The King of Fighters XIII/K'

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File:K'.png


Gameplay Overview

Gameplay Notes

Pros

Cons

Normals

Standing

Far Normals 9.png

st. A -

- Chain/Cancel-able

- Hit Detection: High

- Damage: 25


st. B -

- Hit Detection: High

- Damage: 30


st. C -

- Cancel-able

- Hit Detection: High

- Damage: 80


st. D -

- Hit Detection: High

- Damage: 80


Close Normals 9.png

cl. C -

- Cancel-able

- Hit Detection: High

- Damage: 40+30


cl. D -

- Cancel-able

- Hit Detection: Low

- Damage: 70

Crouching

Crouch Normals 9.png

cr. A -

- Chain/Cancel-able

- Hit Detection: High

- Damage: 25


cr. B -

- Chain/Cancel-able

- Hit Detection: Low

- Damage: 30


cr. C -

- Cancel-able

- Hit Detection: High

- Damage: 70


cr. D -

- Whiff/Cancel-able

- Hit Detection: Low

- Damage: 80

Jumping

Jump Normals 9.png

j. A -

- Cancel-able

- Hit Detection: Mid

- Damage: 45(40)


j. B -

- Hit Detection: Mid

- Damage: 45(40)


j. C -

- Cancel-able

- Hit Detection: Mid

- Damage: 72(70)


j. D -

- Cancel-able

- Hit Detection: Mid

- Damage: 70(68)

Blowback Attack

CD 9.png

CD -

- Whiff/Cancel-able

- Hit Detection: High

- Damage: 75


JCD 9.png

j. CD -

- Cancel-able

- Hit Detection: High

- Damage: 90(80)


GCCD 9.png

GCCD: Guard Cancel Blowback Attack

- Hit Detection: High

- Damage: 10

Throw

Spot Pile.png

Spot Pile = (b/f+C/D) - K' grabs his opponent then bends them over with one hand, then he uses his other arm to elbow them to the ground, pretty simple stuff, can possibly be used in tick throw set-ups.

- Can be broken

- Hit Detection: Close

- Damage: 100

Command Moves

One Inch.png

One Inch Punch = (f+A) -

- Cancel-able

- Hit Detection: High

- Damage: 75(60)

Special Moves

Iron Trigger.png

Eins Trigger = (qcf+P) -

(EX) = qcf+AC -

- Cancel-able

- Hit Detection: High

- Damage: 50/60


Seconnd Shoot.png

∟ Second Shoot = (f+B) -

- Hit Detection: High

- Damage: 40/80


Second Shell.png

∟ Second Shell = (f+D) -

- Hit Detection: High

- Damage: 40/25x2


Iron Trigger, Blackout.png

∟ Blackout = (b+K) -


Blackout.png

Blackout = (qcf+K) -

(EX) = qcf+BD -


Minutes Spike.png

Minute Spike = (qcb+K) also in air -

(EX) = qcb+BD also in air -

- Drive Cancel-able

- Hit Detection: High

- Damage: 70/150


Narrow Spike.png

∟ Narrow Spike = (qcb+K) ground only -

- Drive/Super Cancel-able

- Hit Detection: Low

- Damage: 60/130


Crow Bites.png

Crow Bites = dp+P -

(EX) = dp+AC -

- Drive/Super Cancel-able

- Hit Detection: High

- Damage: 60+40/50+40+30/20x8+40x2+80


Crow Bites Plus.png

∟ Crow Bites Plus = (f+K) (C version only) -

- Hit Detection: High

- Damage: 40

Desperation Moves

Heat Drive.png

Heat Drive = (qcfx2+P) -

- Max Cancel-able

- Hit Detection: High

- Damage: 200


Chain Drive.png

Chain Drive = qcf hcb+P -

(EX) = qcf hcb+AC -

- Max Cancel-able

- Hit Detection: High

- Damage: 25+0+10x3+15x6+70/25+0+10x3+12x6+10x3+12x7+40+80

Neomax

Hyper Chain Drive.png

Hyper Chain Drive = hcbx2+AC -

- Hit Detection: High

- Damage: 20x3+(20+0)x21

Combos

Miscellaneous

Character Sprite

File:K' Sprite.gif

Colors

Colors 10.png

Alternate Colors

Colors 10.2.png

Other

Taunt 10.png

Taunt

Other Animations 10.png

First Row: Standing/Crouching/Evasive Roll

Second Row: Walking (forward/Walking (Backward)/Safe Roll

Third Row: Running/Back Step/Throw Break

Fourth Row: Standing Guard/Crouching Guard/Guard Crush

Fifth Row: Dizzy/Downed/Hyper Drive Activation

Last Row: Win Pose/Knock Out/Time Up Pose