The King of Fighters XIII/Terry Bogard

From Dream Cancel Wiki
Jump to navigation Jump to search

File:Terry.png


Gameplay Overview

Gameplay Notes

Pros

Cons

Normals

Standing

Far Normals 8.png

st. A -

- Chain/Cancellable

- Hit Detection: High

- Damage: 25


st. B -

- Cancellable

- Hit Detection: High

- Damage: 30


st. C -

- Hit Detection: High

- Damage: 80


st. D -

- Hit Detection: High

- Damage: 70


Close normals 8.png

cl. C -

- Cancellable

- Hit Detection: High

- Damage: 70


cl. D -

- Cancellable

- Hit Detection: High

- Damage: 70

Crouching

Crouch Normals 8.png

cr. A -

- Cancellable

- Hit Detection: High

- Damage: 25


cr. B -

- Chain/Cancellable

- Hit Detection: Low

- Damage: 30


cr. C -

- Cancellable

- Hit Detection: High

- Damage: 70


cr. D -

- Whiff/Cancellable

- Hit Detection: Low

- Damage: 80


Jumping

Jump Normals 8.png

j. A -

- Hit Detection: Mid

- Damage: 45(40)


j. B -

- Hit Detection: Mid

- Damage: 45(40)


j. C -

- Hit Detection: Mid

- Damage: 72(70)


j. D -

- Hit Detection: Mid

- Damage: 70(68)


Blowback Attack

CD 8.png

CD -

- Whiff/Cancellable

- Hit Detection: High

- Damage: 75


J.CD 8.png

j. CD -

- Hit Detection: High

- Damage: 90(80)


GCCD 8.png

GCCD: Guard Cancel Blowback Attack

- Hit Detection: High

- Damage: 10

Throw

Buster Throw.png

b/f + C/D = Buster Throw

Command Moves

Rising Upper.png

df + C = Rising Upper


Back Knuckle.png

f + A = Back Knuckle

Special Moves

Power Wave.png

qcf + A/C = Power Wave (EX)


Burn Knuckle.png

qcb + A/C = Burn Knuckle (EX)


Crack Shoot.png

qcb + B/D = Crack Shoot (EX)


Rising Tackle.png

(charge) d, u + B/D = Rising Tackle (EX)

Desperation Moves

Power Geyser.png

qcb, hcf + A/C = Power Geyser (EX)


Buster Wolf.png

qcf x2 + B/D = Buster Wolf (EX)

Neomax

Trinity Geyser.png

qcf x2 + AC = Trinity Geyser

Combos

Miscellaneous

Character Sprite

File:Terry sprite.gif

Colors

Colors 9.png

Other

Taunt 9.png

Taunt

Other Animations 9.png

First Row: Standing/Crouching/Evasive Roll

Second Row: Walking (forward/Walking (Backward)/Safe Roll

Third Row: Running/Back Step/Throw Break

Fourth Row: Standing Guard/Crouching Guard/Guard Crush

Fifth Row: Dizzy/Downed/Hyper Drive Activation

Last Row: Win Pose/Knock Out/Time Up Pose