9

1 on ground

30

60

The King of Fighters XV/Ash Crimson/Data Ash Crimson ash_jc 2 j.C j.C jump C no jump XV_Ash_jC_ima.png XV_Ash_jC_hb.png

70

High

6

6

1 on ground

70

120

The King of Fighters XV/Ash Crimson/Data Ash Crimson ash_jcd 2 j.CD j.CD jump CD no jump XV_Ash_jCD_ima.png

90

Mid

13

7

1 on ground

Soft Knockdown

80

140

The King of Fighters XV/Ash Crimson/Data Ash Crimson ash_jd 2 j.D j.D jump D no jump XV_Ash_jD_ima.png XV_Ash_jD_hb.png

70

High

9

4

1 on ground

70

120

The King of Fighters XV/Ash Crimson/Data Ash Crimson ash_rush1 1 Rush 1 Rush 1 rush 1 yes cl.AA XV_ash_rush1_ima.png

48 (25+25)

Mid

Rush

6

4

-5

-7

30

120 (60+60)

The King of Fighters XV/Ash Crimson/Data Ash Crimson ash_rush2 2 Rush 2 Rush 2 rush 2 no cl.AAX XV_ash_rush2_ima.png

70 (25+25+25)

Mid

Rush

6

5

-8

-10

30

180 (30+30+30)

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_2141236cd 2141236CD 2141236CD Psycho Remix☆Spark! XV_athena_2141236cd_ima.png

421 (70+114+237) Min: 245

9

Full Screen Projectile

86

HKD (25)

-45 (Close) to -2 (Max Range)

Full Body: 1 to 13 (13 Frames)

0

0

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_214a 1 214A 214A Psycho Ball Attack yes A XV_athena_214a_ima.png

65

Mid

super

16

Full Screen Projectile

27

-1 (Close) to 26 (Max Range)

-3 (Close) to 24 (Max Range)

40

60

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_214ac 3 214AC 214AC Psycho Ball Attack no AC XV_athena_214ac_ima.png

85 (30*3)

Mid

29

Full Screen Projectile

38

6 (Close) to 22 (Max Range)

6 (Close) to 22 (Max Range)

0

90 (30*3)

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_214b 1 214B 214B Psycho Reflector yes B XV_athena_214b_ima.png

60

Mid

10

21

25

SKD (35: Tech / 62: Non-tech)

0

80

80

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_214bd 3 214BD 214BD Psycho Reflector no BD XV_athena_214b_ima.png

120

Mid

10

21

25

SKD (39: Tech / 66: Non-tech)

+4

0

120

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_214c 2 214C 214C Psycho Ball Attack no C XV_athena_214a_ima.png

70

Mid

super

13

Full Screen Projectile

34

-8 (Close) to 26 (Max Range)

-8 (Close) to 26 (Max Range)

40

60

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_214d 2 214D 214D Psycho Reflector no D XV_athena_214b_ima.png

60

Mid

10

21

25

SKD (35: Tech / 62: Non-tech)

0

80

80

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_236236a 1 236236A 236236A Crystal Shoot yes A XV_athena_236236c_ima.png

170

Mid

advanced, climax

14

Full Screen Projectile

50

HKD (56)

-21 (Close) to -2 (Max Range)

Full Body: 1 to 3 (3 Frames)

0

0

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_236236ac 5 236236AC 236236AC Crystal Shoot no AC XV_athena_236236c_ima.png

330 (100+100+130)

Mid

climax

11

Full Screen Projectile

54

HKD (65)

-14 (Close) to 5 (Max Range)

Full Body: 1 (1 Frame)

0

0

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_236236c 3 236236C 236236C Crystal Shoot no C XV_athena_236236ac_ima.png

170

Mid

advanced, climax

14

Full Screen Projectile

53

HKD (56)

-21

Full Body: 1 to 3 (3 Frames)

0

0

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_236b 1 236B 236B Psychic Teleport yes B XV_athena_236b_ima.png

0

N/A

28

Full Strike: 14 to 21 (8 Frames)

0

0

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_236bd 3 236BD 236BD Psychic Teleport no BD XV_athena_236b_ima.png

0

N/A

28

Full Strike: 13 to 23 (11 Frames)

0

0

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_236d 2 236D 236D Psychic Teleport no D XV_athena_236b_ima.png

0

N/A

38

0

0

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_2a 2A 2A crouch A XV_athena_2a_ima.png

25

Mid

command

5

3

7

+5

+3

30

60

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_2b 2B 2B crouch B XV_athena_2b_ima.png

15

Low

command

4

3

8

+1

-1

15

30

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_2c 2C 2C crouch C XV_athena_2c_ima.png

70

Mid

command

6

5

18

-1

-4

70

120

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_2d 2D 2D crouch D XV_athena_2d_ima.png

80

Low

special

8

6

16

+27

-3

70

120

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_41236a 1 41236A 41236A Psycho Shoot yes A XV_athena_41236a_ima.png

65

Mid

super

21

Full Screen Projectile

34

SKD (51: Tech / 91: Non-tech (Close))

-8 (Close) to 26 (Max Range)

40

60

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_41236ac 3 41236AC 41236AC Psycho Shoot no AC XV_athena_41236a_ima.png

87 (45+45)

Mid

15

Full Screen Projectile

29

SKD (64: Tech / 104: Non-tech (Close))

3 (Close) to 20 (Max Range)

0

60

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_41236c 2 41236C 41236C Psycho Shoot no C XV_athena_41236a_ima.png

70

Mid

super

21

Full Screen Projectile

34

Juggle (+49)

-10~+25

40

60

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_623a 1 623A 623A Psycho Sword yes A XV_athena_623a_ima.png

89 (50+20+20)

Mid

super

4

17

48 (14 on ground)

SKD (20: Tech / 47: Non-tech)

-39

90 (50+20+20)

110 (50+30+30)

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_623ac 3 623AC 623AC Psycho Sword no AC XV_athena_623a_ima.png

160 (60+25+25+30+30)

Mid

6

19

48 (16 on ground)

SKD (28: Tech / 68: Non-tech)

-40

Full Body: 1 to 12 (12 Frames)

0

90 (10+40+40)

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_623c 2 623C 623C Psycho Sword no C XV_athena_623a_ima.png

139 (65+20*4)

Mid

super

8

19

63 (23 on ground)

SKD (4: Tech / 31: Non-tech)

-56

Full Body: 1 to 11 (11 Frames)

130 (50+20*4)

110 (50+30+30)

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_6321463214a 1 6321463214A 6321463214A Shining Crystal Bit yes A XV_athena_6321463214a_ima.png

180

Mid

advanced

4

139

40

HKD (45 (Last Ht) / 18 (Earliest AB Cancel))

-14 (Last Hit) / -31 (Earliest AB Cancel)

Full Body: 1 to 15 (15 Frames)

0

0

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_6321463214ac 5 6321463214AC 6321463214AC Shining Crystal Bit no AC XV_athena_6321463214a_ima.png

330

Mid

4

139

21

HKD (60 (Last Ht) / 21 (Earliest AB Cancel))

-1 (Last Hit) / -27 (Earliest AB Cancel)

Full Body: 1 to 13 (13 Frames)

0

0

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_6321463214c 3 6321463214C 6321463214C Shining Crystal Bit no C XV_athena_6321463214a_ima.png

180

Mid

4

139

40

HKD (45 (Last Ht) / 18 (Earliest AB Cancel))

-14 (Last Hit) / -31 (Earliest AB Cancel)

Full Body: 1 to 15 (15 Frames)

0

0

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_632146a 1 632146A 632146A Super Psychic Throw yes A XV_athena_632146a_ima.png

118 (135)

N/A

8

1

34

HKD (62)

Unblockable

Full Body: 8 (1 Frame)

0

0

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_632146ac 3 632146AC 632146AC Super Psychic Throw no AC XV_athena_632146a_ima.png

140 (40+60)

N/A

3

1

34

HKD (62)

Unblockable

Full Body: 4 (1 Frame)

0

0

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_632146c 2 632146C 632146C Super Psychic Throw no C XV_athena_632146a_ima.png

118 (135)

N/A

8

1

34

HKD (62)

Unblockable

Full Body: 8 (1 Frame)

0

0

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_6b 6B 6B Phoenix Bomb (ground) XV_athena_6b_ima.png

60

High [Mid]

special

22 [18]

11

8 [10]

-26 (Lowest height) to -27 (Highest height)

-29

40

80

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_athrow air (close) 4/6C air (close) 4/6C Psychic Shoot XV_athena_athrow_ima.png

100

N/A

1

1

0

HKD

0

0

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_cd CD CD Blowback XV_athena_cd_ima.png

75

Mid

command

12

8

16

Wall Splat - HKD (gnd) (76 to 92)

-1

100

160

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_cla cl.A cl.A close A XV_athena_cla_ima.png

25

Mid

command

4

5

5

+5

+3

30

60

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_clb cl.B cl.B close B XV_athena_clb_ima.png

30

Low

command

5

3

9

+3

+1

30

60

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_clc cl.C cl.C close C XV_athena_clc_ima.png

70

Mid

command

4

4

16

+1

-1

70

120

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_cld cl.D cl.D close D XV_athena_cld_ima.png

80

Mid

command

5

4

20

-3

-5

70

120

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_cthrow (close) 4/6C (close) 4/6C Psychic Attack XV_athena_cthrow_ima.png

100

N/A

1

1

0

HKD (27)

Unblockable

0

0

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_dthrow (close) 4/6D (close) 4/6D Psychic Throw XV_athena_dthrow_ima.png

100

N/A

1

1

0

HKD (49)

Unblockable

0

0

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_fa f.A f.A stand A XV_athena_fa_ima.png

25

Mid

special

4

5

7

+3

+1

30

60

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_fb f.B f.B stand B XV_athena_fb_ima.png

30

Mid

Special

5

5

9

+1

-1

30

60

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_fc f.C f.C stand C XV_athena_fc_ima.png

70

Mid

special

5

4

21

-4

-6

70

120

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_fd f.D f.D stand D XV_athena_fd_ima.png

80

Mid

10

5

19

-3

-5

70

120

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_ha 1 h.A h.A hop A yes hop A XV_athena_ja_ima.png

40

High

command

4

10

1 on ground

30

50

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_hb 1 h.B h.B hop B yes hop B XV_athena_jb_ima.png

40

High

6

9

1 on ground

30

50

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_hc 1 h.C h.C hop C yes hop C XV_athena_jc_ima.png

70

High

command

8

7

1 on ground

70

100

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_hcd 1 h.CD h.CD hop CD yes hop CD XV_athena_jcd_ima.png

80

Mid

command

10

6

1 on ground

SKD

80

120

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_hd 1 h.D h.D hop D yes hop D XV_athena_jd_ima.png

70

High

6

8

1 on ground

70

100

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_j214b 1 j.214B j.214B Phoenix Arrow yes B XV_athena_j214b_ima.png

74 (20*4)

Mid

super

8

Active till on ground

13

1 (Close and Lowest Height) to 3 (Max Range and Highest Height)

-3~

40 (10*4)

40 (10*4)

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_j214bd 3 j.214BD j.214BD Phoenix Arrow no BD XV_athena_j214d_ima.png

165 (20*4+85)

Mid

9

Active till on ground (13) 5

12

SKD (18: Tech / 40: Non-tech)

-2

0

190 (20*4+110)

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_j214d 2 j.214D j.214D Phoenix Arrow no D XV_athena_j214d_ima.png

122(20*4+60)

Mid

super

10

Active till on ground (16) 11

31

SKD (18: Tech / 58: Non-tech)

-23

110 (10*3+80)

160 (20*4+80)

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_j236236a 2 j.236236A j.236236A Crystal Shoot no air A XV_athena_j236236a_ima.png

170

Mid

advanced

13

Full Screen Projectile

25 on ground

HKD

-38 ((Lowest height) to -52 (Highest height) - Close)

Full Body: 1 to 3 (3 Frames)

0

0

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_j236236ac 6 j.236236AC j.236236AC Crystal Shoot no air AC XV_athena_j236236a_ima.png

330 (100+100+130)

Mid

11

Full Screen Projectile

25 on ground

HKD

-29 ((Lowest height) to -38 (Highest height) - Close)

Full Body: 1 (1 Frame)

0

0

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_j236236c 4 j.236236C j.236236C Crystal Shoot no air C XV_athena_j236236c_ima.png

170

Mid

advanced

13

Full Screen Projectile

25 on ground

HKD

-38 ((Lowest height) to -52 (Highest height) - Close)

Full Body: 1 to 3 (3 Frames)

0

0

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_j6321463214a 2 j.6321463214A j.6321463214A Shining Crystal Bit no air A XV_athena_6321463214a_ima.png

180

Mid

8

130

25 on ground

HKD

-24 (Lowest height) to -68 (Highest height)

Full Body: 1 to 15 (15 Frames)

0

0

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_j6321463214ac 6 j.6321463214AC j.6321463214AC Shining Crystal Bit no air AC XV_athena_6321463214a_ima.png

330

Mid

4

118

25 on ground

HKD

-23 (Lowest height) to -70 (Highest height)

Full Body: 1 to 13 (13 Frames)

0

0

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_j6321463214c 4 j.6321463214C j.6321463214C Shining Crystal Bit no air C XV_athena_6321463214a_ima.png

180

Mid

8

130

25 on ground

HKD

-24 (Lowest height) to -68 (Highest height)

Full Body: 1 to 15 (15 Frames)

0

0

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_j6b j.6B j.6B Phoenix Bomb (Air) XV_athena_6b_ima.png

