Difference between revisions of "Template:FrameDataHeader-KOF94"

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(Created page with "{{#if:{{{version|}}}|! Version }} ! style=height:1.9em|{{Tt|{{Tt|Damage|'''z (x+y)''' means the move has two hits.<br> The first does '''x''',<br> the second does '''y''',<br> for a total of '''z'''.}}|Damage dealt by the move.<br> '''10 is 1%'''.}} ! {{Tt|{{Tt|Guard| '''(1)''' means only the first hit has to be blocked that way, '''(2)''' the second,<br> No bracket means the entire move has to be blocked said way...")
 
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{{#if:{{{version|}}}|! Version }}
{{#if:{{{version|}}}|! {{Tt|{{Tt|Version| '''>''' indicates a follow-up to the main move,<br> '''>>''' a follow-up to a follow-up and so on.}}|Different versions and/or follow-ups to the move.}} }}


! style=height:1.9em|[[The_King_of_Fighters_XV/Meters_and_Gauges#Health_Bar|{{Tt|{{Tt|Damage|'''z (x+y)''' means the move has two hits.<br> The first does '''x''',<br> the second does '''y''',<br> for a total of '''z'''.}}|Damage dealt by the move.<br> '''10 is 1%'''.}}]]
! style=height:1.9em|{{Tt|{{Tt|Damage|'''z (x+y)''' means the move has two hits.<br> The first does '''x''',<br> the second does '''y''',<br> for a total of '''z'''.}}|Damage dealt by the move.<br> '''10 is 1%'''.}}{{#if:{{{counter|}}}|!! {{Tt|Counter|Damage dealt by the move on [[The_King_of_Fighters_%2798_UMFE/System#Universal_Mechanics|counter hit]].<br> '''10 is 1%'''.}}}}{{#if:{{{stun|}}}|!! {{Tt|{{Tt|Stun|'''z (x+y)''' means the move has two hits.<br> The first does '''x''' stun points,<br> the second does '''y''',<br> for a total of '''z'''.}}|Stun dealt by the move.<br> '''10 is 1%'''.}}}}
! {{Tt|{{Tt|Guard| '''(1)''' means only the first hit has to be blocked that way, '''(2)''' the second,<br> No bracket means the entire move has to be blocked said way.}}|How this attack has to be blocked. [[The_King_of_Fighters_XV/Offense#Throws|Throws]] and [[The_King_of_Fighters_XV/Offense#Unblockables|unblockables]] will stay empty.}}
! {{Tt|{{Tt|Guard| '''(1)''' means only the first hit has to be blocked that way, '''(2)''' the second,<br> No bracket means the entire move has to be blocked said way.}}|How this attack has to be blocked. [[The_King_of_Fighters_%2798_UMFE/System#Universal_Mechanics|Throws]] and unblockables will stay empty.}}
! {{Tt|{{Tt|Cancel| '''(1)''' means only the first hit is cancelable, '''(2)''' the second,<br> '''(x~y)''' every hit from x to y, <br> No bracket means the entire move is.}}|Whether this move is [[The_King_of_Fighters_XV/Gauges#Special_Cancel|special]] or [[The_King_of_Fighters_XV/Gauges#Super_Cancel_.28SC.29|super]] cancelable.<br> If neither, will stay empty.}}
! {{Tt|{{Tt|Cancel| '''(1)''' means only the first hit is cancelable, '''(2)''' the second,<br> '''(x~y)''' every hit from x to y, <br> No bracket means the entire move is.}}|Whether this move is cancelable. If not, will stay empty.}}
! {{Tt|Startup|Number of frames for the move to become active, first active frame included.}}
! {{Tt|Startup|Number of frames for the move to become active, first active frame included.}}
! {{Tt|{{Tt|Active|'''x, (y), z''' means the move has two hits. The 1st is active for '''x''' frames<br> Followed by a '''y''' frame gap<br> Then the 2nd is active for '''z''' frames.}}|Number of frames the move is active, meaning able to connect, for.}}
! {{Tt|{{Tt|Active|'''x, (y), z''' means the move has two hits. The 1st is active for '''x''' frames<br> Followed by a '''y''' frame gap<br> Then the 2nd is active for '''z''' frames.}}|Number of frames the move is active, meaning able to connect, for.}}
! {{Tt|Recovery|Number of frames past its active frames for the move to end and the character to recover unless the move is canceled.}}
! {{Tt|Recovery|Number of frames past its active frames for the move to end and the character to recover unless the move is canceled.}}
! {{Tt|{{Tt|Hit Advantage|'''x ~ y''' means the move has different frame advantage depending on range.<br> '''x''' when done point-blank.<br> '''y''' on the tip.<br>'''SKD''' is [[The_King_of_Fighters_XV/Miscellaneous#Soft_Knockdown_.28SKD.29|soft knockdown]], '''HKD''' is [[The_King_of_Fighters_XV/Miscellaneous#Hard_Knockdown_.28HKD.29|hard]].}}|After the move '''hits''',<br>number of frames the character recovers before ('''+''') or after ('''-''') the opponent.}}
! {{Tt|{{Tt|Hit Advantage|'''x ~ y''' means the move has different frame advantage depending on range.<br> '''x''' when done point-blank.<br> '''y''' on the tip.<br>'''SKD''' is [[The_King_of_Fighters_%2798_UMFE/System#Universal_Mechanics|soft knockdown]], '''HKD''' is [[The_King_of_Fighters_%2798_UMFE/System#Universal_Mechanics|hard]].}}|After the move '''hits''',<br>number of frames the character recovers before ('''+''') or after ('''-''') the opponent.}}
! {{Tt|{{Tt|Block Advantage|'''x ~ y''' means the move has different frame advantage depending on range.<br> '''x''' when done point-blank.<br> '''y''' on the tip.}}|After the move is '''blocked''',<br> number of frames the character recovers before ('''+''') or after ('''-''') the opponent.}}
! {{Tt|{{Tt|Block Advantage|'''x ~ y''' means the move has different frame advantage depending on range.<br> '''x''' when done point-blank.<br> '''y''' on the tip.}}|After the move is '''blocked''',<br> number of frames the character recovers before ('''+''') or after ('''-''') the opponent.}}
! {{Tt|{{Tt|Invulnerability|'''(Startup)''' means the move is invincible until after its 1st active frame.<br>'''(Startup - 1)''' means it's invincible until its 1st active frame. }}|'''Throw''' and/or '''Hit''' Invincibility the move has. (frames)_TYPE_(Location).<br>'''Startup''' or '''Active''' may be used to note the frame range.}}
! style=min-width:8em|{{Tt|{{Tt|Invulnerability|'''(Startup)''' means the move is invincible until after its 1st active frame.<br>'''(Startup - 1)''' means it's invincible until its 1st active frame. }}|'''Throw''' and/or '''Hit''' Invincibility the move has. (frames)_TYPE_(Location).<br>'''Startup''' or '''Active''' may be used to note the frame range.}}
! {{Tt|Stun|Amount of stun damage a move inflicts. This will not factor in proration if applicable}}
! style=min-width:7em|{{Tt|Guard Damage|Damage done to the guard bar regardless of multipliers}}
<noinclude>
<noinclude>
==Usage==
==Usage==

