Difference between revisions of "The King of Fighters XIII/Sie Kensou"

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==Normals==
==Normals==
===Standing===
'''st. A'''
- Cancellable / Chain-able
- Hit Detection: High
- Damage: 25
'''st. B'''
- Cancellable
- Hit Detection: Low
- Damage: 30
'''st. C'''
- Can't be cancelled
- Hit Detection: High
- Damage: 80
'''st. D'''
- Cancellable
- Hit Detection: High
- Damage: 70
'''cl. C'''
- Cancellable
- Hit Detection: High
- Damage: 70
'''cl. D'''
- Cancellable
- Hit Detection: High
- Damage: 70
===Crouching===
'''cr. A'''
- Cancellable / Chain-able
- Hit Detection: High
- Damage: 25
'''cr. B'''
- Cancellable / Chain-able
- Hit Detection: Low
- Damage: 30
'''cr. C'''
- Cancellable
- Hit Detection: High
- Damage: 70
'''cr. D'''
- Cancellable
- Hit Detection: Low
- Damage: 80
===Jumping===
'''j. A'''
- Cancellable
- Hit Detection: Mid
- Damage: 45 (40)
'''j. B'''
- Can't be cancelled
- Hit Detection: Mid
- Damage: 45 (40)
'''j. C'''
- Cancellable
- Hit Detection: Mid
- Damage: 72 (70)
'''j. D'''
- Can't be cancelled
- Hit Detection: Mid
- Damage: 70 (68)
===Blowback Attack===
'''CD'''
- Cancellable
- Hit Detection: High
- Damage: 75
'''j. CD'''
- Cancellable
- Hit Detection: High
- Damage: 90 (80)
'''GC CD'''
- Hit Detection: High
- Damage: 10




==Throw==
==Throw==
'''b/f + C/D = ???'''
- Can be broken
- Hit Detection: Throw
- Damage: 100




==Command Moves==
==Command Moves==
'''BD = Backflip Feint'''
'''BD = Backflip Feint'''
- Cancellable
- No damage




Line 12: Line 166:
'''qcb + A/C = Chokyudan (EX)'''
'''qcb + A/C = Chokyudan (EX)'''


- Super-cancellable
- Hit Detection: High
- Damage: 65; EX Damage: 120
'''qcf + A/C = Ryutouda (EX)'''
- Drive- / Super-cancellable
- Hit Detection: High


'''qcf + A/C = Ryutouda
- A Damage: 30; C/EX Damage: 45


'''∟ qcf + A/C = Ryutetsushou'''
'''∟ qcf + A/C = Ryutetsushou'''
- Drive- / Super-cancellable
- Hit Detection: High
- A Damage: 30; C/EX Damage: 45


'''∟ qcf + B/D = Hasei Shitsukuu Zanryuu'''
'''∟ qcf + B/D = Hasei Shitsukuu Zanryuu'''


- Hit Detection: High


'''dp + A/C = Ryubokko (EX)'''
- B/D Damage: 75; EX Damage: 100
 
- EX Combo is Ryutouda (qcf + AC) -> Ryutetesushou (qcf + A/C) -> Ryutouda (qcf + A/C) -> Ryutetsushou (qcf + A/C) -> Hasei Shitsukuu Zanryuu (qcf + B/D)
 
 
'''dp + A/C (hit repeatedly) = Ryubokko (EX)'''
 
- Drive- / Super-cancellable
 
- Hit Detection: High
 
- Damage: 10 x 15, 95, 70 x 5; EX Damage: 15 x 16, 120




'''rdp + B/D = Ryugakusai (EX)'''
'''rdp + B/D = Ryugakusai (EX)'''
- Drive- / Super-cancellable
- Hit Detection: High
- B Damage: 35, 35 (30), 30; D Damage: 40, 40 (30), 30, 30; EX Damage: 60 x 2, 35 x 5




'''qcb + A/C (in air)= Ryusogeki (EX)'''
'''qcb + A/C (in air)= Ryusogeki (EX)'''
- Drive-cancellable
- Hit Detection: High
- Damage: 50; EX Damage: 15 x (n), 50




'''qcf + B/D = Sikuzanryukyaku (EX)'''
'''qcf + B/D = Sikuzanryukyaku (EX)'''
- Hit Detection: High
- Damage: 75; EX Damage: 160




==Desperation Moves==
==Desperation Moves==
'''qcb x2 + A/C = Super Chokyudan (EX)'''
'''qcb x2 + A/C = Super Chokyudan (EX)'''
- Hit Detection: High
- Damage: 200; EX Damage: 330




'''qcf, hcb + A/C = Super Punch Drill'''
'''qcf, hcb + A/C = Super Punch Drill'''
- MAX Cancellable
- Hit Detection: High
- Damage: (8 + 0) x 24, 20




==Neomax==
==Neomax==
'''qcf x2 + AC'''
'''qcf x2 + AC = Seigan Senki Hakkei'''
 