60

High

special

10

17

1 on ground

-20 (Lowest height) to -29 (Highest height)

-22 (Lowest height) to -31 (Highest height)

40

80

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_ja 2 j.A j.A jump A no jump A XV_athena_ja_ima.png

45

High

command

6

12

1 on ground

30

60

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_jb 2 j.B j.B jump B no jump B XV_athena_jb_ima.png

45

High

6

12

1 on ground

30

60

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_jc 2 j.C j.C jump C no jump C XV_athena_jc_ima.png

70

High

command

8

9

1 on ground

70

120

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_jcd 2 j.CD j.CD jump CD no jump CD XV_athena_jcd_ima.png

90

Mid

command

10

8

1 on ground

SKD

80

140

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_jd 2 j.D j.D jump D no jump D XV_athena_jd_ima.png

70

High

6

9

1 on ground

70

120

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_qcf+cd qcf+CD qcf+CD ShatterStrike XV_athena_236cd_ima.png

75

Mid

15

6

27

Crumple - HKD (93)

-10

0

200

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_rush1 1 c.AA c.AA Rush 1 yes c.AA XV_athena_rush1_ima.png

48 (25+25)

Mid

Rush

5

-5

-7

30

120 (60+60)

The King of Fighters XV/Athena Asamiya/Data Athena Asamiya athena_rush2 2 c.AAX c.AAX Rush 2 no c.AAX XV_athena_rush2_ima.png

70 (25+25+25)

Mid

Rush

6

-5

-7

30

180 (60+60+60)

The King of Fighters XV/Ángel/Data Ángel angel_2141236cd 2141236CD 2141236CD Ascension Time XV_angel_2141236cd_ima.png

430 (100+60*4+120) Min: 230

Mid

10

9

37

Hard Knockdown

-20

Full Body: 1 to 11 (11 Frames)

0

0

The King of Fighters XV/Ángel/Data Ángel angel_214a 1 214A 214A Unchain – Blow yes A XV_angel_214a_ima.png

50

Mid

15

7

10

Soft Knockdown

2

60

80

The King of Fighters XV/Ángel/Data Ángel angel_214ac 3 214AC 214AC Unchain – Blow no AC XV_angel_214a_ima.png

70

Mid*

27

2

34

Crumple (+90)

Guard Crush (+13)

0

1000

The King of Fighters XV/Ángel/Data Ángel angel_214c 2 214C 214C Unchain – Blow no C XV_angel_214a_ima.png

50

Mid

18

7

14

Soft Knockdown

-2

60

80

The King of Fighters XV/Ángel/Data Ángel angel_236a 236A 236A Finish – Neck Cutter XV_angel_236a_ima.png, XV_angel_236a_2_ima.png

100

N/A

21

10

26

Hard Knockdown

Unblockable

0

N/A

The King of Fighters XV/Ángel/Data Ángel angel_236c 236C 236C Finish – Grapple Kick XV_angel_236c_ima.png, XV_angel_236c_2_ima.png

80

N/A

1

1

54

Hard Knockdown

N/A

0

N/A

The King of Fighters XV/Ángel/Data Ángel angel_2k 2B/D 2B/D Circle – Assault XV_angel_2k_ima.png

40

Low

24

4

22

-5

-7

30

40

The King of Fighters XV/Ángel/Data Ángel angel_2p 2A/C 2A/C Circle – Under Blow XV_angel_2p_ima.png

40

Low

10

2

24

-5

-7

30

40

The King of Fighters XV/Ángel/Data Ángel angel_3b 3B 3B Unchain – Low XV_angel_3b_ima.png

50

Low

18

2

25

-6

-8

20

30

The King of Fighters XV/Ángel/Data Ángel angel_3d 3D 3D Unchain – Heel XV_angel_3d_ima.png

50

High

20

2

25

-6

-8

20

30

The King of Fighters XV/Ángel/Data Ángel angel_41236a 1 41236AC 41236AC Mad Murder yes A XV_angel_41236a_ima.png

60

N/A

14

1

33

Launcher - HKD (+87)

Unblockable

0

N/A

The King of Fighters XV/Ángel/Data Ángel angel_41236ac 3 41236AC 41236AC Mad Murder no AC XV_angel_41236c_ima.png

80

N/A

10

1

20

Launcher - HKD (+94)

Unblockable

Full Strike: 3 to 9 (7 Frames), Full Body 10 (1 Frame)

0

N/A

The King of Fighters XV/Ángel/Data Ángel angel_41236b 1 41236B 41236B Unchain – Step yes B XV_angel_41236b_ima.png

N/A

N/A

46

Full Strike: 20 frames during teleport, starting as soon as frame 7

N/A

N/A

The King of Fighters XV/Ángel/Data Ángel angel_41236bd 3 41236BD 41236BD Unchain – Step no BD XV_angel_41236b_ima.png

40

Mid

6

20

21

-11

-28

0

70

The King of Fighters XV/Ángel/Data Ángel angel_41236c 2 41236C 41236C Mad Murder no C XV_angel_41236c_ima.png

60

N/A

14

1

33

Launcher - HKD (+87)

Unblockable

0

N/A

The King of Fighters XV/Ángel/Data Ángel angel_41236d 2 41236D 41236D Unchain – Step no D XV_angel_41236b_ima.png

N/A

N/A

46

Full Strike: 20 frames during teleport, starting as soon as frame 7

N/A

N/A

The King of Fighters XV/Ángel/Data Ángel angel_4623a 1 4623A 4623A Real Rave yes A XV_angel_4623a_ima.png

160 (15*6+10*2+50)

Mid

7

13

27

Hard Knockdown

-21

Full Body: 1 to 3 (3 Frames)

0

0

The King of Fighters XV/Ángel/Data Ángel angel_4623ac 3 4623AC 4623AC Real Rave no AC XV_angel_4623c_ima.png

310 (15*9+20+15*3+30+80) Min: 149

Mid

6

16

27

Hard Knockdown

-24

Full Body: 1 to 7 (7 Frames)

0

0

The King of Fighters XV/Ángel/Data Ángel angel_4623b 1 4623B 4623B Blue Monday Counter yes B XV_angel_4623b_ima.png

200 (100+100)

N/A

1

10

35

Hard Knockdown

N/A

0

0

The King of Fighters XV/Ángel/Data Ángel angel_4623bd 3 4623BD 4623BD Blue Monday Counter no BD XV_angel_4623b_ima.png

350 (150+200)

N/A

1

10

35

Hard Knockdown

N/A

0

0

The King of Fighters XV/Ángel/Data Ángel angel_4623c 2 4623C 4623C Real Rave no C XV_angel_4623c_ima.png

160 (15*6+10*2+50)

Mid

7

13

27

Hard Knockdown

-21

Full Body: 1 to 3 (3 Frames)

0

0

The King of Fighters XV/Ángel/Data Ángel angel_4623d 2 4623D 4623D Blue Monday Counter no D XV_angel_4623b_ima.png

200 (100+100)

N/A

1

10

35

Hard Knockdown

N/A

0

0

The King of Fighters XV/Ángel/Data Ángel angel_46b 1 46B 46B Unchain – Torando yes B XV_angel_46b_ima.png

48 (25+23)

Mid

13

2 (4) 2

22

-3

-5

40 (20+20)

60 (30+30)

The King of Fighters XV/Ángel/Data Ángel angel_46bd 3 46BD 46BD Unchain – Torando no BD XV_angel_46d_ima.png

48 (25+23)

Mid

11

2 (4) 2

22

-3

-5

40 (20+20)

60 (30+30)

The King of Fighters XV/Ángel/Data Ángel angel_46d 2 46D 46D Unchain – Torando no D XV_angel_46d_ima.png

48 (25+23)

Mid

15

2 (4) 2

22

-3

-5

40 (20+20)

60 (30+30)

The King of Fighters XV/Ángel/Data Ángel angel_4ab 3 4AB 4AB Special Circle – Feint (Backward) no 4AB XV_angel_4ab_ima.png

N/A

N/A

34 (9 on ground)

Full Strike: 1 to 10 (10 Frames on ground) / Full Body: 11 to 19 (9 Frames) / Projectile Invincibility: 1 to 34 (34 Frames)

N/A

N/A

The King of Fighters XV/Ángel/Data Ángel angel_63214b 1 63214B 63214B Red Sky yes B XV_angel_63214b_ima.png

80

Mid

15

6

22

Soft Knockdown

-2

0

0

The King of Fighters XV/Ángel/Data Ángel angel_63214bd 3 63214BD 63214BD Red Sky no BD XV_angel_63214bd_ima.png

120 (50+70)

Mid

11

6

20

HKD (+30)

-2

Full Body Projectile: 5 to 16 (12 frames)

0

0

The King of Fighters XV/Ángel/Data Ángel angel_63214d 2 63214D 63214D Red Sky no D XV_angel_63214d_ima.png

100

Mid

25

6

22

SKD (+22)

+2

0

0

The King of Fighters XV/Ángel/Data Ángel angel_66a 66A 66A Finish – Lariat XV_angel_66a_ima.png

50

Mid

9

2

29

Soft Knockdown

-12

Upper Body: 1 to 7 (7 Frames)

40

40

The King of Fighters XV/Ángel/Data Ángel angel_66b 1 66B 66B Finish – Rolling yes B XV_angel_66b_ima.png

100 (40+40+20)

Mid

21

2 (5) 2

20

HKD (+44)

-2

Low Body: 13 to 25 (13 Frames)

60 (20*3)

60 (20*3)

The King of Fighters XV/Ángel/Data Ángel angel_66c 66C 66C Finish – Straight XV_angel_66c_ima.png

65

N/A

27

2

31

Hard Knockdown

Unblockable

40

N/A

The King of Fighters XV/Ángel/Data Ángel angel_66d 2 66D 66D Finish – Rolling no D XV_angel_66b_ima.png

100 (40+40+20)

Mid

21

2 (5) 2

20

HKD (+44)

-2

Low Body: 13 to 25 (13 Frames)

60 (20*3)

60 (20*3)

The King of Fighters XV/Ángel/Data Ángel angel_6ab 2 6AB 6AB Special Circle – Feint (Forward) no 6AB XV_angel_6ab_ima.png

N/A

N/A

34 (9 on ground)

Full Strike: 1 to 19 (19 Frames: 10 on ground and 9 in the air) / Projectile Invincibility: 1 to 34 (34 Frames)

N/A

N/A

The King of Fighters XV/Ángel/Data Ángel angel_6b 6B 6B Middle Spin XV_angel_6b_ima.png, XV_angel_6b_2_ima.png

60 (30 + 30)

Mid

17

2 (3) 2

17

2

0

60 (30 + 30)

60 (30 + 30)

The King of Fighters XV/Ángel/Data Ángel angel_6k 6B/D 6B/D Circle – Sobat XV_angel_6k_ima.png

35

High

10

3

32

-14

-16

30

40

The King of Fighters XV/Ángel/Data Ángel angel_6p 6A/C 6A/C Circle – Hammer Blow XV_angel_6p_ima.png

37 (20+17)

High

20

4

26

-8

-10

40 (20+20)

60 (30+30)

The King of Fighters XV/Ángel/Data Ángel angel_8k 8B/D 8B/D Circle – High XV_angel_8k_ima.png

40

Mid

8

3

20

-4

-4

30

40

The King of Fighters XV/Ángel/Data Ángel angel_8p 8A/C 8A/C Circle – Upper XV_angel_8p_ima.png

35

Mid

11

4

18

-1

-3

30

40

The King of Fighters XV/Ángel/Data Ángel angel_ab 1 AB AB Special Circle – Feint yes AB XV_angel_ab_ima.png

N/A

N/A

30

Full Strike: 1 to 19 (19 Frames) / Projectile Invincibility: 1 to 30 (30 Frames)

N/A

N/A

The King of Fighters XV/Ángel/Data Ángel angel_cd CD CD Blowback XV_angel_cd_ima.png

75

Mid

special

15

6

22

Wall Splat - HKD (+72 to +88)

-5

100

160

The King of Fighters XV/Ángel/Data Ángel angel_cla cl.A cl.A close A XV_angel_cla_ima.png

25

Mid

4

3

11

+1

-1

30

60

The King of Fighters XV/Ángel/Data Ángel angel_clb cl.B cl.B close B XV_angel_clb_ima.png

30

Mid

5

3

8

+6

+2

30

60

The King of Fighters XV/Ángel/Data Ángel angel_clc cl.C cl.C close C XV_angel_clc_ima.png

70

Mid

7

3

21

-3

-5

70

120

The King of Fighters XV/Ángel/Data Ángel angel_cld cl.D cl.D close D XV_angel_cld_ima.png

80

Mid

6

3

23

-5

-7

70

120

The King of Fighters XV/Ángel/Data Ángel angel_cra cr.A cr.A crouch A XV_angel_2a_ima.png

25

Mid

5

3

8

+4

+2

30

60

The King of Fighters XV/Ángel/Data Ángel angel_crb cr.B cr.B crouch B XV_angel_2b_ima.png

30

Low

4

3

11

+1

-1

30

60

The King of Fighters XV/Ángel/Data Ángel angel_crc cr.C cr.C crouch C XV_angel_2c_ima.png

70

Mid

11

5

29

Launcher - SKD (33: Tech / 60: Non-tech)

-15

70

120

The King of Fighters XV/Ángel/Data Ángel angel_crd cr.D cr.D crouch D XV_angel_2d_ima.png