Revision as of 20:52, 18 July 2023


! style=height:1.9em|Damagez (x+y) means the move has two hits.
The first does x,
the second does y,
for a total of z.
Damage dealt by the move.
10 is 1%.
! Guard (1) means only the first hit has to be blocked that way, (2) the second,
No bracket means the entire move has to be blocked said way.
How this attack has to be blocked. Throws and unblockables will stay empty.
! Cancel (1) means only the first hit is cancelable, (2) the second,
(x~y) every hit from x to y,
No bracket means the entire move is.
Whether this move is cancelable. If not, will stay empty.
! StartupNumber of frames for the move to become active, first active frame included. ! Activex, (y), z means the move has two hits. The 1st is active for x frames
Followed by a y frame gap
Then the 2nd is active for z frames.
Number of frames the move is active, meaning able to connect, for.
! RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. ! Hit Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
SKD is soft knockdown, HKD is hard.
After the move hits,
number of frames the character recovers before (+) or after (-) the opponent.
! Block Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
After the move is blocked,
number of frames the character recovers before (+) or after (-) the opponent.
! style=min-width:8em|Invulnerability(Startup) means the move is invincible until after its 1st active frame.
(Startup - 1) means it's invincible until its 1st active frame.
Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location).
Startup or Active may be used to note the frame range.

Usage

Determines the columns to be used for the Template:FrameData-KOF94 tables. It also serves as a tooltip.