Drilldown: MoveData KOFXV

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MoveData KOFXV > chara : Kukri or Nakoruru & version : AC or D or jump or None

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chara: (Click arrow to add another value)
moveId:
idle:
input:
input2:
name:
crouch D (2) · close A (2) · crouch C (2) · crouch B (2) · crouch A (2) · close D (2) · close C (2) · close B (2) · Shatterstrike (2) · Blowback (2)
header:
version: (Click arrow to add another value)
version2:
images:

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