80

Low

10

3

18

Soft Knockdown

-2

70

120

The King of Fighters XV/Ángel/Data Ángel angel_cthrow (close) 4/6C (close) 4/6C Tekitou Rush XV_angel_cthrow_ima.png

100 (20+40+40)

N/A

1

1

0

HKD (+50)

Unblockable

0

N/A

The King of Fighters XV/Ángel/Data Ángel angel_dthrow (close) 4/6D (close) 4/6D Shadow Behead XV_angel_dthrow_ima.png

100

N/A

1

1

0

HKD (+53)

Unblockable

0

N/A

The King of Fighters XV/Ángel/Data Ángel angel_ha 1 h.A h.A hop A yes hop XV_angel_ja_ima.png

40

High

6

8

1 on ground

30

50

The King of Fighters XV/Ángel/Data Ángel angel_hb 1 h.B h.B hop B yes hop XV_angel_jb_ima.png

40

High

6

6

1 on ground

30

50

The King of Fighters XV/Ángel/Data Ángel angel_hc 1 h.C h.C hop C yes hop XV_angel_jc_ima.png

70

Mid

12

4

1 on ground

70

100

The King of Fighters XV/Ángel/Data Ángel angel_hcd 1 h.CD h.CD hop CD yes hop CD XV_angel_jcd_ima.png

80

Mid

15

5

1 on ground

Soft Knockdown

80

120

The King of Fighters XV/Ángel/Data Ángel angel_hd 1 h.D h.D hop D yes hop XV_angel_jd_ima.png

70

High

10

7

1 on ground

70

100

The King of Fighters XV/Ángel/Data Ángel angel_j2d j.2D j.2D Heavy Knee Attack XV_angel_j2b_ima.png

55

High

4

8

1 on ground

40

60

The King of Fighters XV/Ángel/Data Ángel angel_ja 2 j.A j.A jump A no jump XV_angel_ja_ima.png

45

High

6

12

1 on ground

30

60

The King of Fighters XV/Ángel/Data Ángel angel_jb 2 j.B j.B jump B no jump XV_angel_jb_ima.png

45

High

6

11

1 on ground

30

60

The King of Fighters XV/Ángel/Data Ángel angel_jc 2 j.C j.C jump C no jump XV_angel_jc_ima.png

70

Mid

12

4

1 on ground

70

120

The King of Fighters XV/Ángel/Data Ángel angel_jcd 2 j.CD j.CD jump CD no jump CD XV_angel_jcd_ima.png

90

Mid

15

5

1 on ground

Soft Knockdown

80

140

The King of Fighters XV/Ángel/Data Ángel angel_jd 2 j.D j.D jump D no jump XV_angel_jd_ima.png

70

High

10

7

1 on ground

70

120

The King of Fighters XV/Ángel/Data Ángel angel_qcf+cd qcf+CD qcf+CD ShatterStrike XV_angel_236cd_ima.png

75

Mid

15

6

27

Crumple (Ground Hit) / Wall Bounce (Air hit)

-10

Armor: 4 to 14 (11 frames)

0

200

The King of Fighters XV/Ángel/Data Ángel angel_rush1 1 cl.AA cl.AA rush 1 yes cl.AA XV_angel_rush1_ima.png

48 (25 + 23)

Mid

6

4

-4

-6

30

120 (60 + 60)

The King of Fighters XV/Ángel/Data Ángel angel_rush2 2 cl.AAX cl.AAX rush 2 no cl.AAX XV_angel_rush2_ima.png

70 (25+23+22)

Mid

12

2

-9

-11

30

180 (60*3)

The King of Fighters XV/Ángel/Data Ángel angel_sta A A stand A XV_angel_fa_ima.png

25

Mid

5

3

8

+4

+2

30

60

The King of Fighters XV/Ángel/Data Ángel angel_stb B B stand B XV_angel_fb_ima.png

30

Mid

6

4

13

0

-4

30

60

The King of Fighters XV/Ángel/Data Ángel angel_stc C C stand C XV_angel_fc_ima.png

70

Mid

7

4

19

-2

-4

70

120

The King of Fighters XV/Ángel/Data Ángel angel_std D D stand D XV_angel_fd_ima.png

80

Mid

8

4

19

-2

-4

70

120

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_2141236cd 2141236CD 2141236CD Ennui Mademoiselle XV_bjenet_2141236cd_ima.png

440 [450] ([10]+(40*6+200)) Min: 225

N/A

1

10 (Counter Window)

35

HKD (67)

0

0

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_214a 1 214A 214A Crazy Ivan yes A XV_bjenet_214a_ima.png

70

Mid

super

11

4

21

SKD (27: Tech* / 54: Non-tech)

-6

60

60

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_214ac 3 214AC 214AC Crazy Ivan no AC XV_bjenet_214a_ima.png

80

Mid

15

4

23

Crumple - HKD (+101)

-10 (Close) to -7 (Max Range)

0

120

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_214b 1 214B 214B Gulf Tomahawk yes B XV_bjenet_214b_ima.png

97 (40+60)

Mid

super

22

3

20

-1

-3

80 (40+40)

80 (40+40)

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_214bd 3 214BD 214BD Gulf Tomahawk no BD XV_bjenet_214b_ima.png

80

High

18

3

18

SKD (34: Tech / 61: Non-tech)

-2

0

100

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_214c 2 214C 214C Crazy Ivan no C XV_bjenet_214a_ima.png

100

Mid

super

20

4

17

HKD (+73)

-2

80

80

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_214d 2 214D 214D Gulf Tomahawk no D XV_bjenet_214b_ima.png

120 (60+60)

Mid

super

31

7

13

HKD (48 - Stand Hit / 49 - Crouch Hit)

+2

120 (60+60)

120 (60+60)

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_236236ac 3 236236AC 236236AC Many Many Torpedoes no AC XV_bjenet_236236a_ima.png

340 (10*11+230)

Mid

climax

8

1 (1) 1 (3) 1 (1) 1 (3) 1 (1) 1 (3) 1 (1) 1 (3) 1 (1) 1 (4) 1 (3) 1

45

HKD (56)

-27

Full Body: 1 to 10 (10 Frames)

0

0

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_236236bd 2 236236BD 236236BD Aurora no BD XV_bjenet_236236b_ima.png

361 (50+15*13+50+66) Min: 191

Mid

climax

5

6 (1) 1 (1) 1 (4) 1 (1) 1 (1) 1 (4) 1 (1) 1 (1) 1 (4) 1 (1) 1 (1) 1 (3) 1 (1) 1

51 (27 on ground)

HKD (43)

-61

Full Body: 1 to 12 (12 Frames)

0

0

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_236236k 1 236236B/D 236236B/D Aurora yes B or D XV_bjenet_236236b_ima.png

206 (20+10*8+40+66)

Mid

advanced, climax

5

7 (1) 1 (1) 1 (6) 1 (1) 1 (1) 1 (9) 1 (1) 1 (1) 1

59 (27 on ground)

HKD (43)

-66

Full Body: 1 to 11 (11 Frames)

0

0

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_236236p 1 236236A/C 236236A/C Many Many Torpedoes yes A/C XV_bjenet_236236a_ima.png

180 (10*6+120)

Mid

advanced, climax

8

1 (3) 1 (4) 1 (4) 1 (3) 1 (5) 1 (4) 1

51

HKD (50)

-33

Full Body: 1 to 7 (7 Frames)

0

0

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_236a 1 236A 236A Baffrass yes A XV_bjenet_236a_ima.png

57 (20*3)

Mid

super

25

Projectile

30

+2 (Close) to 18 (Max Range)

+2 (Close) to 18 (Max Range)

60 (20*3)

60 (20*3)

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_236ac 3 236AC 236AC Baffrass no AC XV_bjenet_236a_ima.png

85 (30*3)

Mid

17

Full Screen Projectile

35

SKD (+38~+59)/OTG (+42)

-3 (Close) to 18 (Max Range)

0

60 (20*3)

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_236b 1 236B 236B The Hind yes B XV_bjenet_236b_ima.png

112 (30+30+60)

Mid

super (2~3)

8

8 (11) 2 (3) 3

45 (26 on ground)

Hard Knockdown (+58)

-29

Full body against non-projectile air moves: 1 to 11 (11 Frames)

120 (40*3)

120 (40*3)

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_236bd 4 236BD 236BD The Hind no BD XV_bjenet_236d_ima.png

157 (20+40+40+20+20+30)

Mid

11

8 (11) 2 (3) 1 (1) 1 (1) 1

43 (26 on ground)

SKD (13: Tech / 40: Non-tech)

-25

Full body against Physical Air Strike: 1 to 18 (18 Frames)

0

120 (20*6)

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_236c 2 236C 236C Baffrass no C XV_bjenet_236a_ima.png

70

Mid

super

17

Full Screen Projectile

35

-9 (Close) to 26 (Max Range)

-11 (Close) to 24 (Max Range)

40

40

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_236cd 236CD 236CD Shatterstrike XV_bjenet_236cd_ima.png

75

Mid

15

6

27

Crumple - HKD (+93)

-10

Armor: 4 to 14 (11 frames)

0

200

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_236d 2 236D 236D The Hind no D XV_bjenet_236d_ima.png

133 (30+40+10+10+60)

Mid

super (2~5)

25

2 (11) 2 (3) 1 (1) 1 (1) 1

38 (11 on ground)

HKD (73)

-22

200 (40*5)

160 (40*4)

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_236d_ab 3 236D~AB 236D~AB The Hind no D~AB XV_bjenet_236d_ima.png

68 (30+40)

Mid

25

2 (11) 1

23

Juggle - SKD (46: Tech / 73: Non-tech)

-2

80 (40*2)

80 (40*2)

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_2a 2A 2A crouch A XV_bjenet_2a_ima.png

25

Mid

command

4

4

8

3

1

30

60

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_2b 2B 2B crouch B XV_bjenet_2b_ima.png

30

Low

special

5

3

10

2

0

30

60

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_2c 2C 2C crouch C XV_bjenet_2c_ima.png

70

Mid

command

8

3

21

-3

-5

70

120

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_2d 2D 2D crouch D XV_bjenet_2d_ima.png

80

Low

command

7

3

19

SKD (27: Tech / 54: Non-tech)

-3

70

120

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_3d 3D 3D Rolling Thunder XV_bjenet_3d_ima.png, XV_bjenet_jd_ima.png

120 (60+60)

Mid

special (1)

9

3 (1) 1

50 (20 on ground)

HKD (53)

-40

80 (40+40)

40

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_athrow air close 4/6C air close 4/6C Falling Crush XV_bjenet_athrow_ima.png

100 (10*5+50)

N/A

1

1

0

HKD (29)

0

0

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_cd CD CD Blowback XV_bjenet_cd_ima.png

75

Mid

command

12

4

24

Wall Splat - HKD (+72~+87)

-5

100

160

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_cla cl.A cl.A close A XV_bjenet_cla_ima.png

25

Mid

command

4

4

7

+4

+2

30

60

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_clb cl.B cl.B close B XV_bjenet_clb_ima.png

30

Mid

command

5

4

7

+4

+2

30

60

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_clc cl.C cl.C close C XV_bjenet_clc_ima.png

70

Mid

command

5

4

20

-3

-5

70

120

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_cld cl.D cl.D close D XV_bjenet_cld_ima.png

80 (40+40)

Mid

command

7

4

21

-2

-4

70 (35+35)

120 (60+60)

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_cthrow (close) 4/6C (close) 4/6C Bye-Bye Boo XV_bjenet_cthrow_ima.png

100 (50+50)

N/A

1

1

0

HKD (52)

Unblockable

0

0

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_dthrow (close) 4/6D (close) 4/6D Broach XV_bjenet_dthrow_ima.png

100

N/A

1

1

0

HKD (34)

Unblockable

0

0

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_fa f.A f.A far A XV_bjenet_fa_ima.png

25

Mid

special

6

4

12

-1

-3

30

60

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_fb f.B f.B far B XV_bjenet_fb_ima.png

30

Mid

special

6

4

9

2

0

30

60

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_fc f.C f.C far C XV_bjenet_fc_ima.png

70

Mid

special

9

3

22

-4

-6

70

120

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_fd f.D f.D far D XV_bjenet_fd_ima.png

80

Mid

super

10

6

13

2

0

70

120

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_ha 1 h.A h.A hop A yes hop XV_bjenet_ja_ima.png

40

High

special

5

7

1 on ground

30

50

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_hb 1 h.B h.B hop B yes hop XV_bjenet_jb_ima.png

40

High

special

6

5

1 on ground

30

50

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_hc 1 h.C h.C hop C yes hop XV_bjenet_jc_ima.png

70 (35+35)

High

special

7

6

1 on ground

70 (35+35)

100 (50+50)

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_hcd 1 h.CD h.CD hop CD yes hop XV_bjenet_jcd_ima.png

80

Mid

special

13

7

1 on ground

SKD

80

120

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_hd 1 h.D h.D hop D yes hop XV_bjenet_jd_ima.png

70

High

7

7

1 on ground

70

100

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_j236236ac 4 j.236236AC j.236236AC Many Many Torpedoes no air AC XV_bjenet_236236a_ima.png

340 (10*11+230)

Mid

climax

8

1 (1) 1 (3) 1 (1) 1 (3) 1 (1) 1 (3) 1 (1) 1 (3) 1 (1) 1 (4) 1 (3) 1

27 on ground

HKD

-19 (Lowest height) to -28 (Highest height)

Full Body: 1 to 10 (10 Frames)

0

0

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_j236236p 2 j.236236A/C j.236236A/C Many Many Torpedoes no air A/C XV_bjenet_236236a_ima.png

