Difference between revisions of "The King of Fighters XIII/Sie Kensou"

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[[Image:Kensou.png]]
==Normals==
==Normals==
===Standing===
===Standing===
[[Image:Kensou_Far_Normals.png]]


'''st. A'''
'''st. A'''
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- Damage: 70
- Damage: 70
[[Image:Kensou_Close_Normals.png]]


'''cl. C'''
'''cl. C'''
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===Crouching===
===Crouching===
[[Image:Kensou_Crouch_Normals.png]]


'''cr. A'''
'''cr. A'''
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===Jumping===
===Jumping===
[[Image:Kensou_Jump_Normals.png]]


'''j. A'''
'''j. A'''
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===Blowback Attack===
===Blowback Attack===
[[Image:Kensou_CD.png]]


'''CD'''
'''CD'''
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- Damage: 75
- Damage: 75
[[Image:Kensou_JCD.png]]


'''j. CD'''
'''j. CD'''
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- Damage: 90 (80)
- Damage: 90 (80)


'''GC CD'''
[[Image:Kensou_GCCD.png]]
 
'''GCCD'''


- Hit Detection: High
- Hit Detection: High
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==Throw==
==Throw==
'''b/f + C/D = Ryuhoutsu'''
[[Image:Ryuuhoutsu.png]]
 
'''Ryuuhoutsu (b/f+C/D)'''


- Can be broken
- Can be broken
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- Damage: 100
- Damage: 100


==Command Moves==
==Command Moves==
'''BD = Backflip Feint'''
[[Image:Backstep.png]]
 
'''Backflip Feint = (B+D)'''


- Cancellable
- Cancellable
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==Special Moves==
==Special Moves==
'''qcb + A/C = Chokyudan (EX)'''
[[Image:Chokyudan.png]]
 
'''Chokyudan = (qcb+P)'''  
 
(EX) = qcb+AC


- Super-cancellable
- Super-cancellable
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'''qcf + A/C = Ryutouda (EX)'''
[[Image:Ryuutouda.png]]
 
'''Ryuutouda = (qcf+P)'''  
 
(EX) = qcf+AC


- Drive- / Super-cancellable
- Drive- / Super-cancellable
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- A Damage: 30; C/EX Damage: 45
- A Damage: 30; C/EX Damage: 45


'''qcf + A/C = Ryutetsushou'''
 
[[Image:Ryutetsushou.png]]
 
'''∟Ryutetsushou = (qcf+P)'''


- Drive- / Super-cancellable
- Drive- / Super-cancellable
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- A Damage: 30; C/EX Damage: 45
- A Damage: 30; C/EX Damage: 45


'''qcf + B/D = Hasei Shitsukuu Zanryuu'''
 
[[Image:Hasei_Shitsukuu_Zanryuu.png‎]]
 
'''∟Hasei Shitsukuu Zanryuu = (qcf+K)'''


- Hit Detection: High
- Hit Detection: High
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'''dp + A/C (hit repeatedly) = Ryubokko (EX)'''
[[Image:Ryubokko.png]]
 
'''Ryubokko = (dp+P)'''
 
(EX) = dp+AC


- Drive- / Super-cancellable
- Drive- / Super-cancellable
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'''rdp + B/D = Ryugakusai (EX)'''
[[Image:Ryugakusai.png]]
 
'''Ryugakusai = (rdp+K)'''  
 
(EX) = rdp+BD


- Drive- / Super-cancellable
- Drive- / Super-cancellable
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'''qcb + A/C (in air)= Ryusogeki (EX)'''
[[Image:Ryusogeki.png]]
 
'''Ryusogeki = (qcb+P)''' in air  
 
(EX) = qcb+AC in air


- Drive-cancellable
- Drive-cancellable
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'''qcf + B/D = Sikuzanryukyaku (EX)'''
[[Image:Sikuzanryukyaku.png]]
 
'''Sikuzanryukyaku = (qcf+K)'''  
 
(EX) = qcf+BD


- Hit Detection: High
- Hit Detection: High
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==Desperation Moves==
==Desperation Moves==
'''qcb x2 + A/C = Super Chokyudan (EX)'''
[[Image:Super_Chokyudan.png]]
 
'''Super Chokyudan = (qcbx2+P)'''  
 
(EX) = qcbx2+AC


- Hit Detection: High
- Hit Detection: High
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'''qcf, hcb + A/C = Super Punch Drill'''
[[Image:Super_Punch_Drill.png]]
 
'''Super Punch Drill = (qcf hcb+P)'''


- MAX Cancellable
- MAX Cancellable
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==Neomax==
==Neomax==
'''qcf x2 + AC = Seigan Senki Hakkei'''
[[Image:Seigan_Senki_Hakkei.png]]
 
'''Seigan Senki Hakkei = (qcfx2+AC)'''


- Hit Detection: High
- Hit Detection: High
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- st. C, [HD] st. C, qcf+P~qcf+P, [HDC] (rdp+D (2), [HDC] qcf+P~qcf+P)x2, [HDC] qcf+P~qcf+P, [HDC] rdp+D (4), [HDC delay] qcb+C, qcbx2+AC
- st. C, [HD] st. C, qcf+P~qcf+P, [HDC] (rdp+D (2), [HDC] qcf+P~qcf+P)x2, [HDC] qcf+P~qcf+P, [HDC] rdp+D (4), [HDC delay] qcb+C, qcbx2+AC


