Difference between revisions of "The King of Fighters XIII/K'"

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[[Image:Seconnd_Shoot.png]]
[[Image:Seconnd_Shoot.png]]


'''∟ Second Shoot = f+B''' -
'''∟ Second Shoot = (f+B)''' -


- Hit Detection: High  
- Hit Detection: High  
Line 215: Line 215:
[[Image:Second_Shell.png]]
[[Image:Second_Shell.png]]


'''∟ Second Shell = f+D''' -
'''∟ Second Shell = (f+D)''' -


- Hit Detection: High  
- Hit Detection: High  
Line 224: Line 224:
[[Image:Iron_Trigger,_Blackout.png]]
[[Image:Iron_Trigger,_Blackout.png]]


'''∟ Blackout = b+K''' -
'''∟ Blackout = (b+K)''' -





Revision as of 03:49, 4 November 2010

File:K'.png


Gameplay Overview

Gameplay Notes

Pros

Cons

Normals

Standing

Far Normals 9.png

st. A -

- Chain/Cancel-able

- Hit Detection: High

- Damage: 25


st. B -

- Hit Detection: High

- Damage: 30


st. C -

- Cancel-able

- Hit Detection: High

- Damage: 80


st. D -

- Hit Detection: High

- Damage: 80


Close Normals 9.png

cl. C -

- Cancel-able

- Hit Detection: High

- Damage: 40+30


cl. D -

- Cancel-able

- Hit Detection: Low

- Damage: 70

Crouching

Crouch Normals 9.png

cr. A -

- Chain/Cancel-able

- Hit Detection: High

- Damage: 25


cr. B -

- Chain/Cancel-able

- Hit Detection: Low

- Damage: 30


cr. C -

- Cancel-able

- Hit Detection: High

- Damage: 70


cr. D -

- Whiff/Cancel-able

- Hit Detection: Low

- Damage: 80

Jumping

Jump Normals 9.png

j. A -

- Cancel-able

- Hit Detection: Mid

- Damage: 45(40)


j. B -

- Hit Detection: Mid

- Damage: 45(40)


j. C -

- Cancel-able

- Hit Detection: Mid

- Damage: 72(70)


j. D -

- Cancel-able

- Hit Detection: Mid

- Damage: 70(68)

Blowback Attack

CD 9.png

CD -

- Whiff/Cancel-able

- Hit Detection: High

- Damage: 75


JCD 9.png

j. CD -

- Cancel-able

- Hit Detection: High

- Damage: 90(80)


GCCD 9.png

GCCD: Guard Cancel Blowback Attack

- Hit Detection: High

- Damage: 10

Throw

Spot Pile.png

Spot Pile = (b/f+C/D) -

Command Moves

One Inch.png

One Inch Punch (f+A) -

- Cancel-able

- Hit Detection: High

- Damage: 75(60)

Special Moves

Iron Trigger.png

Eins Trigger = (qcf+P) -

(EX) = qcf+AC -

- Cancel-able

- Hit Detection: High

- Damage: 50/60


Seconnd Shoot.png

∟ Second Shoot = (f+B) -

- Hit Detection: High

- Damage: 40/80


Second Shell.png

∟ Second Shell = (f+D) -

- Hit Detection: High

- Damage: 40/25x2


Iron Trigger, Blackout.png

∟ Blackout = (b+K) -


Blackout.png

Blackout = (qcf+K) -

(EX) = qcf+BD -


Minutes Spike.png

Minute Spike = (qcb+K) also in air -

(EX) = qcb+BD also in air -

- Drive Cancel-able

- Hit Detection: High

- Damage: 70/150


Narrow Spike.png

∟ Narrow Spike = (qcb+K) ground only -

- Drive/Super Cancel-able

- Hit Detection: High

- Damage: 60/130


Crow Bites.png

Crow Bites = dp+P -

(EX) = dp+AC -

- Drive/Super Cancel-able

- Hit Detection: High

- Damage: 60+40/50+40+30/20x8+40x2+80


Crow Bites Plus.png

∟ Crow Bites Plus = (f+K) (C version only) -

- Hit Detection: High

- Damage: 40

Desperation Moves

Heat Drive.png

qcf x2 + A/C = Heat Drive

Chain Drive.png

qcf, hcb + A/C = Chain Drive (EX)

Neomax

Hyper Chain Drive.png

hcb x2 + AC = Hyper Chain Drive

Combos

Miscellaneous

Character Sprite

File:K' Sprite.gif

Colors

Colors 10.png

Alternate Colors

Colors 10.2.png

Other

Taunt 10.png

Taunt

Other Animations 10.png

First Row: Standing/Crouching/Evasive Roll

Second Row: Walking (forward/Walking (Backward)/Safe Roll

Third Row: Running/Back Step/Throw Break

Fourth Row: Standing Guard/Crouching Guard/Guard Crush

Fifth Row: Dizzy/Downed/Hyper Drive Activation

Last Row: Win Pose/Knock Out/Time Up Pose