The King of Fighters XIII/K'
Gameplay Overview
Gameplay Notes
Pros
Cons
Normals
Standing
st. A -
- Chain/Cancel-able
- Hit Detection: High
- Damage: 25
st. B -
- Hit Detection: High
- Damage: 30
st. C -
- Cancel-able
- Hit Detection: High
- Damage: 80
st. D -
- Hit Detection: High
- Damage: 80
cl. C -
- Cancel-able
- Hit Detection: High
- Damage: 40+30
cl. D -
- Cancel-able
- Hit Detection: Low
- Damage: 70
Crouching
cr. A -
- Chain/Cancel-able
- Hit Detection: High
- Damage: 25
cr. B -
- Chain/Cancel-able
- Hit Detection: Low
- Damage: 30
cr. C -
- Cancel-able
- Hit Detection: High
- Damage: 70
cr. D -
- Whiff/Cancel-able
- Hit Detection: Low
- Damage: 80
Jumping
j. A -
- Cancel-able
- Hit Detection: Mid
- Damage: 45(40)
j. B -
- Hit Detection: Mid
- Damage: 45(40)
j. C -
- Cancel-able
- Hit Detection: Mid
- Damage: 72(70)
j. D -
- Cancel-able
- Hit Detection: Mid
- Damage: 70(68)
Blowback Attack
CD -
- Whiff/Cancel-able
- Hit Detection: High
- Damage: 75
j. CD -
- Cancel-able
- Hit Detection: High
- Damage: 90(80)
GCCD: Guard Cancel Blowback Attack
- Hit Detection: High
- Damage: 10
Throw
Spot Pile = (b/f+C/D) - K' grabs his opponent then bends them over with one hand, then he uses his other arm to elbow them to the ground, pretty simple stuff, can possibly be used in tick throw set-ups.
- Can be broken
- Hit Detection: Close
- Damage: 100
Command Moves
One Inch Punch = (f+A) -
- Cancel-able
- Hit Detection: High
- Damage: 75(60)
Special Moves
Eins Trigger = (qcf+P) -
(EX) = qcf+AC -
- Cancel-able
- Hit Detection: High
- Damage: 50/60
∟ Second Shoot = (f+B) -
- Hit Detection: High
- Damage: 40/80
∟ Second Shell = (f+D) -
- Hit Detection: High
- Damage: 40/25x2
∟ Blackout = (b+K) -
Blackout = (qcf+K) -
(EX) = qcf+BD -
Minute Spike = (qcb+K) also in air -
(EX) = qcb+BD also in air -
- Drive Cancel-able
- Hit Detection: High
- Damage: 70/150
∟ Narrow Spike = (qcb+K) ground only -
- Drive/Super Cancel-able
- Hit Detection: Low
- Damage: 60/130
Crow Bites = dp+P -
(EX) = dp+AC -
- Drive/Super Cancel-able
- Hit Detection: High
- Damage: 60+40/50+40+30/20x8+40x2+80
∟ Crow Bites Plus = (f+K) (C version only) -
- Hit Detection: High
- Damage: 40
Desperation Moves
Heat Drive = (qcfx2+P) -
- Max Cancel-able
- Hit Detection: High
- Damage: 200
Chain Drive = qcf hcb+P -
(EX) = qcf hcb+AC -
- Max Cancel-able
- Hit Detection: High
- Damage: 25+0+10x3+15x6+70/25+0+10x3+12x6+10x3+12x7+40+80
Neomax
Hyper Chain Drive = hcbx2+AC -
- Hit Detection: High
- Damage: 20x3+(20+0)x21
Combos
Miscellaneous
Character Sprite
Colors
Alternate Colors
Other
Taunt
First Row: Standing/Crouching/Evasive Roll
Second Row: Walking (forward/Walking (Backward)/Safe Roll
Third Row: Running/Back Step/Throw Break
Fourth Row: Standing Guard/Crouching Guard/Guard Crush
Fifth Row: Dizzy/Downed/Hyper Drive Activation
Last Row: Win Pose/Knock Out/Time Up Pose