==Links & References==
==Links & References==

Revision as of 19:53, 9 December 2010

File:Kensou.png


Normals

Standing

Kensou Far Normals.png

st. A

- Cancellable / Chain-able

- Hit Detection: High

- Damage: 25

st. B

- Cancellable

- Hit Detection: Low

- Damage: 30

st. C

- Can't be cancelled

- Hit Detection: High

- Damage: 80

st. D

- Cancellable

- Hit Detection: High

- Damage: 70

Kensou Close Normals.png

cl. C

- Cancellable

- Hit Detection: High

- Damage: 70

cl. D

- Cancellable

- Hit Detection: High

- Damage: 70


Crouching

Kensou Crouch Normals.png

cr. A

- Cancellable / Chain-able

- Hit Detection: High

- Damage: 25

cr. B

- Cancellable / Chain-able

- Hit Detection: Low

- Damage: 30

cr. C

- Cancellable

- Hit Detection: High

- Damage: 70

cr. D

- Cancellable

- Hit Detection: Low

- Damage: 80


Jumping

Kensou Jump Normals.png

j. A

- Cancellable

- Hit Detection: Mid

- Damage: 45 (40)

j. B

- Can't be cancelled

- Hit Detection: Mid

- Damage: 45 (40)

j. C

- Cancellable

- Hit Detection: Mid

- Damage: 72 (70)

j. D

- Can't be cancelled

- Hit Detection: Mid

- Damage: 70 (68)

Blowback Attack

Kensou CD.png

CD

- Cancellable

- Hit Detection: High

- Damage: 75

Kensou JCD.png

j. CD

- Cancellable

- Hit Detection: High

- Damage: 90 (80)

Kensou GCCD.png

GCCD

- Hit Detection: High

- Damage: 10


Throw

Ryuuhoutsu.png

Ryuuhoutsu (b/f+C/D)

- Can be broken

- Hit Detection: Throw

- Damage: 100


Command Moves

Backstep.png

Backflip Feint = (B+D)

- Cancellable

- No damage


Special Moves

Chokyudan.png

Chokyudan = (qcb+P)

(EX) = qcb+AC

- Super-cancellable

- Hit Detection: High

- Damage: 65; EX Damage: 120


Ryuutouda.png

Ryuutouda = (qcf+P)

(EX) = qcf+AC

- Drive- / Super-cancellable

- Hit Detection: High

- A Damage: 30; C/EX Damage: 45


Ryutetsushou.png

∟Ryutetsushou = (qcf+P)

- Drive- / Super-cancellable

- Hit Detection: High

- A Damage: 30; C/EX Damage: 45


Hasei Shitsukuu Zanryuu.png

∟Hasei Shitsukuu Zanryuu = (qcf+K)

- Hit Detection: High

- B/D Damage: 75; EX Damage: 100

- EX Combo is Ryutouda (qcf + AC) -> Ryutetesushou (qcf + A/C) -> Ryutouda (qcf + A/C) -> Ryutetsushou (qcf + A/C) -> Hasei Shitsukuu Zanryuu (qcf + B/D)


Ryubokko.png

Ryubokko = (dp+P)

(EX) = dp+AC

- Drive- / Super-cancellable

- Hit Detection: High

- Damage: 10 x 15, 95, 70 x 5; EX Damage: 15 x 16, 120


Ryugakusai.png

Ryugakusai = (rdp+K)

(EX) = rdp+BD

- Drive- / Super-cancellable

- Hit Detection: High

- B Damage: 35, 35 (30), 30; D Damage: 40, 40 (30), 30, 30; EX Damage: 60 x 2, 35 x 5


Ryusogeki.png

Ryusogeki = (qcb+P) in air

(EX) = qcb+AC in air

- Drive-cancellable

- Hit Detection: High

- Damage: 50; EX Damage: 15 x (n), 50


Sikuzanryukyaku.png

Sikuzanryukyaku = (qcf+K)

(EX) = qcf+BD

- Hit Detection: High

- Damage: 75; EX Damage: 160


Desperation Moves

Super Chokyudan.png

Super Chokyudan = (qcbx2+P)

(EX) = qcbx2+AC

- Hit Detection: High

- Damage: 200; EX Damage: 330


Super Punch Drill.png

Super Punch Drill = (qcf hcb+P)

- MAX Cancellable

- Hit Detection: High

- Damage: (8 + 0) x 24, 20


Neomax

Seigan Senki Hakkei.png

Seigan Senki Hakkei = (qcfx2+AC)

- Hit Detection: High

- Damage: (16 + 0) x 22, 16, 100


Combos

No Gauge

- cr. B×1~3, qcf+P~qcf+P~qcf+K

- cr. A×1~2, qcf+P~qcf+P~qcf+K

1 Meter / 50% Drive

- cr. Bx2, qcf+P~qcf+P, (DC) qcf+AC~qcf+P~qcf+P~qcf+P~qcf+K

- cr. Bx2, rdp+BD (7), (DC delay) qcb+C, qcb+A, qcf+P~qcf+P~qcf+K

HD Combos

- st. C, [HD] st. C, qcf+P~qcf+P, [HDC] (rdp+D (2), [HDC] qcf+P~qcf+P)x2, [HDC] qcf+P~qcf+P, [HDC] rdp+D (4), [HDC delay] qcb+C, qcbx2+AC



Links & References

Technical Reference

http://www.youtube.com/watch?v=VgNnLoP7aU4