Drilldown: MoveData KOFXV

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MoveData KOFXV > idle: None & input2 : cl.A or cl.B or h.A or j.CD & version : BD or hop A or jump & hitboxes: XV_Andy_hopCD_box.png, XV_Andy_hopCD_box_1.png, XV_Andy_hopCD_box_2.png

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