Drilldown: MoveData KOFXV

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MoveData KOFXV > idle: None & input : 2141236CD or 236B/D or 6B/D during Puncher Weaving or 2C & version : AC or B or D or hop or jump D or None

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chara:
moveId:
orderId:
idle: (Click arrow to add another value)
input: (Click arrow to add another value)
name:
crouch C (49)
header:
version: (Click arrow to add another value)
version2:
images:
hitboxes:
None (28)

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