Drilldown: MoveData KOFXV

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MoveData KOFXV > chara : Haohmaru or Najd & header : no or None & hitboxes : XV_k_236a.png or XV_k_623a.png, XV_k_623a2.png, XV_k_623a3.png, XV_k_623a4.png or None

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chara: (Click arrow to add another value)
moveId:
idle:
input:
input2:
name:
jump CD (2) · close D (2) · jump C (2) · jump B (2) · jump A (2) · rush 2 (2) · Shatterstrike (2) · crouch D (2) · jump D (2) · crouch B (2) · crouch A (2) · crouch C (2) · close C (2) · close B (2) · close A (2) · Blowback (2)
header: (Click arrow to add another value)
version2:
images:
hitboxes: (Click arrow to add another value)

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