- Hit Detection: High
 
- Damage: (16 + 0) x 22, 16, 100




==Combos==
==Combos==
===No Gauge===
- cr. B, qcf+P~qcf+P~qcf+K
- cr. A×1~2, qcf+P~qcf+P~qcf+K
===1 Meter / 50% Drive===
- cr. Bx2, qcf+P~qcf+P, (DC) qcf+AC~qcf+P~qcf+P~qcf+P~qcf+K
- cr. Bx2, rdp+BD (7), (DC delay) qcb+C, qcb+A, qcf+P~qcf+P~qcf+K
===HD Combos===
- st. C, [HD] st. C, qcf+P~qcf+P, [HDC] (rdp+D (2), [HDC] qcf+P~qcf+P)x2, [HDC] qcf+P~qcf+P, [HDC] rdp+D (4), [HDC delay] qcb+C, qcbx2+AC
==Links & References==
'''Technical Reference'''


http://www.youtube.com/watch?v=VgNnLoP7aU4
[[Category: King of Fighters XIII]]
[[Category: King of Fighters XIII]]

Revision as of 17:18, 21 November 2010

Normals

Standing

st. A

- Cancellable / Chain-able

- Hit Detection: High

- Damage: 25

st. B

- Cancellable

- Hit Detection: Low

- Damage: 30

st. C

- Can't be cancelled

- Hit Detection: High

- Damage: 80

st. D

- Cancellable

- Hit Detection: High

- Damage: 70

cl. C

- Cancellable

- Hit Detection: High

- Damage: 70

cl. D

- Cancellable

- Hit Detection: High

- Damage: 70


Crouching

cr. A

- Cancellable / Chain-able

- Hit Detection: High

- Damage: 25

cr. B

- Cancellable / Chain-able

- Hit Detection: Low

- Damage: 30

cr. C

- Cancellable

- Hit Detection: High

- Damage: 70

cr. D

- Cancellable

- Hit Detection: Low

- Damage: 80


Jumping

j. A

- Cancellable

- Hit Detection: Mid

- Damage: 45 (40)

j. B

- Can't be cancelled

- Hit Detection: Mid

- Damage: 45 (40)

j. C

- Cancellable

- Hit Detection: Mid

- Damage: 72 (70)

j. D

- Can't be cancelled

- Hit Detection: Mid

- Damage: 70 (68)

Blowback Attack

CD

- Cancellable

- Hit Detection: High

- Damage: 75

j. CD

- Cancellable

- Hit Detection: High

- Damage: 90 (80)

GC CD

- Hit Detection: High

- Damage: 10


Throw

b/f + C/D = ???

- Can be broken

- Hit Detection: Throw

- Damage: 100


Command Moves

BD = Backflip Feint

- Cancellable

- No damage


Special Moves

qcb + A/C = Chokyudan (EX)

- Super-cancellable

- Hit Detection: High

- Damage: 65; EX Damage: 120


qcf + A/C = Ryutouda (EX)

- Drive- / Super-cancellable

- Hit Detection: High

- A Damage: 30; C/EX Damage: 45

∟ qcf + A/C = Ryutetsushou

- Drive- / Super-cancellable

- Hit Detection: High

- A Damage: 30; C/EX Damage: 45

∟ qcf + B/D = Hasei Shitsukuu Zanryuu

- Hit Detection: High

- B/D Damage: 75; EX Damage: 100

- EX Combo is Ryutouda (qcf + AC) -> Ryutetesushou (qcf + A/C) -> Ryutouda (qcf + A/C) -> Ryutetsushou (qcf + A/C) -> Hasei Shitsukuu Zanryuu (qcf + B/D)


dp + A/C (hit repeatedly) = Ryubokko (EX)

- Drive- / Super-cancellable

- Hit Detection: High

- Damage: 10 x 15, 95, 70 x 5; EX Damage: 15 x 16, 120


rdp + B/D = Ryugakusai (EX)

- Drive- / Super-cancellable

- Hit Detection: High

- B Damage: 35, 35 (30), 30; D Damage: 40, 40 (30), 30, 30; EX Damage: 60 x 2, 35 x 5


qcb + A/C (in air)= Ryusogeki (EX)

- Drive-cancellable

- Hit Detection: High

- Damage: 50; EX Damage: 15 x (n), 50


qcf + B/D = Sikuzanryukyaku (EX)

- Hit Detection: High

- Damage: 75; EX Damage: 160


Desperation Moves

qcb x2 + A/C = Super Chokyudan (EX)

- Hit Detection: High

- Damage: 200; EX Damage: 330


qcf, hcb + A/C = Super Punch Drill

- MAX Cancellable

- Hit Detection: High

- Damage: (8 + 0) x 24, 20


Neomax

qcf x2 + AC = Seigan Senki Hakkei

- Hit Detection: High

- Damage: (16 + 0) x 22, 16, 100


Combos

No Gauge

- cr. B, qcf+P~qcf+P~qcf+K

- cr. A×1~2, qcf+P~qcf+P~qcf+K

1 Meter / 50% Drive

- cr. Bx2, qcf+P~qcf+P, (DC) qcf+AC~qcf+P~qcf+P~qcf+P~qcf+K

- cr. Bx2, rdp+BD (7), (DC delay) qcb+C, qcb+A, qcf+P~qcf+P~qcf+K

HD Combos

- st. C, [HD] st. C, qcf+P~qcf+P, [HDC] (rdp+D (2), [HDC] qcf+P~qcf+P)x2, [HDC] qcf+P~qcf+P, [HDC] rdp+D (4), [HDC delay] qcb+C, qcbx2+AC

Links & References

Technical Reference

http://www.youtube.com/watch?v=VgNnLoP7aU4