180 (10*6+120)

Mid

advanced, climax

12

1 (3) 1 (4) 1 (4) 1 (3) 1 (5) 1 (4) 1

27 on ground

HKD

-32 (Lowest height) to -37 (Highest height)

Full Body: 1 to 11 (11 Frames)

0

0

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_j2b 1 j.2B j.2B Harrier Bee yes B XV_bjenet_j2b_ima.png

5 on ground

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_j2b2 2 j.2B ~ j. 2K j.2B ~ j. 2K Harrier Bee no B2 XV_bjenet_j2d_ima.png

20

Mid

super

5

8

9 on ground

10 (Lowest height) to -9 (Highest height)

8 (Lowest height) to -11 (Highest height)

40

40

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_j2b3 3 j.2B ~ j. 2K ~ j. 2K j.2B ~ j. 2K ~ j. 2K Harrier Bee no B3 XV_bjenet_j2d_ima.png

20

Mid

super

6

4

9 on ground

SKD

5 (Lowest height) to -11 (Highest height)

40

40

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_j2b4 4 j.2B ~ j. 2K ~ j. 2K ~ j. 2K j.2B ~ j. 2K ~ j. 2K ~ j. 2K Harrier Bee no B4 XV_bjenet_j2bd_ima.png

20

Mid

super

5

5

9 on ground

SKD

5 (Lowest height) to -14 (Highest height)

40

40

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_j2b5 5 j.2B ~ j. 2K ~ j. 2K ~ j. 2K ~ j. 2K j.2B ~ j. 2K ~ j. 2K ~ j. 2K ~ j. 2K Harrier Bee no B5 XV_bjenet_j2bd_ima.png

80

Mid

super

5

5

21 on ground

SKD

-31 (Lowest height) to -32 (Highest height)

40

40

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_j2bd 6 j.2BD j.2BD Harrier Bee no BD XV_bjenet_j2b_ima.png

3 on ground

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_j2bd2 7 j.2BD ~ j. 2K j.2BD ~ j. 2K Harrier Bee no BD2 XV_bjenet_j2d_ima.png

20

Mid

5

8

10 on ground

2 (Lowest height) to -12 (Highest height)

0 (Lowest height) to -14 (Highest height)

0

40

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_j2bd3 8 j.2BD ~ j. 2K ~ j. 2K j.2BD ~ j. 2K ~ j. 2K Harrier Bee no BD3 XV_bjenet_j2d_ima.png

20

Mid

6

4

10 on ground

SKD

8 (Lowest height) to -11 (Highest height)

0

40

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_j2bd4 9 j.2BD ~ j. 2K ~ j. 2K ~ j. 2K j.2BD ~ j. 2K ~ j. 2K ~ j. 2K Harrier Bee no BD4 XV_bjenet_j2bd_ima.png

20

Mid

5

5

10 on ground

SKD

7 (Lowest height) to -12 (Highest height)

0

40

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_j2bd5 10 j.2BD ~ j. 2K ~ j. 2K ~ j. 2K ~ j. 2K j.2BD ~ j. 2K ~ j. 2K ~ j. 2K ~ j. 2K Harrier Bee no BD5 XV_bjenet_j2bd_ima.png

80

Mid

5

5

8 on ground

SKD

-17 (Lowest height) to -19 (Highest height)

0

80

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_j2d 1 j.2D j.2D Harrier Bee yes D XV_bjenet_j2b_ima.png

5 on ground

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_j2d2 2 j.2D ~ j. 2K j.2D ~ j. 2K Harrier Bee no D2 XV_bjenet_j2d_ima.png

20

Mid

super

5

8

14 on ground

-2 (Lowest height) to -15 (Highest height)

-4 (Lowest height) to -17 (Highest height)

40

40

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_j2d3 3 j.2D ~ j. 2K ~ j. 2K j.2D ~ j. 2K ~ j. 2K Harrier Bee no D3 XV_bjenet_j2d_ima.png

20

Mid

super

6

4

14 on ground

SKD

2 (Lowest height) to -17 (Highest height)

40

40

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_j2d4 4 j.2D ~ j. 2K ~ j. 2K ~ j. 2K j.2D ~ j. 2K ~ j. 2K ~ j. 2K Harrier Bee no D4 XV_bjenet_j2bd_ima.png

20

Mid

super

5

5

14 on ground

SKD

0 (Lowest height) to -20 (Highest height)

40

40

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_j2d5 5 j.2D ~ j. 2K ~ j. 2K ~ j. 2K ~ j. 2K j.2D ~ j. 2K ~ j. 2K ~ j. 2K ~ j. 2K Harrier Bee no D5 XV_bjenet_j2bd_ima.png

80

Mid

super

5

5

21 on ground

SKD

-31 (Lowest height) to -32 (Highest height)

40

40

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_ja 2 j.A j.A jump A no jump XV_bjenet_ja_ima.png

45

High

special

5

9

1 on ground

30

60

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_jb 2 j.B j.B jump B no jump XV_bjenet_jb_ima.png

45

High

special

6

7

1 on ground

30

60

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_jc 2 j.C j.C jump C no jump XV_bjenet_jc_ima.png

70 (35+35)

High

special

7

6

1 on ground

70 (35+35)

120 (60+60)

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_jcd 2 j.CD j.CD jump CD no jump XV_bjenet_jcd_ima.png

90

Mid

special

13

7

1 on ground

SKD

80

140

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_jd 2 j.D j.D jump D no jump XV_bjenet_jd_ima.png

70

High

7

7

1 on ground

70

120

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_rush1 1 cl.AA cl.AA rush 1 yes cl.AA XV_bjenet_rush1_ima.png

48 (25+25)

Mid

Rush

6

-5

-7

30

120 (60+60)

The King of Fighters XV/B.Jenet/Data B.Jenet bjenet_rush2 2 cl.AAX cl.AAX rush 2 no cl.AAX XV_bjenet_rush2_ima.png

70 (25+25+25)

Mid

Rush

6

-6

-8

30

180 (60+60+60)

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_2141236cd 2141236CD 2141236CD Raiha Jin-Ou Ken XV_benimaru_2141236cd_ima.png XV_benimaru_2141236cd_hb.png

429 (50*9) Min:270

Mid

10

18

57

Hard Knockdown

-40

Full Body: 1 to 10 (10 Frames)

0

0

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_214a 1 214A 214A Raimeitou yes A XV_benimaru_214a_ima.png XV_benimaru_214a_hb.png

60

Mid

super

15

7

27

Soft Knockdown

-3

80

60

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_214ac 3 214AC 214AC Raimeitou no AC XV_benimaru_214ac_ima.png XV_benimaru_214ac_hb.png, XV_benimaru_214ac2_hb.png

90

Mid

17

Full Screen Projectile

31

Knockdown (+34~+55)

-1~+16

0

90

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_214c 2 214C 214C Raimeitou no C XV_benimaru_214a_ima.png XV_benimaru_214a_hb.png

68 (35+35)

Mid

super (1)

25

10

33

Soft Knockdown

+1

80 (40+40)

100 (60+40)

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_214cd 214CD 214CD Advancestrike XV_benimaru_214cd_ima.png XV_benimaru_214cd_hb.png, XV_benimaru_214cd2_hb.png

100

Mid

28

6

37 (on whiff) / Recovers faster on hit and block.

HKD (68 - Non Throw Counter Hit) / Crumple (103 - Throw Counter Hit)

3

Full Body Armor Frames: 7 to 33 (27 frames) / Throw Counter Frames: 4 to 27 (24 Frames)

0

150

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_236236a 1 236236A 236236A Rai-Kou Ken yes A XV_benimaru_236236a_ima.png XV_benimaru_236236a1_hb.png, XV_benimaru_236236a2_hb.png

190 (35*4+50)

Mid

advanced, climax

13

30

48

HKD (52)

-23

Full Body: 1 to 3 (3 Frames), Low Body: 4 to 12 (9 Frames)

0

0

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_236236ac 3 236236AC 236236AC Rai-Kou Ken no AC XV_benimaru_236236a_ima.png XV_benimaru_236236ac1_hb.png, XV_benimaru_236236ac2_hb.png

336 (40*2+28*7+60)

Mid

climax

10

30

44

HKD (59)

-26

Full Body: 1 to 32 (32 Frames)

0

0

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_236236b 1 236236B 236236B Benimaru Rising Shot yes B XV_benimaru_236236b_ima.png XV_benimaru_236236k_hb.png

140 (40+100)

Mid

advanced, climax (1)

9

7

24

Ground Bounce (+61)

-12

Full Body: 1 to 6 (6 Frames)

0

0

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_236236bd 3 236236BD 236236BD Benimaru Rising Shot no BD XV_benimaru_236236d_ima.png XV_benimaru_236236bd1_hb.png, XV_benimaru_236236bd2_hb.png

270 (40+230)

Mid

climax

9

8

39

Ground Bounce

-28

Full Body: 1 to 8 (8 Frames)

0

0

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_236236c 2 236236C 236236C Rai-Kou Ken no C XV_benimaru_236236c_ima.png XV_benimaru_236236c1_hb.png, XV_benimaru_236236c2_hb.png

190 (35*4+50)

Mid

advanced, climax

15

30

51

HKD (49)

-26

Full Body: 1 to 3 (3 Frames), Upper Body: 4 to 14 (11 Frames)

0

0

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_236236d 2 236236D 236236D Benimaru Rising Shot no D XV_benimaru_236236d_ima.png XV_benimaru_236236k_hb.png

140 (40+100)

Mid

advanced, climax

9

7

24

Ground Bounce (+61)

-12

Full Body: 1 to 6 (6 Frames)

0

0

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_236a 1 236A 236A Raikinken yes A XV_benimaru_236a_ima.png XV_benimaru_236a_hb.png

97 (50+50)

Mid

super (1)

15

8

24

Soft Knockdown

-2

40 (20+20)

60 (30+30)

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_236ac 3 236AC 236AC Raikinken no AC XV_benimaru_236a_ima.png XV_benimaru_236ac_hb.png

100

Mid

16

12

11

Crumple

-2

0

80

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_236b 1 236B 236B Iai-Geri yes B XV_benimaru_236b_ima.png XV_benimaru_236b_hb.png

45

Mid

super

5

3

21

-3

-5

100

60

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_236bd 3 236BD 236BD Iai-Geri no BD XV_benimaru_236b_ima.png XV_benimaru_236bd_hb.png

60

Mid

3

4

21

-5

-7

0

100

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_236bd_28k 3 236BD~28B/D 236BD~28B/D Inazuma Sandan-Geri no BD XV_benimaru_623b_ima.png XV_benimaru_236bd_28k1_hb.png, XV_benimaru_236bd_28k2_hb.png, XV_benimaru_236bd_28k3_hb.png

114 (60+20+20+20)

Mid

5

3 (5) 6

48

Soft Knockdown

-31

0

80 (50+10+10+10)

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_236b_28k 1 236B~28B/D 236B~28B/D Inazuma Sandan-Geri yes B XV_Benimaru_5D_ima.png XV_benimaru_236k_28k1_hb.png, XV_benimaru_236k_28k2_hb.png, XV_benimaru_236k_28k3_hb.png

90 (60+30)

Mid

super (1)

6

3 (5) 5

49

Soft Knockdown

-35

80 (40+40)

40 (20+20)

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_236c 2 236C 236C Raikinken no C XV_benimaru_236c_ima.png XV_benimaru_236c_hb.png

97 (50+50)

Mid

super

19

16

15

Soft Knockdown

-1

40 (20+20)

60 (30+30)

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_236cd 236CD 236CD Shatterstrike XV_benimaru_236cd_ima.png XV_benimaru_236cd_hb.png, XV_benimaru_236cd2_hb.png

75

Mid

15

6

27

Crumple (Ground Hit) / Wall Bounce (Air hit)

-10

Armor: 4 to 14 (11 frames)

0

200

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_236d 2 236D 236D Iai-Geri no D XV_benimaru_236b_ima.png XV_benimaru_236d_hb.png

45

Mid

5

3

26

-9

-11

100

80

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_236d_28k 2 236D~28B/D 236D~28B/D Inazuma Sandan-Geri no D XV_benimaru_623b_ima.png XV_benimaru_236k_28k1_hb.png, XV_benimaru_236k_28k2_hb.png, XV_benimaru_236k_28k3_hb.png

90 (60+30)

Mid

super (1)

6

3 (5) 5

49

Soft Knockdown

-35

80 (40+40)

40 (20+20)

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_2a 2A 2A crouch A XV_Benimaru_2A_ima.png XV_benimaru_2a_hb.png

25

Mid

command

4

3

6

+6

4

30

60

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_2b 2B 2B crouch B XV_Benimaru_2B_ima.png XV_benimaru_2b_hb.png

30

Low

command

4

4

10

+1

-1

30

60

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_2c 2C 2C crouch C XV_Benimaru_2C_ima.png XV_benimaru_2c_hb.png, XV_benimaru_2c2_hb.png

70

Mid

command

6

3

18

0

-2

70

120

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_2d 2D 2D crouch D XV_benimaru_2d_ima.png XV_benimaru_2d_hb.png

80

Low

command

6

3

21

KND (+25)

-5

70

120

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_623b 1 623B 623B Super Jinrai Kick yes B XV_benimaru_623b_ima.png XV_benimaru_623b1_hb.png, XV_benimaru_623b2_hb.png, XV_benimaru_623b3_hb.png

70

Mid

5

5

54 (30 on ground)

Soft Knockdown

-40

Full Body: 1 to 6 (6 Frames)

