Difference between revisions of "The King of Fighters XIII/Terry Bogard"

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==Normals==
==Normals==
===Standing===
===Standing===
[[Image:Far_Normals_.png]]
[[Image:Far_Normals_8.png]]


'''st. A''' -  
'''st. A''' -  
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[[Image:Close_Normals_.png]]
Close_normals_8.png


'''cl. C''' -  
'''cl. C''' -  
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===Crouching===
===Crouching===
[[Image:Crouch_Normals_.png]]
[[Image:Crouch_Normals_8.png]]


'''cr. A''' -  
'''cr. A''' -  
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===Jumping===
===Jumping===


[[Image:Jump_Normals_.png]]
[[Image:Jump_Normals_8.png]]


'''j. A''' -
'''j. A''' -
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===Blowback Attack===
===Blowback Attack===


[[Image:CD_.png]]
[[Image:CD_8.png]]


'''CD''' -  
'''CD''' -  
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[[Image:JCD_.png]]
[[Image:J.CD_8.png]]


'''j. CD''' -  
'''j. CD''' -  
Line 160: Line 160:




[[Image:GCCD_.png]]
[[Image:GCCD_8.png]]


'''GCCD:''' Guard Cancel Blowback Attack
'''GCCD:''' Guard Cancel Blowback Attack
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- Damage: 10
- Damage: 10


==Throw==
==Throw==

Revision as of 16:10, 1 November 2010

File:Terry.png


Gameplay Overview

Gameplay Notes

Pros

Cons

Normals

Standing

Far Normals 8.png

st. A -

- Chain/Cancellable

- Hit Detection: High

- Damage: 25


st. B -

- Cancellable

- Hit Detection: High

- Damage: 30


st. C -

- Hit Detection: High

- Damage: 80


st. D -

- Hit Detection: High

- Damage: 70


Close_normals_8.png

cl. C -

- Cancellable

- Hit Detection: High

- Damage: 70


cl. D -

- Cancellable

- Hit Detection: High

- Damage: 70

Crouching

Crouch Normals 8.png

cr. A -

- Cancellable

- Hit Detection: High

- Damage: 25


cr. B -

- Chain/Cancellable

- Hit Detection: Low

- Damage: 30


cr. C -

- Cancellable

- Hit Detection: High

- Damage: 70


cr. D -

- Whiff/Cancellable

- Hit Detection: Low

- Damage: 80


Jumping

Jump Normals 8.png

j. A -

- Hit Detection: Mid

- Damage: 45(40)


j. B -

- Hit Detection: Mid

- Damage: 45(40)


j. C -

- Hit Detection: Mid

- Damage: 72(70)


j. D -

- Hit Detection: Mid

- Damage: 70(68)


Blowback Attack

CD 8.png

CD -

- Whiff/Cancellable

- Hit Detection: High

- Damage: 75


J.CD 8.png

j. CD -

- Hit Detection: High

- Damage: 90(80)


GCCD 8.png

GCCD: Guard Cancel Blowback Attack

- Hit Detection: High

- Damage: 10

Throw

b/f + C/D = Buster Throw


Command Moves

df + C = Rising Upper


f + A = Back Knuckle


Special Moves

qcf + A/C = Power Wave (EX)


qcb + A/C = Burn Knuckle (EX)


qcb + B/D = Crack Shoot (EX)


(charge) d, u + B/D = Rising Tackle (EX)


Desperation Moves

qcb, hcf + A/C = Power Geyser (EX)


qcf x2 + B/D = Buster Wolf (EX)


Neomax

qcf x2 + AC = Trinity Geyser


Combos

Miscellaneous

Character Sprite

File:Terry sprite.gif

Colors

Colors 9.png

Other

Taunt 9.png

Taunt

Other Animations 9.png

First Row: Standing/Crouching/Evasive Roll

Second Row: Walking (forward/Walking (Backward)/Safe Roll

Third Row: Running/Back Step/Throw Break

Fourth Row: Standing Guard/Crouching Guard/Guard Crush

Fifth Row: Dizzy/Downed/Hyper Drive Activation

Last Row: Win Pose/Knock Out/Time Up Pose