User:Dandy J

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Revision as of 20:52, 13 March 2023 by Dandy J (talk | contribs)
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Dandy's party zone Welcome. Hope u like to party

  • Starter
→Follow up 1
→Ender 1
→Follow up 2

Green text
Green background
Green text w/ magenta background single declaration

[Clark]
Common light starters
2AxN - can be chained up to 4x from point blank range
2B 2AxN - standard low starter, can chain 2A twice from close

Common heavy starters
c.C 6B - standard punish, typically into 426D or 426BD
2C 6B - higher damage punish, good for high-recovery moves since 2C is slower than c.C, and the 6B will whiff from max range
2C - from max range, usually directly into 214C or 426BD; or 623C in Quick Max combos

Useful links
c.B, c.C - c.B has very little pushback, allowing c.B into c.C from a j.A or other jump in. Can do c.B c.B, c.C from point blank range
f.B, 2D - link from f.B into sweep, which can be cancelled into 426AC EX tackle. A common confirm/pressure string is c.B f.B, since f.B is +4 on block

  • From light or heavy starters
214A recommended
0 gauge - 80 damage - 80 stun
426AC~22C~236P
426AC~22K
2426CD
214AC
→426A~22C~236P - recommended
0.5 gauge - 217 damage - 0 stun
→426A~22K - recommended
0.5 gauge - 242 damage - 0 stun
→214A
426AC~22C~236P recommended
1.0 gauge - 259 damage - 80 stun
426AC~22K recommended
1.0 gauge - 299 damage - 80 stun
2426CD 214A must be delayed for 2426CD to connect
3.5 gauge - 546 damage - 80 stun
→corner 623C, 214A recommended omit follow ups to retain corner
0.5 gauge - 265 damage - 160 stun
426AC~22C~236P recommended
1.0 gauge - 348 damage - 160 stun
426AC~22K recommended
1.0 gauge - 385 damage - 160 stun
2426CD
3.5 gauge - 616 damage - 160 stun
426D~236P recommended max damage meterless
0 gauge - 165 damage - 0 stun
624624K
624624BD
2426CD
426BD
→214A
426AC~22C~236P recommended
1.0 gauge - 321 damage - 80 stun
426AC~22K recommended
1.0 gauge - 361 damage - 80 stun
2426CD
→ corner 623C, 214A recommended omit follow ups to retain corner
0.5 gauge - 325 damage - 160 stun
426AC~22C~236P recommended -
1.0 gauge - 414 damage - 160 stun
426AC~22K recommended
1.0 gauge - 454 damage - 160 stun
2426CD
623A these confirms are useful to convert from strings with 2B as the 2nd or 3rd hit to catch opponent's jumping late to avoid Clark's grab mixups.
Example - 2A 2B 623A - opponent blocks the 2A, then stands up/jumps and gets hit by the 2B, allowing a safe and fairly easy confirm into 623A > super
426426K cancel from 3rd hit of 623A
426426BD cancel from 3rd hit of 623A
2426CD cancel from 4th hit of 623A
  • From heavy starters only
214C
→214A
426AC~22C~236P recommended
1.0 gauge - 348 damage - 160 stun
426AC~22K recommended
1.0 gauge - 385 damage - 160 stun
2426CD
623C
426426K cancel from 3rd hit of 623C
426426BD cancel from 3rd hit of 623C
2426CD cancel from 4th hit of 623C
  • Quick Max combos

All damage and stun values are from 2C BC starter

  • (Any ground normal) BC
→2C
→623C
426426K 2426CD recommended 2nd position - cancel from 3rd hit of 623C
3.0 gauge - xxx damage - xxx stun
426426BD 2426CD recommended 2nd position - cancel from 3rd hit of 623C
4.0 gauge - xxx damage - xxx stun
→back to corner 426BD
→ 623C, 214A
426AC~22C~236P recommended
1.0 gauge - 321 damage - 80 stun
426AC~22K recommended
1.0 gauge - 361 damage - 80 stun
→2C 6B
426BD →214A
426AC~22C~236P recommended 2nd/3rd position
2.0 gauge - 415 damage - 260 stun
426AC~22K recommended 2nd/3rd position
2.0 gauge - 445 damage - 260 stun
→623C
426426K 2426CD recommended 3rd position only - cancel from 3rd hit of 623C
3.0 gauge - xxx damage - xxx stun
426426BD 2426CD recommended 3rd position only - cancel from 3rd hit of 623C
4.0 gauge - xxx damage - xxx stun