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Drilldown: MoveData KOF94

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MoveData KOF94 > chara : Chin Gentsai or Goro Daimon or Heavy D! & version : 236A or 641236C or Mash A or [1]6B or None

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chara: (Click arrow to add another value)
moveId:
orderId:
idle:
input:
2A (3) · 2B (3) · 2C (3) · 2D (3) · 4/6 C when close (3) · 4/6 D when close (3) · 5CD (3) · 6A/B while blocking (3) · cl.A (3) · cl.B (3) · cl.C (3) · cl.D (3) · f.C (3) · f.D (3) · j.C (3) · j.CD (3) · j.D (3)
input2:
2A (3) · 2B (3) · 2C (3) · 2D (3) · 4/6 C when close (3) · 4/6 D when close (3) · 5CD (3) · 6A/B while blocking (3) · cl.A (3) · cl.B (3) · cl.C (3) · cl.D (3) · f.C (3) · f.D (3) · j.C (3) · j.CD (3) · j.D (3)
name:
Close A (3) · Close B (3) · Close C (3) · Close D (3) · Crouching A (3) · Crouching B (3) · Crouching C (3) · Crouching D (3) · Defensive Attack (3) · Far C (3) · Far D (3) · Jumping C (3) · Jumping CD (3) · Jumping D (3) · Standing CD (3) · Far A (2) · Far B (2) · Jumping A (2) · Jumping B (2)
header:
version: (Click arrow to add another value)
version2:
images:
hitboxes:

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