The King of Fighters XIII/Joe Higashi

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Joe XIII.jpg


Normals

Standing

Joe Far Normals.jpg

st. A

  • Cancellable / Chain-able
  • Hit Detection: High
  • Damage: 25

st. B

  • Cancellable
  • Hit Detection: High
  • Damage: 30

st. C

  • Can't be cancelled
  • Hit Detection: High
  • Damage: 80

st. D

  • Cancellable
  • Hit Detection: High
  • Damage: 70

Joe Close Normals.jpg

cl. C

  • Cancellable
  • Hit Detection: High
  • Damage: 70


Crouching

Joe Crouch Normals.jpg

cr. A

  • Cancellable / Chain-able
  • Hit Detection: High
  • Damage: 25

cr. B

  • Chain-able
  • Hit Detection: Low
  • Damage: 30

cr. C

  • Cancellable
  • Hit Detection: High
  • Damage: 70

cr. D

  • Cancellable
  • Hit Detection: Low
  • Damage: 80


Jumping

Joe Jump Normals.jpg

j. A

  • Hit Detection: Mid
  • Damage: 45 (40)

j. B

  • Hit Detection: Mid
  • Damage: 45 (40)

j. C

  • Hit Detection: Mid
  • Damage: 72 (70)

j. D

  • Hit Detection: Mid
  • Damage: 70 (68)


Blowback Attack

Joe CD.jpg

CD

  • Cancellable
  • Hit Detection: High
  • Damage: 75

Joe JCD.jpg

j. CD

  • Hit Detection: High
  • Damage: 90 (80)

Joe GCCD.jpg

GC CD

  • Can't be cancelled
  • Hit Detection: High
  • Damage: 10

Throw

Sou Hiza Jigoku.jpg

Sou Hiza Jigoku = (bf/+C/D)

  • Can be broken
  • Hit Detection: Throw
  • Damage: 30 x 2, 48

Command Moves

Step in Middle Kick.jpg

Step In Middle Kick = (f+B)

  • Cancellable
  • Hit Detection: High
  • Damage: 60

Slide Kick.jpg

Slide = (df+B)

  • Can't be cancelled
  • Hit Detection: Low
  • Damage: 75

Special Moves

Hurricane Upper.jpg

Hurrican Upper = (hcf+P)

(EX) = hcf+AC

  • Super-cancellable
  • Hit Detection: High
  • Damage: 60; EX Damage: 40 x 2, 60

Tiger Kick.jpg

Tiger Kick = (dp+K)

(EX) = dp+BD

  • Drive- / Super-cancellable
  • Hit Detection: High
  • Damage: 50 x 2; EX Damage: 120, 80

Thrust Kick.jpg

Thrust Kick = (hcf+K)

(EX) = hcf+BD

  • Hit Detection: High
  • B Damage: 70; D Damage: 90; EX Damage: 70 x 2


Bakuretsuken.jpg

Bakuretsuken = [A/C]

(EX) = [P]

Bakuretsuken Finish.jpg

Bakuretsuken Finish = (qcb+P)

  • Drive- / Super-cancellable
  • Hit Detection: High
  • Bubusken Damage: 10 x n ; Follow-up Damage: 30, 50
  • EX Damage: 20 x 6, 40, 70


Golden Heel.jpg

Golden Heel = (qcb+K)

(EX) = qcb+BD

  • Hit Detection: High
  • Damage: 35 x 4; EX Damage: 60 x 4

Desperation Moves

Screw Upper.jpg

Screw Upper = (qcfx2+P)

(EX) = qcfx2+AC

  • Hit Detection: High
  • Damage: 20 x 13; EX Damage: 16 x 18, 16 (20), 20


BHTK.jpg

BHTK = (qcf hcb+P)

  • MAX Cancellable
  • Hit Detection: High
  • Damage: 10 x 8, 30, 30 (60), 60

Neomax

Screw Straight.jpg

Screw Staight = (qcfx2+BD)

  • Hit Detection: High
  • Damage: 18 x 25

Combos

Miscellaneous

Character Sprite

File:Joe sprite.gif

Colors

Joe Colors.jpg

Tiger Skin Colors

Joe Colors 2.jpg

Other

Joe Taunt.jpg

Taunt

Joe Other Animations.jpg

First Row: Standing/Crouching/Evasive Roll

Second Row: Walking (forward/Walking (Backward)/Safe Roll

Third Row: Running/Back Step/Throw Break

Fourth Row: Standing Guard/Crouching Guard/Guard Crush

Fifth Row: Dizzy/Downed/Hyper Drive Activation

Last Row: Win Pose/Knock Out/Time Up Pose

Links & References

Technical Reference

http://www.youtube.com/watch?v=TJ5qVBA3QjU#t=4m22s


Discussion Threads

Discuss at Dream Cancel