Template:AttackDataHeader-LB2
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! height="25px" |Damage ! StartupNumber of frames for the move to become active, first active frame included. ! Active ! RecoveryNumber of frames after the active frames for the move to end and the character to become actionable, unless canceled from. ! State ! Frame Adv ! Meter ! Guard ! Cancel ! Tech
Usage
Determines the columns to be used for Last Blade 2 move lists.