A cancelable standing jab with poor priority but decent range and speed. Can be used to stuff hops early but a well timed st.B is generally preferred.
- Cancelable on hit/whiff.
- Chains into every lights but cl.A/B.
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Franck Frost (talk | contribs) |
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==Usage== | ==Usage== | ||
This template provides a direct and simple way to display the data stored via [[Template:MoveData-KOF02UM]]. It uses [[Template:FrameData-KOF02UM]] and is based on the [[Template:MoveData]] format. | This template provides a direct and simple way to display the data stored in the [[Special:CargoTables/MoveData_KOF02UM|MoveData_KOF02UM]] cargo table via [[Template:MoveData-KOF02UM]]. It uses [[Template:FrameData-KOF02UM]] and is based on the [[Template:MoveData]] format. | ||
===Main Parameters=== | ===Main Parameters=== | ||
* The move(s)' Id(s), <u>'''moveId'''</u> from which the template will extract | * The move(s)' Id(s), <u>'''moveId'''</u> from which the template will extract the data needed for the table. Up to 5 move Ids are supported. | ||
: Multiple ids should be separated by commas, the template will gather and display images, hitboxes and data for all moves in their | : Multiple ids should be separated by commas, the template will gather and display images, hitboxes and data for all moves in their given "orderId"s as they were stored in the cargo table. | ||
* A <u>'''description'''</u> to write in the table under '''the first move's data'''. | * A <u>'''description'''</u> to write in the table under '''the first move's data'''. | ||
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==Examples== | ==Examples== | ||
- Case | * Case 1: Simple table with one move and no secondary parameters. | ||
{{FrameDataCargo-KOF02UM | |||
|moveId=kk_sta | |||
|description= | |||
<br> | |||
A cancelable standing jab with poor priority but decent range and speed. Can be used to stuff hops early but a well timed st.B is generally preferred.<br> | |||
<br> | |||
* Cancelable on hit/whiff. | |||
* Chains into every lights but cl.A/B. | |||
|phases= | |||
<gallery mode=packed-hover heights=150px> | |||
File:02UM_Kyo_st.A_1.png|'''Startup''' | |||
File:02UM_Kyo_st.A_2.png|'''Active''' | |||
</gallery> | |||
}} | |||
<div class="toccolours mw-collapsible mw-collapsed" style="width:500px"> | |||
<div style="font-weight:bold;line-height:1.6;">Source</div> | |||
<pre class="mw-collapsible-content"> | |||
{{FrameDataCargo-KOF02UM | |||
|moveId=kk_sta | |||
|description= | |||
<br> | |||
A cancelable standing jab with poor priority but decent range and speed. Can be used to stuff hops early but a well timed st.B is generally preferred.<br> | |||
<br> | |||
* Cancelable on hit/whiff. | |||
* Chains into every lights but cl.A/B. | |||
|phases= | |||
<gallery mode=packed-hover heights=150px> | |||
File:02UM_Kyo_st.A_1.png|'''Startup''' | |||
File:02UM_Kyo_st.A_2.png|'''Active''' | |||
</gallery> | |||
}}</pre></div> | |||
* Case 2: Simple table with one move and a caption. | |||
{{FrameDataCargo-KOF02UM | |||
|moveId=kk_stc | |||
|captions=''This is not okay.'' | |||
|description= | |||
<br> | |||
Very lackluster range for such a slow button with a severe lack of active frames, an unsettling tendency to be whiff punished and no conversion whatsoever. To put it bluntly this move could do double the damage with double the speed and it would still be pretty bad but it doesn't even have that. Mostly appears when messing up cl.C's spacing, frustration usually ensues. | |||
|phases= | |||
<gallery mode=packed-hover heights=150px> | |||
File:02UM_Kyo_st.C_1.png|Frames '''4~9''' | |||
File:02UM_Kyo_st.C_2.png|Frames '''10~12''' | |||
File:02UM_Kyo_st.C_3.png|'''Active''' | |||
File:02UM_Kyo_st.C_4.png|'''Early Recovery''' | |||
</gallery> | |||
}} | |||
<div class="toccolours mw-collapsible mw-collapsed" style="width:500px"> | |||
<div style="font-weight:bold;line-height:1.6;">Source</div> | |||
<pre class="mw-collapsible-content"> | |||
{{FrameDataCargo-KOF02UM | {{FrameDataCargo-KOF02UM | ||
|moveId=kk_stc | |moveId=kk_stc | ||
Line 48: | Line 98: | ||
File:02UM_Kyo_st.C_4.png|'''Early Recovery''' | File:02UM_Kyo_st.C_4.png|'''Early Recovery''' | ||
</gallery> | </gallery> | ||
}}</pre></div> | |||
* Case 3: Simple table with one move and I pick what image and hitbox to show. | |||
{{FrameDataCargo-KOF02UM | |||
|moveId=kk_clc | |||
|image=02UM_Kyo_cl.C_2_ima.png | |||
|hitbox=02UM_Kyo_cl.C_2.png | |||
|description= | |||
<br> | |||
A very fast and cancelable uppercut with deceptively good range that serves as Kyo's main combo starter and then extends higher for a good secundary grounded anti-air against hops. Can be 1f linked off cr.B for a good frametrap on block but a somewhat limited conversion on hit without max mode.<br> | |||
<br> | |||
* Only the first part is cancelable so a whiff cancel needs to be done very fast. | |||
|phases= | |||
<gallery mode=packed-hover heights=180px> | |||
File:02UM_Kyo_cl.C_1.png|'''Startup''' | |||