80

20

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_623bd 3 623BD 623BD Super Jinrai Kick no BD XV_benimaru_623b_ima.png XV_benimaru_623bd1_hb.png, XV_benimaru_623bd2_hb.png

160 (70+45+45)

Mid

5

6

43 (20 on ground)

Knockdown (+22)

-32

Full Body: 1 to 10 (10 Frames)

0

80 (40+20+20)

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_623d 2 623D 623D Super Jinrai Kick no D XV_benimaru_623b_ima.png XV_benimaru_623d1_hb.png, XV_benimaru_623d2_hb.png, XV_benimaru_623d3_hb.png

120

Mid

7

5

44 (20 on ground)

Knockdown (+18)

-30

Full Body: 1 to 10 (10 Frames)

100

40

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_632146a 1 632146A 632146A Benimaru Collider - (close) yes A XV_benimaru_632146a_ima.png XV_benimaru_632146p_hb.png

100 (4*20)

N/A

5

1

30

Hard Knockdown

Unblockable

Full Body: 5 (1 Frame)

0

N/A

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_632146ac 3 632146AC 632146AC Benimaru Collider - (close) no AC XV_benimaru_632146a_ima.png XV_benimaru_632146ac_hb.png

110 ([5+10]*7+15)

N/A

5

1

22

Crumple

Unblockable

Full Body: 5 (1 Frame)

0

N/A

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_632146c 2 632146C 632146C Benimaru Collider - (close) no C XV_benimaru_632146c_ima.png XV_benimaru_632146p_hb.png

100 (4*20)

N/A

5

1

30

Hard Knockdown

Unblockable

Full Body: 5 (1 Frame)

0

N/A

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_6b 6B 6B Jackknife Kick XV_benimaru_6b_ima.png XV_benimaru_6b_hb.png, XV_benimaru_6b2_hb.png

40

Mid

special

21

3

17

+1

-1

Lower Body: 4 to 23 (20 Frames)

40

60

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_athrow close j.4/6C close j.4/6C Spinning Knee Drop XV_benimaru_athrow_ima.png XV_benimaru_athrow_hb.png

100

N/A

1

1

0

Hard Knockdown

Unblockable

0

0

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_cd CD CD Blowback XV_benimaru_cd_ima.png XV_benimaru_5cd_hb.png

75

Mid

11

4

23

Wall Spalt (Ground hit) / Soft Knockdown (Air hit)

-4

100

160

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_cla cl.A cl.A close A XV_benimaru_cla_ima.png XV_benimaru_cla_hb.png

25

Mid

command

4

3

6

+6

+4

30

60

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_clb cl.B cl.B close B XV_benimaru_clb_ima.png XV_benimaru_clb_hb.png

30

Mid

command

5

3

13

-1

-3

30

60

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_clc cl.C cl.C close C XV_benimaru_clc_ima.png XV_benimaru_clc_hb.png

70

Mid

command

5

3

22

-4

-6

70

120

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_cld cl.D cl.D close D XV_benimaru_cld_ima.png XV_benimaru_cld_hb.png

80

Mid

command

4

6

15

0

-2

70

120

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_cthrow (close) 4/6C (close) 4/6C Catch and Shoot XV_benimaru_cthrow_ima.png XV_benimaru_cthrow_hb.png

100

N/A

1

1

0

Hard Knockdown

Unblockable

0

0

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_dthrow (close) 4/6D (close) 4/6D Front Suplex XV_benimaru_dthrow_ima.png XV_benimaru_dthrow_hb.png

100

N/A

1

1

0

Hard Knockdown

Unblockable

0

0

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_fa 5A 5A far A XV_Benimaru_5A_ima.png XV_benimaru_5a_hb.png

25

Mid

super

5

3

11

+1

-1

30

60

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_fb 5B 5B far B XV_Benimaru_5B_ima.png XV_benimaru_5b_hb.png

30

Mid

super

6

3

11

+1

-1

30

60

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_fc 5C 5C far C XV_Benimaru_5C_ima.png XV_benimaru_5c_hb.png

70

Mid

super

6

3

23

-5

-7

70

120

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_fd 5D 5D far D XV_Benimaru_5D_ima.png XV_benimaru_5d_hb.png

80

Mid

super

11

4

20

-3

-5

Low Body: 11 to 17 (7 Frames)

70

120

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_ha 1 h.A h.A hop A yes hop XV_benimaru_ja_ima.png XV_benimaru_ja_hb.png

40

High

special

5

9

1 on ground

30

50

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_hb 1 h.B h.B hop B yes hop XV_benimaru_jb_ima.png XV_benimaru_hb_hb.png

40

High

special

5

9

1 on ground

30

50

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_hc 1 h.C h.C hop C yes hop XV_benimaru_jc_ima.png XV_benimaru_hc_hb.png

70

High

6

7

1 on ground

70

100

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_hcd 1 h.CD h.CD hop CD yes hop XV_benimaru_jcd_ima.png XV_benimaru_jcd_hb.png

80

Mid

special

9

7

1 on ground

70

120

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_hd 1 h.D h.D hop D yes hop XV_benimaru_jd_ima.png XV_benimaru_hd_hb.png

70

High

7

4

1 on ground

70

100

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_j236a 1 j.236A j.236A Air • Raijinken yes A XV_benimaru_j236a_ima.png XV_benimaru_j236p_hb.png

68 (35+35)

Mid

15

14

15 on ground

40 (20+20)

60 (30+30)

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_j236ac 3 j.236AC j.236AC Air • Raijinken no AC XV_benimaru_j236a_ima.png XV_benimaru_j236ac_hb.png

110 (30+30+30+30)

Mid

16

30

12 on ground

0

100 (20+30+20+30)

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_j236c 2 j.236C j.236C Air • Raijinken no C XV_benimaru_j236a_ima.png XV_benimaru_j236p_hb.png

68 (35+35)

Mid

14

14

15 on ground

40 (20+20)

60 (30+30)

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_j2d j.2D j.2D Flying Drill XV_benimaru_j2d_ima.png XV_benimaru_j2d_hb.png

70 (25+25+25)

High

14

Active till landing

13 on ground

40

120 (40+40+40)

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_ja 2 j.A j.A jump A no jump XV_benimaru_ja_ima.png XV_benimaru_ja_hb.png

45

High

special

5

10

1 on ground

30

60

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_jb 2 j.B j.B jump B no jump XV_benimaru_jb_ima.png XV_benimaru_jb_hb.png

45

High

special

5

10

1 on ground

30

60

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_jc 2 j.C j.C jump C no jump XV_benimaru_jc_ima.png XV_benimaru_jc_hb.png

70

High

6

7

1 on ground

70

120

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_jcd 2 j.CD j.CD jump CD no jump XV_benimaru_jcd_ima.png XV_benimaru_jcd_hb.png

90

Mid

special

9

7

1 on ground

70

140

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_jd 2 j.D j.D jump D no jump XV_benimaru_jd_ima.png XV_benimaru_jd_hb.png

70

High

7

5

1 on ground

70

120

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_rush1 1 c.AA c.AA Rush 1 yes c.AA XV_benimaru_rush1_ima.png

48 (25+25)

Mid

Rush

-4

-6

30

120 (60+60)

The King of Fighters XV/Benimaru Nikaido/Data Benimaru Nikaido benimaru_rush2 2 c.AAX c.AAX Rush 2 no c.AAX XV_benimaru_rush2_ima.png

70 (25+25+25)

Mid

Rush

6

-6

-8

30

180 (60+60+60)

The King of Fighters XV/Billy Kane/Data Billy Kane billy_2141236cd 1 2141236CD 2141236CD Syaku Setu • Kaisen Kon yes regular XV_billy_2141236cd_ima.png

440 (90+20*5+250) Min:245

Mid

8

6

58

KND (+30)

-45

Full Body: 1 to 11 (11 Frames)

0

0

The King of Fighters XV/Billy Kane/Data Billy Kane billy_214a 1 214A 214A Suzume Otoshi yes A XV_billy_214a_ima.png

90

super

9

6

37

Juggle - SKD (~+30)

Full body against Physical Air Strike: 1 to 10 (10 Frames)

80

The King of Fighters XV/Billy Kane/Data Billy Kane billy_214ac 3 214AC 214AC Suzume Otoshi no AC XV_billy_214a_ima.png

80

9

6

24

Juggle - SKD (~+48)

The King of Fighters XV/Billy Kane/Data Billy Kane billy_214ac_236p 2 214AC~236P 214AC~236P Kaen Suzume Otoshi no After 214AC XV_billy_214c_236p_ima.png

60

3

6

25

Juggle - SKD (~+48)

The King of Fighters XV/Billy Kane/Data Billy Kane billy_214b 1 214B 214B Ka Ryuu Tsuigeki Kon yes B XV_billy_214b_ima.png

120 (60+60)

3

10 (Counter Window)

33

SKD (+38)

0

The King of Fighters XV/Billy Kane/Data Billy Kane billy_214bd 2 214BD 214BD Ka Ryuu Tsuigeki Kon no BD XV_billy_214b_ima.png

170 (100+70)

1

10 (Counter Window)

30

HKD (+79)

0

The King of Fighters XV/Billy Kane/Data Billy Kane billy_214c 2 214C 214C Suzume Otoshi no C XV_billy_214a_ima.png

90

13

6

36

Juggle - SKD(~+34)

Full body against non-projectile air moves: 1 to 14 (14 frames)

80

The King of Fighters XV/Billy Kane/Data Billy Kane billy_214c_236p 1 214C~236P 214C~236P Kaen Suzume Otoshi yes After 214C XV_billy_214c_236p_ima.png

60

super

3

6

44

Juggle - SKD (~+38)

20

The King of Fighters XV/Billy Kane/Data Billy Kane billy_214d 1 214D 214D Sui Ryuu Tsuigeki Kon yes D XV_billy_214d_ima.png

150 (20+20+20+20+70)

3

11 (Counter Window)

22

SKD (38: Tech / 65: Non-tech)

0

The King of Fighters XV/Billy Kane/Data Billy Kane billy_236236bd 2 236236BD 236236BD Guren Sakkon no BD XV_billy_236236k_ima.png

335 (30+85+13*10+90)

Mid

climax

7

3 (15) 3 (9) 33

59

HKD (42)

-85

Full Body: 1 to 9 (9 Frames)

0

0

The King of Fighters XV/Billy Kane/Data Billy Kane billy_236236k 1 236236B/D 236236B/D Guren Sakkon yes B or D XV_billy_236236k_ima.png

180 (30+30+20*6)

Mid

advanced, climax

11

4 (1) 4 (12) 24

52 (35 on ground)

HKD (50)

-72

Full Body: 1 to 15 (15 Frames)

0

0

The King of Fighters XV/Billy Kane/Data Billy Kane billy_2363214ac 2 2363214AC 2363214AC Chou Kaen Senpuu Kon no AC XV_billy_2363214ac_ima.png

352 (29*8+120)

Mid

climax

7

87 to Projectile

75

HKD (35) - Close

-44 (Close) to -14 (Max Range)

Full Body: 1 to 6 (6 Frames) / Full Strike: 7 to 12 (6 Frames)

0

The King of Fighters XV/Billy Kane/Data Billy Kane billy_2363214p 1 2363214A/C 2363214A/C Chou Kaen Senpuu Kon yes A or C XV_billy_2363214p_ima.png

200 (20*6+80)

Mid

advanced, climax

7

68 to Projectile

45

HKD (65) - Close

-14 (Close) to 11 (Max Range)

Full Body: 1 to 6 (6 Frames)

0

The King of Fighters XV/Billy Kane/Data Billy Kane billy_236cd 236CD 236CD Shatterstrike XV_billy_236cd_ima.png

75

Mid

15

6

27

Crumple - HKD (93)

-10

Armor: 4 to 14 (11 frames)

0

200

The King of Fighters XV/Billy Kane/Data Billy Kane billy_2a 2A 2A crouch A XV_billy_2a_ima.png

25

Mid

super

6

5

12

-2

-4

30

60

The King of Fighters XV/Billy Kane/Data Billy Kane billy_2b 2B 2B crouch B XV_billy_2b_ima.png

15

Low

super

5

4

11

0

-2

15

30

The King of Fighters XV/Billy Kane/Data Billy Kane billy_2c 2C 2C crouch C XV_billy_2c_ima.png

70

Mid

command

5

6

23

-8

-10

70

120

The King of Fighters XV/Billy Kane/Data Billy Kane billy_2d 2D 2D crouch D XV_billy_2d_ima.png

80 [80]

Low

command [special]

7

3 (4) 2

19

1st hit - SKD (20: Tech / 47: Non-tech) / 2nd hit: SKD (28: Tech / 55: Non-tech)

-2

70 [70]

120 (60+60)

The King of Fighters XV/Billy Kane/Data Billy Kane billy_41236a 1 41236A 41236A Sansetsu Kon Chuudan Uchi yes A XV_billy_41236a_ima.png

70

Mid

super

15

3

24

-2

-8

40

60

The King of Fighters XV/Billy Kane/Data Billy Kane billy_41236ac 3 41236AC 41236AC Sansetsu Kon Chuudan Uchi no AC XV_billy_41236a_ima.png

85 (30*3)

Mid

17

3

16

+4

+2

0

60 (20*3)

The King of Fighters XV/Billy Kane/Data Billy Kane billy_41236ac_236a 2 41236AC~236A 41236AC~236A Kaen Sansetsu Kon Chuudan Uchi no After 41236AC XV_billy_41236c_236a_ima.png

40

Mid

3

4

20

Juggle - SKD (34: Tech / 74: Non-tech)

