Difference between revisions of "The King of Fighters XIII/Takuma Sakazaki"

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m (Changed protection level for "Takuma Sakazaki (XIII)" ([edit=sysop] (indefinite) [move=sysop] (indefinite)))
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[[Image:Takuma.png]]
==Gameplay Overview==
===Gameplay Notes===
===Pros===
===Cons===
==Normals==
==Normals==




==Throw==
===Standing===
'''b/f + C/D = Oosotogari'''
 
'''st. A''' -
 
- Chain/Cancel-able
 
- Hit Detection: High
 
- Damage: 25
 
 
'''st. B''' -
 
- Chain/Cancel-able
 
- Hit Detection: High
 
- Damage: 30
 
 
'''st. C''' -
 
- Cancel-able
 
- Hit Detection: High
 
- Damage: 80
 
 
'''st. D''' -
 
- Hit Detection: High
 
- Damage: 80
 
 
'''cl. C''' -
 
- Cancel-able
 
- Hit Detection: High
 
- Damage: 70
 
 
'''cl. D''' -
 
- Hit Detection: High
 
- Damage: 70
 
===Crouching===
 
'''cr. A''' -
 
- Chain/Cancel-able
 
- Hit Detection: High
 
- Damage: 25
 
 
'''cr. B''' -
 
- Hit Detection: Low
 
- Damage: 30
 
 
'''cr. C''' -
 
- Hit Detection: High
 
- Damage: 70
 
 
'''cr. D''' -
 
- Hit Detection: Low
 
- Damage: 80
 
===Jumping===
 
'''j. A''' -
 
- Hit Detection: Mid
 
- Damage: 45(40)
 
 
'''j. B''' -
 
- Hit Detection: Mid
 
- Damage: 45(40)
 
 
'''j. C''' -
 
- Hit Detection: Mid
 
- Damage: 72(70)
 
 
'''j. D''' -
 
- Hit Detection: Mid
 
- Damage: 70(68)
 
===Blowback Attack===
 
'''CD''' -
 
- Whiff/Cancel-able
 
- Hit Detection: High
 
- Damage: 75
 
 
'''j. CD''' -
 
- Hit Detection: High
 
- Damage: 90(80)
 
 
'''GCCD:''' Guard Cancel Blowback Attack
 
- Hit Detection: High
 
- Damage: 10
 
==Throws==
 
'''Oosotogari = b/f + C/D''' close -




==Command Moves==
==Command Moves==
'''f + B = Ashitou Kyaku'''
 
'''Ashitou Kyaku = f+B''' -
 
 
==Special Attacks==
 
'''Ko Ou Ken = qcf+P''' -
 
(EX) = qcf+AC -
 
 
'''Kyoukugen Ko Ou = qcf+K''' -
 
 
(EX) = qcf+BD -




==Special Moves==
'''Zanretsuken = f,b,f+P''' -
'''qcf + A/C = Kohken (EX)'''


(EX) = f,b,f+AC -


'''hcb + B/D cl. = Kyokugen Houken (EX)'''


'''Hienshippukyaku = db~f+K''' -


'''f, b, f + A/C (EX)'''


(EX) = db~f+BD -


'''qcf + B/D = Kyoukugen Ko Ou (EX)'''


'''Kyokugen Houken = hcb+K''' -


'''(charge) db, f + B/D = Hienshippukyaku (EX)'''


(EX) = hcb+BD -


==Desperation Moves==
==Desperation Moves==
'''f, b, hcf + A/C = Haohshikoken (EX)'''


'''Haohshikoken = f hcf''' -


'''qcf, hcb + A/C = Ryukohranbu'''
(EX) = f hcf+AC -


'''Ryukko Ranbu = qcf hcb+P'''


==Neomax==
==Neomax==
'''qcf x2 + AC'''
 
'''Built Upper = qcfx2+AC''' -
 
==Combos==
 
 
HD Combos
 
 
 
==Tips==
 
==Miscellaneous==
===Character Sprite===
 
 
===Colors===
 
 
===Other===
 
 
Taunt
 
 
'''First Row:''' Standing/Crouching/Evasive Roll
 
'''Second Row:''' Walking (forward/Walking (Backward)/Safe Roll
 
'''Third Row:''' Running/Back Step/Throw Break
 
'''Fourth Row:''' Standing Guard/Crouching Guard/Guard Crush
 
'''Fifth Row:''' Dizzy/Downed/Hyper Drive Activation
 
'''Last Row:''' Win Pose/Knock Out/Time Up Pose
 
==Links & References==
Technical Reference




==Combos==
Training Mode Videos

Revision as of 00:11, 22 September 2010

File:Takuma.png


Gameplay Overview

Gameplay Notes

Pros

Cons

Normals

Standing

st. A -

- Chain/Cancel-able

- Hit Detection: High

- Damage: 25


st. B -

- Chain/Cancel-able

- Hit Detection: High

- Damage: 30


st. C -

- Cancel-able

- Hit Detection: High

- Damage: 80


st. D -

- Hit Detection: High

- Damage: 80


cl. C -

- Cancel-able

- Hit Detection: High

- Damage: 70


cl. D -

- Hit Detection: High

- Damage: 70

Crouching

cr. A -

- Chain/Cancel-able

- Hit Detection: High

- Damage: 25


cr. B -

- Hit Detection: Low

- Damage: 30


cr. C -

- Hit Detection: High

- Damage: 70


cr. D -

- Hit Detection: Low

- Damage: 80

Jumping

j. A -

- Hit Detection: Mid

- Damage: 45(40)


j. B -

- Hit Detection: Mid

- Damage: 45(40)


j. C -

- Hit Detection: Mid

- Damage: 72(70)


j. D -

- Hit Detection: Mid

- Damage: 70(68)

Blowback Attack

CD -

- Whiff/Cancel-able

- Hit Detection: High

- Damage: 75


j. CD -

- Hit Detection: High

- Damage: 90(80)


GCCD: Guard Cancel Blowback Attack

- Hit Detection: High

- Damage: 10

Throws

Oosotogari = b/f + C/D close -


Command Moves

Ashitou Kyaku = f+B -


Special Attacks

Ko Ou Ken = qcf+P -

(EX) = qcf+AC -


Kyoukugen Ko Ou = qcf+K -


(EX) = qcf+BD -


Zanretsuken = f,b,f+P -

(EX) = f,b,f+AC -


Hienshippukyaku = db~f+K -


(EX) = db~f+BD -


Kyokugen Houken = hcb+K -


(EX) = hcb+BD -

Desperation Moves

Haohshikoken = f hcf -

(EX) = f hcf+AC -

Ryukko Ranbu = qcf hcb+P

Neomax

Built Upper = qcfx2+AC -

Combos

HD Combos


Tips

Miscellaneous

Character Sprite

Colors

Other

Taunt


First Row: Standing/Crouching/Evasive Roll

Second Row: Walking (forward/Walking (Backward)/Safe Roll

Third Row: Running/Back Step/Throw Break

Fourth Row: Standing Guard/Crouching Guard/Guard Crush

Fifth Row: Dizzy/Downed/Hyper Drive Activation

Last Row: Win Pose/Knock Out/Time Up Pose

Links & References

Technical Reference


Training Mode Videos