Drilldown: MoveData KOFXV

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MoveData KOFXV > chara : Haohmaru or Meitenkun or Najd & hitboxes : XV_k_623c_6k.png, XV_k_623c_6k2.png or None

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chara: (Click arrow to add another value)
moveId:
idle:
input:
cl.AA (3) · cl.AAX (3)
input2:
cl.AA (3) · cl.AAX (3)
name:
rush 2 (3) · rush 1 (3)
header:
version2:
images:
hitboxes: (Click arrow to add another value)

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