Usage
{{MoveTable|picture=SNHK_Jeanne_cH.png|pictureSize=175x250|input=5ab|attribute=Bullet|numOfHits=6|damage=9|startup=1|active=2|recovery=3|stun=42|rate=88|rate2=05|hitEffect=Launch|cancels=None|onHit=3|onBlock=2|onHitM=6|onBlockM=5|onWhiffM=4|desc=Can be jump canceled on guard. Can be used to anti-air, but it isn't very active enough to be consistent.}}
|
Input
|
Attribute
|
No. of Hits
|
Damage
|
Stun
|
Rate
|
5ab
|
Bullet
|
6
|
9
|
42
|
1: 88% 2: 05%
|
Hit Effect
|
Cancels
|
Startup
|
Active
|
Recovery
|
On Hit (adv)
|
Launch
|
None
|
1f
|
2f
|
3f
|
3f
|
On Block (adv)
|
On Hit (move)
|
On Block (move)
|
On Whiff (move)
|
2f
|
6
|
5
|
4
|
Can be jump canceled on guard. Can be used to anti-air, but it isn't very active enough to be consistent.
|
|
Input
|
Attribute
|
No. of Hits
|
Damage
|
Stun
|
Rate
|
5a
|
Melee
|
1
|
0
|
0
|
1: ?% 2: ?%
|
Hit Effect
|
Cancels
|
Startup
|
Active
|
Recovery
|
On Hit (adv)
|
None
|
A B C S f.D b.D J E j.E
|
0f
|
0f
|
0f
|
0f
|
On Block (adv)
|
On Hit (move)
|
On Block (move)
|
On Whiff (move)
|
0f
|
0
|
0
|
0
|
Describe the move here.
|