Drilldown: MoveData KOFXV

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MoveData KOFXV > chara : Maxima or Omega Rugal & hitboxes: None

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chara: (Click arrow to add another value)
moveId:
orderId:
idle:
input:
cl.AAX (2) · cl.AA (2)
input2:
cl.AAX (2) · cl.AA (2)
name:
rush 2 (2) · rush 1 (2)
header:
version2:
images:
hitboxes: (Click arrow to add another value)

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