The King of Fighters XIII/Vice

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Normals

Standing

Far Normals 3.png

st. A - A quick slap attack, a relatively basic poke because of it's speed, stops jump-ins like usual

- Chain/Cancel-able

- Hit Detection: High

- Damage: 25


st. B - A quick kick attack that's aimed high unlike other standing low kicks

- Cancel-able

- Hit Detection: High

- Damage: 30


st. C - Standing high punch, it has excellent range making it useful for punishing whiffed moves

- Hit Detection: High

- Damage: 80


st. D - High kick, nice range, goes pretty high making it a decent AA

- Hit Detection: High

- Damage: 70


Close Normals 3.png

cl. C - An elbow to the stomach, rather mediocre range

- Cancel-able

- Hit Detection: High

- Damage: 70

cl. D - Knee attack, okay range but it still doesn't go too far

- Cancel-able

- Hit Detection: High

- Damage: 70

Throw

b/f + C/D = Death Blow


Command Moves

f + A = Dokken


Special Moves

dp + A/C = Splash (EX)


qcb + A/C = Mayhem (EX)

∟ qcf + A/C = Splash (EX only)


hcf + B/D = Decide (EX)


hcb, f + A/C = GoreFest (EX)


Desperation Moves

hcb x2 + B/D = Negative Gain (EX)


db, qcf, uf, u, d + A/C (in air) = Overkill


Neomax

qcb, hcf + AC


Combos