-5

0

40

The King of Fighters XV/Billy Kane/Data Billy Kane billy_41236c 2 41236C 41236C Sansetsu Kon Chuudan Uchi no C XV_billy_41236a_ima.png

70

Mid

26

6

16

-1

-3

40

60

The King of Fighters XV/Billy Kane/Data Billy Kane billy_41236c_236a 1 41236C~236A 41236C~236A Kaen Sansetsu Kon Chuudan Uchi yes After 41236C XV_billy_41236c_236a_ima.png

80

Mid

super

3

4

25

SKD (29: Tech / 69: Non-tech)

-10

20

40

The King of Fighters XV/Billy Kane/Data Billy Kane billy_41236c_236c 1 41236C~236C 41236C~236C Tsurigome Sansetsu Kon Chuudan Uchi yes regular XV_billy_41236c_236c_ima.png

30

Mid

super

4

3

20

+4

+2

20

30

The King of Fighters XV/Billy Kane/Data Billy Kane billy_623ac 2 623AC 623AC Senpuu Kon no AC XV_billy_623a_ima.png

180 (0+16*5+100)

7

30

23

SKD (34: Tech / 74: Non-tech)

-5

170 (10*17)

The King of Fighters XV/Billy Kane/Data Billy Kane billy_623b 1 623B 623B Kyoushuu Hishou Kon yes B XV_billy_623b_ima.png

103 (55+25+25)

Mid

super

11

2 (43) 9

25

SKD (29: Tech / 56: Non-tech)

-60 (1st hit) / -9 (2nd hit)

80 (40+20+20)

140 (70+30+40)

The King of Fighters XV/Billy Kane/Data Billy Kane billy_623bd 3 623BD 623BD Kyoushuu Hishou Kon no BD XV_billy_623b_ima.png

112 (30+30+20*3)

Mid

11

5 (40) 13

20

Juggle - SKD (40: Tech / 67: Non-tech)

-57 (1st hit) / -2 (2nd hit)

0

220 (70+70+40+20+20)

The King of Fighters XV/Billy Kane/Data Billy Kane billy_623d 2 623D 623D Kyoushuu Hishou Kon no D XV_billy_623b_ima.png

134 (40+30+25*3)

Mid

super

18

5 (40) 13

20

SKD (40: Tech / 67: Non-tech)

-57 (1st hit) / -2 (2nd hit)

120 (40+40+20+20+20)

220 (70+70+40+20+20)

The King of Fighters XV/Billy Kane/Data Billy Kane billy_623p 1 623A/C 623A/C Senpuu Kon yes A or C XV_billy_623a_ima.png

130 (25*4 + 30)

Mid

super

11

20

14

+3

+1

50 (10*5)

30

The King of Fighters XV/Billy Kane/Data Billy Kane billy_6a 6A 6A Dai Kaiten-Geri XV_billy_6a_ima.png

70

High [Mid]

22 [20]

2

15

+2

-2

50

50

The King of Fighters XV/Billy Kane/Data Billy Kane billy_6b 6B 6B Boutakatobi-Geri XV_billy_6b_ima.png

60

Mid

20

6

13

Juggle - SKD (38: Tech / 65: Non-tech)

-2

Low Body: 1 to 33 (33 Frames)

40

60

The King of Fighters XV/Billy Kane/Data Billy Kane billy_cd CD CD Blowback XV_billy_cd_ima.png

75

Mid

command

19

7

26

Wall Splat - HKD (gnd) (67 to 82)

-10

100

160

The King of Fighters XV/Billy Kane/Data Billy Kane billy_cla cl.A cl.A close A XV_billy_cla_ima.png

25

Mid

command

4

5

5

+5

+3

30

60

The King of Fighters XV/Billy Kane/Data Billy Kane billy_clb cl.B cl.B close B XV_billy_clb_ima.png

30

Low

command

5

4

7

+4

+2

30

60

The King of Fighters XV/Billy Kane/Data Billy Kane billy_clc cl.C cl.C close C XV_billy_clc_ima.png

70

Mid

command

9

6

8

+7

+5

70

120

The King of Fighters XV/Billy Kane/Data Billy Kane billy_cld cl.D cl.D close D XV_billy_cld_ima.png

80

Mid

command

7

5

16

0

-2

70

120

The King of Fighters XV/Billy Kane/Data Billy Kane billy_cthrow (close) 4/6C (close) 4/6C Jigoku Otoshi XV_billy_cthrow_ima.png

100

N/A

1

1

0

HKD (42)

Unblockable

0

0

The King of Fighters XV/Billy Kane/Data Billy Kane billy_dthrow (close) 4/6D (close) 4/6D Ippon Tsuri Nage XV_billy_dthrow_ima.png

100

N/A

1

1

0

HKD (22)

Unblockable

0

0

The King of Fighters XV/Billy Kane/Data Billy Kane billy_fa f.A f.A far A XV_billy_fa_ima.png

25

Mid

command

7

6

12

-3

-5

30

60

The King of Fighters XV/Billy Kane/Data Billy Kane billy_fb f.B f.B far B XV_billy_fb_ima.png

30

Low

2A,super

6

5

10

0

-2

30

60

The King of Fighters XV/Billy Kane/Data Billy Kane billy_fc f.C f.C far C XV_billy_fc_ima.png

70

Mid

super

11

5

34

-5

-20

70

120

The King of Fighters XV/Billy Kane/Data Billy Kane billy_fd f.D f.D far D XV_billy_fd_ima.png

80

Mid

special

7

5

21

-5

-7

70

120

The King of Fighters XV/Billy Kane/Data Billy Kane billy_ha 1 h.A h.A hop A yes hop XV_billy_ja_ima.png

40

High

5

8

1 on ground

30

50

The King of Fighters XV/Billy Kane/Data Billy Kane billy_hb 1 h.B h.B hop B yes hop XV_billy_jb_ima.png

40

High

5

8

1 on ground

30

50

The King of Fighters XV/Billy Kane/Data Billy Kane billy_hc 1 h.C h.C hop C yes hop XV_billy_jc_ima.png

70

High

14

3

1 on ground

70

100

The King of Fighters XV/Billy Kane/Data Billy Kane billy_hcd 1 h.CD h.CD hop CD yes hop XV_billy_jcd_ima.png

80

Mid

15

4

1 on ground

SKD

80

120

The King of Fighters XV/Billy Kane/Data Billy Kane billy_hd 1 h.D h.D hop D yes hop XV_billy_jd_ima.png

70

High

9

6

1 on ground

70

100

The King of Fighters XV/Billy Kane/Data Billy Kane billy_j2c j.2C j.2C Chokka Geri XV_billy_j2c_ima.png

55

Mid

12

4

3 on ground

60

40

The King of Fighters XV/Billy Kane/Data Billy Kane billy_ja 2 j.A j.A jump A no jump XV_billy_ja_ima.png

45

High

5

10

1 on ground

30

60

The King of Fighters XV/Billy Kane/Data Billy Kane billy_jb 2 j.B j.B jump B no jump XV_billy_jb_ima.png

45

High

5

10

1 on ground

30

60

The King of Fighters XV/Billy Kane/Data Billy Kane billy_jc 2 j.C j.C jump C no jump XV_billy_jc_ima.png

70

High

14

6

1 on ground

70

120

The King of Fighters XV/Billy Kane/Data Billy Kane billy_jcd 2 j.CD j.CD jump CD no jump XV_billy_jcd_ima.png

90

Mid

15

4

1 on ground

SKD

80

140

The King of Fighters XV/Billy Kane/Data Billy Kane billy_jd 2 j.D j.D jump D no jump XV_billy_jd_ima.png

70

High

9

8

1 on ground

70

120

The King of Fighters XV/Billy Kane/Data Billy Kane billy_rush1 1 cl.AA cl.AA rush 1 yes cl.AA XV_billy_rush1_ima.png

48 (25+25)

Mid

Rush

9

-6

-8

30

120 (60+60)

The King of Fighters XV/Billy Kane/Data Billy Kane billy_rush2 25 cl.AAX cl.AAX rush 2 no cl.AAX XV_billy_rush2_ima.png

72 (25+25+7*4)

Mid

Rush

6

+2

-6

30

160 (60+60+10*4)

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_2141236cd 2141236CD 2141236CD M.Dynamite Swing XV_bluemary_214236CD_ima.png

440 (100+142+18*3+144) Min: 255

Mid

6

10

60 (33 on ground)

HKD (22)

-51

Full Body: 1 to 7 (7 Frames) / Full Strike: 8 to 14 (7 Frames)

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_214a 1 214A 214A Real Counter yes A XV_bluemary_214a_ima.png

0

N/A

46 (Total Frames)

Full Body: 1 to 3 (3 Frames) / Full Strike: 4 to 17 (14 Frames)

0

0

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_214ac 3 214AC 214AC Real Counter no AC XV_bluemary_214a_ima.png

0

N/A

46 (Total Frames)

Full Body: 1 to 10 (10 Frames) / Full Strike: 11 to 30 (20 Frames)

0

0

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_214ac_236p 2 214AC~236A/C 214AC~236A/C Backdrop Real no AC XV_bluemary_214a_236ac_ima.png

160 (80+80)

N/A

1

2

27

HKD (+40)

Unblockable

Full Body: 1 to 2 (2 Frames)

0

0

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_214c 2 214C 214C Real Counter no C XV_bluemary_214a_ima.png

0

N/A

46 (Total Frames)

Full Body: 1 to 3 (3 Frames) / Full Strike: 4 to 17 (14 Frames)

0

0

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_214p_236p 1 214A/C~236A/C 214A/C~236A/C Backdrop Real yes A or C XV_bluemary_214a_236p_ima.png

140

N/A

1

1

35

HKD (35)

Unblockable

Full Body: 1 (1 Frame)

0

0

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_2363214a 1 2363214A 2363214A M.Splash Rose yes A XV_bluemary_236214a_ima.png

181 (0+20*3+35+17*3+35)

Mid

advanced, climax

11

11

34

HKD (34)

-13

Full Body: 1 to 3 (3 Frames) / Full Strike: 4 to 6 (3 Frames)

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_2363214ac 3 2363214AC 2363214AC M.Splash Rose no AC XV_bluemary_236214a_ima.png

335 (0+15+30+15+25+15+30+15+30+10*6+100) Min: 185

Mid

climax

6

13

45

HKD (45)

-18

Full Body: 1 to 7 (7 Frames) Projectile Invincibility: 1 to 11 (11 Frames)

0

0

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_2363214c 2 2363214C 2363214C M.Splash Rose no C XV_bluemary_236214a_ima.png

181 (0+20*3+35+17*3+35)

Mid

advanced, climax

11

11

34

HKD (34)

-13

Full Body: 1 to 3 (3 Frames) / Full Strike: 4 to 6 (3 Frames)

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_236a 1 236A 236A Spin Fall yes A XV_bluemary_236a_ima.png

80

Mid

25

3

19

+1~+3

-3 (Close) to -1 (Max Range)

60

80

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_236ac 3 236AC 236AC Spin Fall no AC XV_bluemary_236a_ima.png

107 (60+50)

Mid

15

6

22

Ground Bounce - HKD (68)

-9 (Close) to -6 (Max Range)

Low Feet/Ankle Strike: 1 to 22 ( 22 Frames)

0

120 (60+60)

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_236c 2 236C 236C Spin Fall no C XV_bluemary_236a_ima.png

80

Mid

24

4

23

-3 (Close) to -1 (Max Range)

-7 (Close) to -5 (Max Range)

60

80

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_236cd 236CD 236CD Shatterstrike XV_bluemary_236cd_ima.png

75

Mid

15

6

27

Crumple - HKD (93)

-10

Armor: 4 to 14 (11 frames)

0

200

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_236c_236p 236C~236A/C 236C~236A/C M.Spider XV_bluemary_236a_236p_ima.png

60

N/A

HKD (38)

0

0

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_2a 2A 2A crouch A XV_bluemary_2a_ima.png

25

Mid

command

5

4

6

+5

+3

30

60

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_2b 2B 2B crouch B XV_bluemary_2b_ima.png

15

Low

super

4

4

10

+1

-1

15

30

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_2c 2C 2C crouch C XV_bluemary_2c_ima.png

70

Mid

command

9

4

27

-10 (Close) to -7 (Max Range)

-12 (Close) to -9 (Max Range)

70

120

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_2d 2D 2D crouch D XV_bluemary_2d_ima.png

80

Low

special

8

4

25

SKD (20: Tech / 47: Non-tech)

-10

70

120

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_3d 3D 3D Climbing Arrow XV_bluemary_3d_ima.png

60

Mid

special

14

5

19

SKD (43: Tech / 70: Non-tech)

-5

60

80

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_46b 1 [4]6B [4]6B Straight Slicer yes B XV_bluemary_46b_ima.png

80

Low

super

14

10

16

SKD (29: Tech / 56: Non-tech) - Close

-7 (Close) to 2 (Max Range)

60

80

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_46bd 3 [4]6BD [4]6BD Straight Slicer no BD XV_bluemary_46b_ima.png

80

Low

14

9

32

-20 (Close) to -12 (Max Range)

-20 (Close) to -12 (Max Range)

0

100

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_46bd_236p [4]6BD~236A/C [4]6BD~236A/C Stun Fang XV_bluemary_46bd_236p_ima.png

64 (8*8+10)

Mid

11

SKD (66: Tech / 110: Non-tech)

-12

0

<60

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_46d 2 [4]6D [4]6D Straight Slicer no D XV_bluemary_46b_ima.png