File:02UM_Kyo_cl.C_2.png|Frames '''3~4''' | |||
File:02UM_Kyo_cl.C_3.png|Frames '''5~12''' | |||
</gallery> | |||
}} | |||
<div class="toccolours mw-collapsible mw-collapsed" style="width:500px"> | |||
<div style="font-weight:bold;line-height:1.6;">Source</div> | |||
<pre class="mw-collapsible-content"> | |||
{{FrameDataCargo-KOF02UM | |||
|moveId=kk_clc | |||
|image=02UM_Kyo_cl.C_2_ima.png | |||
|hitbox=02UM_Kyo_cl.C_2.png | |||
|description= | |||
<br> | |||
A very fast and cancelable uppercut with deceptively good range that serves as Kyo's main combo starter and then extends higher for a good secundary grounded anti-air against hops. Can be 1f linked off cr.B for a good frametrap on block but a somewhat limited conversion on hit without max mode.<br> | |||
<br> | |||
* Only the first part is cancelable so a whiff cancel needs to be done very fast. | |||
|phases= | |||
<gallery mode=packed-hover heights=180px> | |||
File:02UM_Kyo_cl.C_1.png|'''Startup''' | |||
File:02UM_Kyo_cl.C_2.png|Frames '''3~4''' | |||
File:02UM_Kyo_cl.C_3.png|Frames '''5~12''' | |||
</gallery> | |||
}}</pre></div> | |||
* Case 4: Table of 3 moves with no phases, a description only after the 3rd move's data, and I want to pick the name and input on display. | |||
{{FrameDataCargo-KOF02UM | |||
|moveId=kk_ha,kk_ja,kk_nja | |||
|description3= | |||
<br> | |||
The only good thing to note is hop A has a good chunk of active frames for a hop, though it isn't deep enough to hit crouching(Bao, Chin, Choi) unlike j.A or neutral j.A. Mediocre and outshone by other jump-ins. | |||
}} | }} | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:500px"> | |||
<div style="font-weight:bold;line-height:1.6;">Source</div> | |||
<pre class="mw-collapsible-content"> | |||
{{FrameDataCargo-KOF02UM | |||
|moveId=kk_ha,kk_ja,kk_nja | |||
|description3= | |||
<br> | <br> | ||
The only good thing to note is hop A has a good chunk of active frames for a hop, though it isn't deep enough to hit crouching(Bao, Chin, Choi) unlike j.A or neutral j.A. Mediocre and outshone by other jump-ins. | |||
}}</pre></div> | |||
{{FrameDataCargo-KOF02UM | {{FrameDataCargo-KOF02UM | ||
|moveId=kk_rawf+B,kk_canf+B | |moveId=kk_rawf+B,kk_canf+B |
{{FrameDataCargo-KOF02UM | moveId = | description = | phases = }}
This template provides a direct and simple way to display the data stored in the MoveData_KOF02UM cargo table via Template:MoveData-KOF02UM. It uses Template:FrameData-KOF02UM and is based on the Template:MoveData format.
Secondary parameters are mainly supposed to change default options depending on the situation's needs.
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{{FrameDataCargo-KOF02UM |moveId=kk_sta |description= <br> A cancelable standing jab with poor priority but decent range and speed. Can be used to stuff hops early but a well timed st.B is generally preferred.<br> <br> * Cancelable on hit/whiff. * Chains into every lights but cl.A/B. |phases= <gallery mode=packed-hover heights=150px> File:02UM_Kyo_st.A_1.png|'''Startup''' File:02UM_Kyo_st.A_2.png|'''Active''' </gallery> }}
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{{FrameDataCargo-KOF02UM |moveId=kk_stc |captions=''This is not okay.'' |description= <br> Very lackluster range for such a slow button with a severe lack of active frames, an unsettling tendency to be whiff punished and no conversion whatsoever. To put it bluntly this move could do double the damage with double the speed and it would still be pretty bad but it doesn't even have that. Mostly appears when messing up cl.C's spacing, frustration usually ensues. |phases= <gallery mode=packed-hover heights=150px> File:02UM_Kyo_st.C_1.png|Frames '''4~9''' File:02UM_Kyo_st.C_2.png|Frames '''10~12''' File:02UM_Kyo_st.C_3.png|'''Active''' File:02UM_Kyo_st.C_4.png|'''Early Recovery''' </gallery> }}
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{{FrameDataCargo-KOF02UM |moveId=kk_clc |image=02UM_Kyo_cl.C_2_ima.png |hitbox=02UM_Kyo_cl.C_2.png |description= <br> A very fast and cancelable uppercut with deceptively good range that serves as Kyo's main combo starter and then extends higher for a good secundary grounded anti-air against hops. Can be 1f linked off cr.B for a good frametrap on block but a somewhat limited conversion on hit without max mode.<br> <br> * Only the first part is cancelable so a whiff cancel needs to be done very fast. |phases= <gallery mode=packed-hover heights=180px> File:02UM_Kyo_cl.C_1.png|'''Startup''' File:02UM_Kyo_cl.C_2.png|Frames '''3~4''' File:02UM_Kyo_cl.C_3.png|Frames '''5~12''' </gallery> }}
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{{FrameDataCargo-KOF02UM |moveId=kk_ha,kk_ja,kk_nja |description3= <br> The only good thing to note is hop A has a good chunk of active frames for a hop, though it isn't deep enough to hit crouching(Bao, Chin, Choi) unlike j.A or neutral j.A. Mediocre and outshone by other jump-ins. }}
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qcf+B>K or qcf+D>K
qcf+B>K or qcf+D>K
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