Difference between revisions of "The King of Fighters XIII/Vice"

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==Normals==
==Normals==
===Standing===
[[Image:Far_Normals_3.png]]


'''st. A''' - A quick slap attack, a relatively basic poke because of it's speed, stops jump-ins like usual
- Chain/Cancel-able
- Hit Detection: High
- Damage: 25
'''st. B''' - A quick kick attack that's aimed high unlike other standing low kicks
- Cancel-able
- Hit Detection: High
- Damage: 30
'''st. C''' - Standing high punch, it has excellent range making it useful for punishing whiffed moves
- Hit Detection: High
- Damage: 80
'''st. D''' - High kick, nice range, goes pretty high making it a decent AA
- Hit Detection: High
- Damage: 70
[[Image:Close_Normals_3.png]]
'''cl. C''' - An elbow to the stomach, rather mediocre range
- Cancel-able
- Hit Detection: High
- Damage: 70
'''cl. D''' - Knee attack, okay range but it still doesn't go too far
- Cancel-able
- Hit Detection: High
- Damage: 70


==Throw==
==Throw==

Revision as of 04:40, 8 September 2010

Normals

Standing

Far Normals 3.png

st. A - A quick slap attack, a relatively basic poke because of it's speed, stops jump-ins like usual

- Chain/Cancel-able

- Hit Detection: High

- Damage: 25


st. B - A quick kick attack that's aimed high unlike other standing low kicks

- Cancel-able

- Hit Detection: High

- Damage: 30


st. C - Standing high punch, it has excellent range making it useful for punishing whiffed moves

- Hit Detection: High

- Damage: 80


st. D - High kick, nice range, goes pretty high making it a decent AA

- Hit Detection: High

- Damage: 70


Close Normals 3.png

cl. C - An elbow to the stomach, rather mediocre range

- Cancel-able

- Hit Detection: High

- Damage: 70

cl. D - Knee attack, okay range but it still doesn't go too far

- Cancel-able

- Hit Detection: High

- Damage: 70

Throw

b/f + C/D = Death Blow


Command Moves

f + A = Dokken


Special Moves

dp + A/C = Splash (EX)


qcb + A/C = Mayhem (EX)

∟ qcf + A/C = Splash (EX only)


hcf + B/D = Decide (EX)


hcb, f + A/C = GoreFest (EX)


Desperation Moves

hcb x2 + B/D = Negative Gain (EX)


db, qcf, uf, u, d + A/C (in air) = Overkill


Neomax

qcb, hcf + AC


Combos