Difference between revisions of "The King of Fighters XIII/Vice"

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[[Image:Far_Normals_3.png]]
[[Image:Far_Normals_3.png]]


'''st. A''' - A quick slap attack, a relatively basic poke because of it's speed, stops jump-ins like usual
'''st. A''' - A quick punch attack, a relatively basic poke, stops jump-ins like usual


- Chain/Cancel-able
- Cancel-able


- Hit Detection: High
- Hit Detection: High
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'''st. B''' - A quick kick attack that's aimed high unlike other standing low kicks
'''st. B''' - Air kick attack, has good horizontal range


- Cancel-able
- Cancel-able
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- Damage: 70
- Damage: 70
===Crouching===
[[Image:Crouch_Normals_3.png]]
'''cr. A''' - It's the same as her st. A except she's crouching now
- Chain/Cancel-able
- Hit Detection: High
- Damage: 25
'''cr. B''' - A quick crouching kick, a pretty good poke that's great for chaining lights into combos
- Chain-able
- Hit Detection: Low
- Damage: 30
'''cr. C''' - Looks the same as her close C except executed while crouching, 
- Cancel-able
- Hit Detection: High
- Damage: 70
'''cr. D''' - Crouching sweep kick, knocks standing opponents down when hit, also whiff cancel-able
- Whiff/Cancel-able
- Hit Detection: Low
- Damage: 80
[[Image:Jump_Normals_3.png]]
'''j. A''' - A quick punch attack, a relatively basic air poke
- Hit Detection: Mid
- Damage: 45(40)
'''j. B''' - Air kick attack, has good horizontal range
- Hit Detection: Mid
- Damage: 45(40)
'''j. C''' - A heavy air punch attack, a good air to air attack
- Hit Detection: Mid
- Damage: 72(70)
'''j. D''' - Air kick attack, has good horizontal range just like her jump B
- Hit Detection: Mid
- Damage: 70(68)
[[Image:CD_3.png]]
'''CD''' - Vice moves her leg forward then she does a hard punch attack, excellent reach
- Whiff/Cancel-able
- Hit Detection: High
- Damage: 75
[[Image:J_CD_3.png]]
'''j. CD''' - Heavy punch attack that looks jump C, does a good chunk of hitstun on guard
- Hit Detection: High
- Damage: 90(80)
[[Image:GCCD_3.png]]
'''GCCD:''' Guard Cancel Blowback Attack
- Hit Detection: High
- Damage: 10


==Throw==
==Throw==

Revision as of 05:00, 8 September 2010

Normals

Standing

Far Normals 3.png

st. A - A quick punch attack, a relatively basic poke, stops jump-ins like usual

- Cancel-able

- Hit Detection: High

- Damage: 25


st. B - Air kick attack, has good horizontal range

- Cancel-able

- Hit Detection: High

- Damage: 30


st. C - Standing high punch, it has excellent range making it useful for punishing whiffed moves

- Hit Detection: High

- Damage: 80


st. D - High kick, nice range, goes pretty high making it a decent AA

- Hit Detection: High

- Damage: 70


Close Normals 3.png

cl. C - An elbow to the stomach, rather mediocre range

- Cancel-able

- Hit Detection: High

- Damage: 70

cl. D - Knee attack, okay range but it still doesn't go too far

- Cancel-able

- Hit Detection: High

- Damage: 70


Crouching

Crouch Normals 3.png

cr. A - It's the same as her st. A except she's crouching now

- Chain/Cancel-able

- Hit Detection: High

- Damage: 25


cr. B - A quick crouching kick, a pretty good poke that's great for chaining lights into combos

- Chain-able

- Hit Detection: Low

- Damage: 30


cr. C - Looks the same as her close C except executed while crouching,

- Cancel-able

- Hit Detection: High

- Damage: 70


cr. D - Crouching sweep kick, knocks standing opponents down when hit, also whiff cancel-able

- Whiff/Cancel-able

- Hit Detection: Low

- Damage: 80


Jump Normals 3.png

j. A - A quick punch attack, a relatively basic air poke

- Hit Detection: Mid

- Damage: 45(40)


j. B - Air kick attack, has good horizontal range

- Hit Detection: Mid

- Damage: 45(40)


j. C - A heavy air punch attack, a good air to air attack

- Hit Detection: Mid

- Damage: 72(70)


j. D - Air kick attack, has good horizontal range just like her jump B

- Hit Detection: Mid

- Damage: 70(68)


CD 3.png

CD - Vice moves her leg forward then she does a hard punch attack, excellent reach

- Whiff/Cancel-able

- Hit Detection: High

- Damage: 75


File:J CD 3.png

j. CD - Heavy punch attack that looks jump C, does a good chunk of hitstun on guard

- Hit Detection: High

- Damage: 90(80)


GCCD 3.png

GCCD: Guard Cancel Blowback Attack

- Hit Detection: High

- Damage: 10

Throw

b/f + C/D = Death Blow


Command Moves

f + A = Dokken


Special Moves

dp + A/C = Splash (EX)


qcb + A/C = Mayhem (EX)

∟ qcf + A/C = Splash (EX only)


hcf + B/D = Decide (EX)


hcb, f + A/C = GoreFest (EX)


Desperation Moves

hcb x2 + B/D = Negative Gain (EX)


db, qcf, uf, u, d + A/C (in air) = Overkill


Neomax

qcb, hcf + AC


Combos