60

Low

super

18

12

21

-12 (Close) to -3 (Max Range)

-14 (Close) to -4 (Max Range)

60

80

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_46d_236k [4]6D~236B/D [4]6D~236B/D Crab Clutch XV_bluemary_46d_236k_ima.png

60

N/A

HKD (28)

0

0

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_4b 4B 4B Double Rolling XV_bluemary_4b_ima.png

90 (40+50) [50 (20+30)]

Mid, Low [ Mid ]

special (2)

14

3 (17) 5

26

-10

-12

70 (30+40)

80 (40+40)

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_623a 1 623A 623A M.Breaker yes A XV_bluemary_623a_ima.png

120 (40+80)

N/A

25

4

29

HKD (39)

Unblockable

0

0

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_623ac 3 623AC 623AC M.Breaker no AC XV_bluemary_623c_ima.png

150 (50+100)

N/A

20

8

27

HKD (39)

Unblockable

Projectile Invincibility: 1 to 30 (30 Frames)

0

0

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_623b 1 623B 623B Vertical Arrow yes B XV_bluemary_623b_ima.png

78 (40+40)

Mid

super (1)

6

11

38 (12 on ground)

SKD (11: Tech / 51: Non-tech)

-28

Full body against non-projectile air moves: 1 to 7 (7 frames)

80 (40+40)

120 (60+60)

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_623bd 3 623BD 623BD Vertical Arrow no BD XV_bluemary_623b_ima.png

176 (45+25*4+50)

Mid

4

5 (3) 2 (3) 2 (3) 2 (3) 3

43 (16 on ground)

SKD (27: Tech / 67: Non-tech)

-48

Full Body: 1 to 8 (8 Frames)

0

120 (80+20+20)

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_623c 2 623C 623C M.Breaker no C XV_bluemary_623c_ima.png

120 (40+80)

N/A

27

6

29

HKD (39)

Unblockable

0

0

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_623d 2 623D 623D Vertical Arrow no D XV_bluemary_623b_ima.png

78 (40+40)

Mid

super (1)

8

18

44 (19 on ground)

SKD (-2: Tech / 38: Non-tech)

-41

Full Body: 1 to 11 (11 Frames)

100 (40+60)

120 (60+60)

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_623d_623bd 2 623BD~B/D 623BD~B/D M.Snatcher No BD XV_bluemary_623d_623k_ima.png

N/A

HKD (27)

0

0

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_623d_623k 1 623D~B/D 623D~B/D M.Snatcher yes D XV_bluemary_623d_623k_ima.png

20+40

N/A

HKD (27)

0

0

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_6321463214b 1 6321463214B 6321463214B M.Typhoon yes B XV_bluemary_6321463214b_ima.png

200

N/A

3

2

60

HKD (20)

Unblockable

Full Body: 1 to 4 (4 Frames)

0

0

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_6321463214bd 3 6321463214BD 6321463214BD M.Typhoon no BD XV_bluemary_6321463214b_ima.png

340

N/A

1

2

49

HKD (32)

Unblockable

Full Body: 1 to 3 (3 Frames)

0

0

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_6321463214d 2 6321463214D 6321463214D M.Typhoon no D XV_bluemary_6321463214b_ima.png

200

N/A

3

2

60

HKD (20)

Unblockable

Full Body: 1 to 4 (4 Frames)

0

0

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_6a 6A 6A Hammer Arch XV_bluemary_6a_ima.png

70 [60]

High [Mid]

super [special]

22 [15]

4

19 [23]

-2 [-6]

-4 [-8]

60 [40]

80 [60]

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_cd CD CD Blowback XV_bluemary_cd_ima.png

75

Mid

command

15

5

22

Wall Splat - HKD (gnd) (73 to 89)

-4

100

160

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_cla cl.A cl.A close A XV_bluemary_cla_ima.png

25

Mid

command

4

3

6

+6

+4

30

60

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_clb cl.B cl.B close B XV_bluemary_clb_ima.png

30

Low

command

5

3

9

3

1

30

60

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_clc cl.C cl.C close C XV_bluemary_clc_ima.png

70 (35+35)

Mid

command

4

2 (1) 2

20

-1

-3

70 (35+35)

120 (60+60)

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_cld cl.D cl.D close D XV_bluemary_cld_ima.png

80

Mid

command

5

4

15

+2

0

70

120

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_cthrow (close) 4/6C (close) 4/6C Lock Kick XV_bluemary_cthrow_ima.png

100

N/A

1

1

0

HKD (44)

Unblockable

0

0

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_dthrow (close) 4/6D (close) 4/6D Viktor Throw XV_bluemary_dthrow_ima.png

100

N/A

1

1

0

HKD (33)

Unblockable

0

0

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_fa A A far A XV_bluemary_fa_ima.png

25

Mid

special

5

4

10

+1

-1

30

60

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_fb B B far B XV_bluemary_fb_ima.png

30

Mid

super

6

4

10

+1

-1

30

60

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_fc C C far C XV_bluemary_fc_ima.png

70 (35+35)

Mid

special

10

7

18

-2

-4

70 (35+35)

120 (60+60)

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_fd D D far D XV_bluemary_fd_ima.png

80

Mid

super

12

4

20

-3

-5

Low Feet: 11 to 18 (8 Frames)

70

120

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_ha 1 h.A h.A hop A yes hop XV_bluemary_ja_ima.png

40

High

4

7

1 on ground

30

50

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_hb 1 h.B h.B hop B yes hop XV_bluemary_jb_ima.png

40

High

6

6

1 on ground

30

50

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_hc 1 h.C h.C hop C yes hop XV_bluemary_jc_ima.png

70

High

7

7

1 on ground

70

100

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_hcd 1 h.CD h.CD hop CD yes hop XV_bluemary_jcd_ima.png

80

Mid

17

5

1 on ground

SKD

80

120

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_hd 1 h.D h.D hop D yes hop XV_bluemary_jd_ima.png

70

High

8

7

1 on ground

70

100

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_ja 2 j.A j.A jump A no jump XV_bluemary_ja_ima.png

45

High

4

9

1 on ground

30

60

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_jb 2 j.B j.B jump B no jump XV_bluemary_jb_ima.png

45

High

6

8

1 on ground

30

60

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_jc 2 j.C j.C jump C no jump XV_bluemary_jc_ima.png

70

High

7

9

1 on ground

70

120

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_jcd 2 j.CD j.CD jump CD no jump XV_bluemary_jcd_ima.png

90

Mid

17

7

1 on ground

SKD

80

140

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_jd 2 j.D j.D jump D no jump XV_bluemary_jd_ima.png

70

High

8

9

1 on ground

70

120

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_rush1 1 c.AA c.AA Rush 1 yes c.AA XV_bluemary_rush1_ima.png

48 (25+25)

Mid

Rush

5

0

-2

30

120 (60+60)

The King of Fighters XV/Blue Mary/Data Blue Mary bluemary_rush2 2 c.AAX c.AAX Rush 2 no c.AAX XV_bluemary_rush2_ima.png

70 (25+25+25)

Mid

Rush

10

-11

-13

30

180 (60+60+60)

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_2141236a 1 2141236A 2141236A Uramen 85 Katsu Reigi no Ishizue yes A XV_chizuru_236236b_ima.png XV_chizuru_2141236a_hb.png

150

Mid

advanced, climax

14

10

35

Hard Knockdown

-24

Full Body: 1 to 3 (3 Frames)

0

0

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_2141236ac 3 2141236AC 2141236AC Uramen 85 Katsu Reigi no Ishizue no AC XV_chizuru_236236b_ima.png XV_chizuru_2141236ac_hb.png

300

Mid

climax

14

10

36

Hard Knockdown

-25

Full Body: 1 to 17 (17 Frames)

0

0

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_2141236c 2 2141236C 2141236C Uramen 85 Katsu Reigi no Ishizue no C XV_chizuru_236236b_ima.png XV_chizuru_2141236c_hb.png, XV_chizuru_2141236c2_hb.png

150

Mid

advanced, climax

24

10

35

Hard Knockdown

-24

Full Body: 1 to 25 (25 Frames)

0

0

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_2141236cd 2141236CD 2141236CD Uramen 31 Katsu Kyuusen no Jouhari XV_chizuru_214236cd_1_ima.png XV_chizuru_214236cd_hb.png

458 (50+38*7+142) Min: 265

Mid

19

17

21

Hard Knockdown

-19

Full Body: 1 to 35 (35 Frames)

0

0

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_214a 1 214A 214A 212 Katsu Shinsoku no Norito (P) yes A XV_chizuru_214a_ima.png XV_chizuru_214a_hb.png, XV_chizuru_214a2_hb.png, XV_chizuru_214a3_hb.png

70

Mid

30[15]

7

17

Knockdown

-3

50

50

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_214ac 3 214AC 214AC 212 Katsu Shinsoku no Norito (P) no AC XV_chizuru_214a_ima.png XV_chizuru_214ac_hb.png, XV_chizuru_214ac_hb2.png, XV_chizuru_214ac3_hb.png

80

Mid

29[12]

7

14

Soft Knockdown

-1

0

50

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_214ac_214p 3 214AC~214A/C 214AC~214A/C 212 Katsu Shinzoku no Norito Ten Zui (A/C) no AC XV_chizuru_214a_214a_ima.png XV_chizuru_214a_214a_hb.png

40

Mid

8

9

20

Soft Knockdown

-8 (Close) to 0 (Max Range)

0

50

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_214a_214p 1 214A~214A/C 214A~214A/C 212 Katsu Shinzoku no Norito Ten Zui (A/C) yes A XV_chizuru_214a_214a_ima.png XV_chizuru_214a_214a_hb.png

40

Mid

9

9

33

Soft Knockdown

-21 (Close) to -13 (Max Range)

50

50

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_214b 1 214B 214B 212 Katsu Shinsoku no Norito (K) yes B XV_chizuru_214b_ima.png XV_chizuru_214b_hb.png, XV_chizuru_214b2_hb.png

70

Mid

31[16]

6

18

Hard Knockdown

-3

50

50

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_214bd 3 214BD 214BD 212 Katsu Shinsoku no Norito (K) no BD XV_chizuru_214b_ima.png XV_chizuru_214bd_hb.png, XV_chizuru_214bd2_hb.png

80

Mid

29[12]

6

15

Soft Knockdown

-1

0

50

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_214bd_214k 3 214BD~214B/D 214BD~214B/D 212 Katsu Shinzoku no Norito Ten Zui (B/D) no BD XV_chizuru_236c_ima.png XV_chizuru_214b_k_214k_hb.png

40

Mid

10

5

22

Hard Knockdown

-6

0

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_214b_214k 1 214B~214B/D 214B~214B/D 212 Katsu Shinzoku no Norito Ten Zui (B/D) yes B XV_chizuru_236c_ima.png XV_chizuru_214b_k_214k_hb.png

40

Mid

super

11

5

26

Hard Knockdown

-10

50

50

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_214c 2 214C 214C 212 Katsu Shinsoku no Norito (P) no C XV_chizuru_214a_ima.png XV_chizuru_214c_hb.png, XV_chizuru_214c2_hb.png, XV_chizuru_214c3_hb.png

70

Mid

30[14]

7

14

Knockdown (+33)

0

50

50

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_214cd 214CD 214CD AdvanceStrike XV_chizuru_214cd_ima.png XV_chizuru_214cd_hb.png, XV_chizuru_214cd2_hb.png

100

Mid

28

6

37 (on whiff) / Recovers faster on hit and block.

HKD (68 - Non Throw Counter Hit) / Crumple (103 - Throw Counter Hit)

3

Full Body Armor Frames: 7 to 33 (27 frames) / Throw Counter Frames: 4 to 27 (24 Frames)

0

150

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_214c_214p 2 214C~214A/C 214C~214A/C 212 Katsu Shinzoku no Norito Ten Zui (A/C) no C XV_chizuru_214a_214a_ima.png XV_chizuru_214a_214a_hb.png

40

Mid

8

9

28

Soft Knockdown

-16 (Close) to -8 (Max Range)

50

50

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_214d 2 214D 214D 212 Katsu Shinsoku no Norito (K) no D XV_chizuru_214b_ima.png XV_chizuru_214d_hb.png, XV_chizuru_214d2_hb.png

70

Mid

31[14]

6

15

Hard KND (+44)

0

50

50

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_214d_214k 2 214D~214B/D 214D~214B/D 212 Katsu Shinzoku no Norito Ten Zui (B/D) no D XV_chizuru_236c_ima.png XV_chizuru_214b_k_214k_hb.png

40

Mid

super

10

5

26

Hard Knockdown / OTG

-10

50

50

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_22a 1 22A 22A 212 Katsu Otsu Shiki Choumon no Issin yes A XV_chizuru_22a_ima.png XV_chizuru_22a_hb.png

80

Mid

24

4

16

Hard Knockdown

+1~+4

50

50

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_22ac 5 22AC 22AC 212 Katsu Otsu Shiki Choumon no Issin no AC XV_chizuru_22a_ima.png XV_chizuru_22ac_hb.png, XV_chizuru_22ac2_hb.png

100

Mid

11

Active Until Landing

18

Soft Knockdown

-12~+2

Full Body Projectile: 10 to Clone landing

0

50

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_22b 2 22B 22B 212 Katsu Otsu Shiki Choumon no Issin no B XV_chizuru_22a_ima.png XV_chizuru_22b_hb.png

80

Mid

24

4

17

Hard KND (+43~+46)

