Drilldown: MoveData KOFXV

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MoveData KOFXV > chara : Omega Rugal or Rock Howard & idle: None & header : no or None

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chara: (Click arrow to add another value)
moveId:
idle: (Click arrow to add another value)
input:
input2:
name:
Blowback (2) · far A (2) · Shatterstrike (2) · rush 2 (2) · jump D (2) · jump CD (2) · jump C (2) · jump A (2) · far D (2) · far C (2) · far B (2) · jump B (2) · crouch A (2) · close B (2) · close C (2) · crouch D (2) · crouch C (2) · crouch B (2) · close D (2) · close A (2)
header: (Click arrow to add another value)
version2:
images:
hitboxes:

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