Drilldown: MoveData KOFXV

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MoveData KOFXV > idle: None & name : crouch D or far D & header: None & version : A or jump B & hitboxes : XV_k_214cd_1.png, XV_k_214cd_2.png or XV_maxima_2d_hb.png, XV_maxima_2d2_hb.png

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