0~+3

50

50

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_22bd 6 22BD 22BD 212 Katsu Otsu Shiki Choumon no Issin no BD XV_chizuru_22a_ima.png XV_chizuru_22bd_hb.png, XV_chizuru_22bd2_hb.png

100

Mid

11

Active Until Landing

18

Soft Knockdown

-12~+2

Full Body Projectile: 10 to Clone landing

0

50

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_22c 3 22C 22C 212 Katsu Otsu Shiki Choumon no Issin no C XV_chizuru_22a_ima.png XV_chizuru_22c_hb.png

80

Mid

24

4

20

Hard Knockdown

-1~+2

50

50

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_22d 4 22D 22D 212 Katsu Otsu Shiki Choumon no Issin no D XV_chizuru_22a_ima.png XV_chizuru_22d_hb.png

80

Mid

30

4

17

Hard KND (+43~+46)

0~+3

50

50

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_236236b 1 236236B 236236B Uramen 1 Katsu San Rai no Fujin yes B XV_chizuru_214236a_ima.png XV_chizuru_236236b_hb.png, XV_chizuru_236236b2_hb.png

150 ((10+15)*4+50)

Mid

21

1 (8) 1 (6) 1 (7) 1 (6) 1 (7) 1 (6) 1 (7) 1 (3) 1

0

Hard Knockdown

+18~+24

Full Body: 1 to 3 (3 Frames)

0

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_236236bd 3 236236BD 236236BD Uramen 1 Katsu San Rai no Fujin no BD XV_chizuru_214236a_ima.png XV_chizuru_236236bd_hb.png, XV_chizuru_236236bd2_hb.png, XV_chizuru_236236bd3_hb.png

210 ((10+20)*4+20+20+50)

Mid

18

1 (8) 1 (6) 1 (7) 1 (6) 1 (7) 1 (6) 1 (7) 1 (10) 1 (4) 1 (3) 3

0

Hard Knockdown

+18~+24

Full Body: 1 (1 Frame)

0

0

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_236236d 2 236236D 236236D Uramen 1 Katsu San Rai no Fujin no D XV_chizuru_214236a_ima.png XV_chizuru_236236b_hb.png, XV_chizuru_236236b2_hb.png

150 ((10+15)*4+50)

Mid

21

1 (8) 1 (6) 1 (7) 1 (6) 1 (7) 1 (6) 1 (7) 1 (3) 1

0

Hard Knockdown

+18~+24

Full Body: 1 to 3 (3 Frames)

0

0

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_236a 1 236A 236A 108 Katsu Tamayura no Shitsune yes A XV_chizuru_236a_ima.png XV_chizuru_236a_hb.png, XV_chizuru_236a2_hb.png

65

Mid

super

12

9

19

Soft Knockdown

-9

40

40

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_236ac 3 236AC 236AC 108 Katsu Tamayura no Shitsune no AC XV_chizuru_236c_ima.png XV_chizuru_236ac_hb.png, XV_chizuru_236ac2_hb.png

80

High

20

9

19

Knockdown (+33)

-2

0

80

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_236c 2 236C 236C 108 Katsu Tamayura no Shitsune no C XV_chizuru_236c_ima.png XV_chizuru_236c_hb.png, XV_chizuru_236c2_hb.png, XV_chizuru_236c3_hb.png

80

Mid

super

28

9

19

Hard Knockdown

+4

70

100

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_236cd 236CD 236CD Shatterstrike XV_chizuru_236cd_ima.png XV_chizuru_236cd_hb.png, XV_chizuru_236cd2_hb.png

65

Mid

15

6

27

Crumple (Ground Hit) / Wall Bounce (Air hit)

-10

Armor: 4 to 14 (11 frames)

0

200

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_2a 2A 2A crouch A XV_chizuru_2a_ima.png XV_chizuru_2a_hb.png

25

Mid

command

4

3

8

+4

+2

30

60

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_2b 2B 2B crouch B XV_chizuru_2b_ima.png XV_chizuru_2b_hb.png

30

Low

super

5

4

9

+2

+0

30

60

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_2c 2C 2C crouch C XV_chizuru_2c_ima.png, XV_chizuru_2c_2_ima.png XV_chizuru_2c0_hb.png, XV_chizuru_2c_hb.png

70

Mid

command

6

5

28

-12

-14

70

120

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_2d 2D 2D crouch D XV_chizuru_2d_ima.png XV_chizuru_2d_hb.png

80

Low

command

7

4

20

Soft Knockdown

-5

70

120

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_3d 3D 3D Jo Katsu Cong Cong XV_chizuru_3d_ima.png XV_chizuru_3d_hb.png

60

Low

[super]

12 [15]

13

14 [15]

-6~+6 [-7~5]

-8~+4 [-9~3]

40

60

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_623a 1 623A 623A 100 Katsu Tenjin no Kotowari yes A XV_chizuru_623a_ima.png XV_chizuru_623a_hb.png

97 (50+50)

Mid

7

6

48

Knockdown (+17)

-32

Full body against non-projectile air moves: 1 to 13 (13 frames)

60 (30+30)

80 (40+40)

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_623ac 3 623AC 623AC 100 Katsu Tenjin no Kotowari no AC XV_chizuru_623a_ima.png XV_chizuru_623ac_hb.png, XV_chizuru_623ac2_hb.png, XV_chizuru_623ac3_hb.png

176 (50+30*5)

Mid

7

10

52 (30 on ground)

Hard KND (+38)

-37 to -38

Full Body: 1 to 12 (12 Frames)

0

150 (20+30+20+30+20+30)

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_623c 2 623C 623C 100 Katsu Tenjin no Kotowari no C XV_chizuru_623a_ima.png XV_chizuru_623c_hb.png, XV_chizuru_623c2_hb.png

147 (90+60)

Mid

super (1)

11

6

56 (30 on ground)

Soft Knockdown

-40

Full Body: 1 to 13 (13 Frames)

60 (30+30)

80 (40+40)

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_6a 6A 6A Jo Katsu Zheng Zheng XV_chizuru_6a_ima.png XV_chizuru_6a_hb.png, XV_chizuru_6a_cancel_hb.png

70 [45]

High [Mid]

super [special]

24 [16]

3

18 [27]

Hard Knockdown [-9]

-2 [-11]

40

80

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_6b 6B 6B Jo Katsu Cang Cang XV_chizuru_6b_ima.png XV_chizuru_6b_hb.png, XV_chizuru_6b_hb2.png

60

Mid

special

18 [20]

6

14 [19]

+1 [Hard Knockdown]

-1 [-6]

Low Body Only: 2 to 13 (12 Frames) [Low Feet Only: 2 to 15 (14 Frames)]

40

80

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_cd CD CD Blowback XV_chizuru_cd_ima.png XV_chizuru_cd_hb.png, XV_chizuru_cd2_hb.png

75

Mid

special

12

6

24

Wall Splat (Ground hit) / Soft Knockdown (Air hit)

-7

100

160

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_cla cl.A cl.A close A XV_chizuru_cla_ima.png XV_chizuru_cla_hb.png

25

Mid

command

5

4

6

+5

+3

30

60

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_clb cl.B cl.B close B XV_chizuru_clb_ima.png XV_chizuru_clb_hb.png

30

Mid

command

5

5

7

+3

1

30

60

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_clc cl.C cl.C close C XV_chizuru_clc_1_ima.png, XV_chizuru_clc_2_ima.png XV_chizuru_clc_hb.png

70

Mid

command

5

4

20

-3

-5

70

120

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_cld cl.D cl.D close D XV_chizuru_cld_ima.png XV_chizuru_cld_hb.png

80

Mid

command

5

6

19

-4

-6

70

120

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_cthrow (close) 4/6C (close) 4/6C Rei Getsu XV_chizuru_cthrow_ima.png XV_chizuru_cthrow_hb.png

100

N/A

1

1

0

Hard Knockdown

Unblockable

0

0

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_dthrow (close) 4/6D (close) 4/6D Kai Ten XV_chizuru_dthrow_ima.png XV_chizuru_dthrow_hb.png

100

N/A

1

1

0

Hard Knockdown

Unblockable

0

0

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_fa A A far A XV_chizuru_fa_ima.png XV_chizuru_fa_hb.png

25

Mid

special

6

4

8

+3

+1

30

60

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_fb B B far B XV_chizuru_fb_ima.png XV_chizuru_fb_hb.png

30

Mid

command

5

4

9

+2

+0

30

60

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_fc C C far C XV_chizuru_fc_1_ima.png, XV_chizuru_fc_2_ima.png XV_chizuru_fc_1_hb.png, XV_chizuru_fc_2_hb.png

70

Mid

super

9

5

15

+1

-1

70

120

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_fd D D far D XV_chizuru_fd_ima.png XV_chizuru_fd_hb.png

80

Mid

10

7

17

-3 (Close) to 3 (Max Range)

-5 (Close) to 1 (Max Range)

70

120

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_ha 1 h.A h.A hop A yes hop XV_chizuru_ja_1_ima.png XV_chizuru_ja_1_hb.png

40

High

4

3

1 on ground

30

50

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_hb 1 h.B h.B hop B yes hop XV_chizuru_jb_ima.png XV_chizuru_jb_hb.png

40

High

6

10

1 on ground

30

50

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_hc 1 h.C h.C hop C yes hop XV_chizuru_jc_ima.png XV_chizuru_jc_hb.png

70

High

6

8

1 on ground

70

100

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_hcd 1 h.CD h.CD hop CD yes hop XV_chizuru_jcd_ima.png XV_chizuru_jcd_hb.png

80

Mid

12

9

1 on ground

Soft Knockdown

80

120

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_hd 1 h.D h.D hop D yes hop XV_chizuru_jd_ima.png XV_chizuru_jd_hb.png

70

High

8

10

1 on ground

70

100

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_ja 2 j.A j.A jump A no jump XV_chizuru_ja_1_ima.png XV_chizuru_ja_1_hb.png

45

High

5

3

1 on ground

30

60

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_jb 2 j.B j.B jump B no jump XV_chizuru_jb_ima.png XV_chizuru_jb_hb.png

45

High

6

12

1 on ground

30

60

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_jc 2 j.C j.C jump C no jump XV_chizuru_jc_ima.png XV_chizuru_jc_hb.png

70

High

6

10

1 on ground

70

120

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_jcd 2 j.CD j.CD jump CD no jump XV_chizuru_jcd_ima.png XV_chizuru_jcd_hb.png

90

Mid

12

9

1 on ground

Soft Knockdown

80

140

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_jd 2 j.D j.D jump D no jump XV_chizuru_jd_ima.png XV_chizuru_jd_hb.png

70

High

8

10

1 on ground

70

120

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_rush1 1 cl.AA cl.AA rush 1 yes cl.AA XV_chizuru_rush1_ima.png

48 (25+25)

Mid

Rush

6

4

-6

-8

30

120 (60+60)

The King of Fighters XV/Chizuru Kagura/Data Chizuru Kagura chizuru_rush2 2 cl.AAX cl.AAX rush 2 no cl.AAX XV_chizuru_rush2_ima.png

70 (25+25+25)

Mid

Rush

6

2

-8

-10

30

180 (60+60+60)

The King of Fighters XV/Chris/Data Chris chris_2141236cd 2141236CD 2141236CD Onslaught Mirage XV_chris_214236cd_ima.png

433 (20+28*10+133) Min: 260

Mid

14

14

62

HKD (30)

-57

Full Body: 1 to 26 (26 Frames)

0

0

The King of Fighters XV/Chris/Data Chris chris_214214b 1 214214B 214214B Twister Drive yes B XV_chris_214214b_ima.png

170 (30+10*8+60)

Mid

advanced, climax

8

3 (5) 4 (14) 4 (11) 3

41

HKD (+47)

-74

Full Body: 1 to 10 (10 Frames)

0

0

The King of Fighters XV/Chris/Data Chris chris_214214bd 3 214214BD 214214BD Twister Drive no BD XV_chris_214214b_ima.png

320 (30+20*12+50)

Mid

climax

7

3 (5) 4 (46) 4 (14) 4 (10) 3

61

HKD (+42)

-74

Full Body: 1 to 9 (9 Frames)

0

0

The King of Fighters XV/Chris/Data Chris chris_214214d 2 214214D 214214D Twister Drive no D XV_chris_214214b_ima.png

170 (30+10*8+60)

Mid

advanced, climax

8

3 (5) 4 (14) 4 (11) 3

41

HKD (+47)

-74

Full Body: 1 to 10 (10 Frames)

0

0

The King of Fighters XV/Chris/Data Chris chris_214a 1 214A 214A Shooting Dancer Thrust yes A XV_chris_214a_ima.png, XV_chris_214a_2_ima.png

58 (20+40)

Mid, Low

super

10

8 (3) 7

15

+1~+6

-3~+4

80 (40+40)

80 (40+40)

The King of Fighters XV/Chris/Data Chris chris_214ac 3 214AC 214AC Shooting Dancer Thrust no AC XV_chris_214ac_ima.png

134 (20+120)

Mid, Low

13

8 (6) 3

24

HKD (+65)

-8

0

160 (40+120)

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{{#cargo_query:
limit=500
|offset=100
|tables=MoveData_KOFXV
|fields=_pageName=Page,chara=chara,moveId=moveId,orderId=orderId,rank=rank,idle=idle,input=input,input2=input2,name=name,header=header,version=version,version2=version2,images=images,hitboxes=hitboxes,damage=damage,guard=guard,cancel=cancel,startup=startup,active=active,recovery=recovery,hitadv=hitadv,blockadv=blockadv,invul=invul,stun=stun,guardDamage=guardDamage
|max display chars=300
}}