Difference between revisions of "The King of Fighters XIII/Mr. Karate"
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[[Image:Mrkaratekofxiiimoves.png]] | [[Image:Mrkaratekofxiiimoves.png]] | ||
==Gameplay Overview== | |||
===Gameplay Notes=== | |||
===Pros=== | |||
===Cons=== | |||
==Normals== | |||
===Standing=== | |||
'''st. A:''' 25 damage, cancellable, hits mid. | |||
'''st. B:''' 30 damage, cancellable, hits mid. | |||
'''st. C:''' 80 damage, cancellable, hits mid. | |||
'''st. D:''' 70 damage, hits mid. | |||
'''cl. C:''' 70 damage, cancellable, hits mid. | |||
===Crouching=== | |||
'''cr. A:''' 25 damage, cancellable, hits mid. | |||
'''cr. B:''' 30 damage, cancellable/chain-able, hits low. | |||
'''cr. C:''' 70 damage, hits mid. | |||
'''cr. D:''' 80 damage, cancellable, hits low. | |||
===Jumping=== | |||
'''j. A:''' 45 (40) damage, hits overhead. | |||
'''j. B:''' 45 (40) damage, hits overhead. | |||
'''j. C:''' 72 (70) damage, hits overhead. | |||
'''j. D:''' 70 (68) damage, hits overhead. | |||
===Blowback Attack=== | |||
'''CD:''' 75 damage, whiff/cancellable, hits mid. | |||
'''j. CD:''' 90 (80) damage, hits mid. | |||
'''GCCD:''' 10 damage, hits mid. | |||
==Throw== | |||
'''Ippon Seoi =b/f + C/D (close)''' - 100 damage, can be broken, causes a hard knockdown | |||
==Command Moves== | |||
'''Seiken Sandan Tsuki = f+A''' | |||
- Cancellable | |||
- Hit Detection: Mid | |||
- Damage: 85 | |||
'''Sokutou-Geri = f+B''' | |||
- Cancellable | |||
- Hit Detection: Mid | |||
- Damage: 50 | |||
==Special Moves== | |||
'''Kohoh = dp+P''' | |||
'''(EX) = dp + AC''' | |||
- Drive/Super Cancel-able | |||
- Hit Detection: High | |||
- Damage: 60/60+38/90+71 | |||
::'''Kohoh (Brake) = (C version Kohoh, A+B) | |||
'''Shourankyaku = hcb+K''' | |||
'''(EX) = hcb+BD'' | |||
- Hit Detection: Throw | |||
- Damage: 133/188 | |||
'''Hakyokujin = qcb+P''' | |||
'''(EX) = qcb + AC''' | |||
- Hit Detection: Counter | |||
- Damage: (NO damage) | |||
'''Zanretuken = f,b,f+P''' | |||
'''(EX) = f,b,f+AC''' | |||
- Drive/Super Cancel-able | |||
- Hit Detection: High | |||
- Damage: 80/150 | |||
'''Hi'en Shippuu Kyaku = hcf+K (air only)''' | |||
- Hit Detection: High | |||
- Damage: 60/88 | |||
==Desperation Moves== | |||
'''Haoh Shikouken = f, hcf+P''' | |||
- Hit Detection: Mid | |||
- Damage: 210 | |||
'''Ryuuko Ranbu = qcf~hcb+P''' | |||
'''(EX) = qcf~hcb+A+C''' | |||
- Hit Detection: Mid | |||
- Damage: 234/367 | |||
'''Kyokugen Kohou = qcfx2+K''' | |||
- Hit Detection: Mid | |||
- Damage: 210 | |||
==Neomax== | |||
'''Kishin Sanga Geki = qcb~hcf+AC''' | |||
- Hit Detection: Mid | |||
- Damage: 470 | |||
== Combos == | |||
''Mid-Screen'' | |||
'''No Stock, No Drive Gauge -''' | |||
- j.D/cr.B, s.B, f+A (2), dp+C~A+B, TK hcf+B, dp+A = 288 dmg | |||
- j.D/cr.B, cr.B, s.B, f+A (2), dp+C~A+B, hyper hop D = 268 dmg (Reset + Easier hit confirm) | |||
'''1 Stock, No Drive Gauge -''' | |||
- j.D/cr.B, s.B, f+A (2), dp+C~A+B, TK hcf+B, dp+A = 439 dmg | |||
- j.D/cr.B, cr.B, s.B, f+A (2), dp+C~A+B, qcf~hcb+A = 414 dmg (Easier hit confirm) | |||
'''1 Stock, 1+ Drive Gauge -''' | |||
- j.D, s.C, qcf+A, DC, dp+C~A+B, TK hcf+B, qcf~hcb+A = 486 dmg ("DC" Can be option selected) | |||
'''2 Stock, No Drive Gauge -''' | |||
- j.D/cr.B, s.B, f+A (2), dp+C~A+B, TK hcf+B, dp+A = 529 dmg | |||
- j.D/cr.B, cr.B, s.B, f+A (2), dp+C~A+B, qcf~hcb+AC = 504 dmg (Easier hit confirm) | |||
'''2 Stock, 1+ Drive Gauge -''' | |||
- j.D, s.C, qcf+A, DC, dp+C~A+B, TK hcf+B, qcf~hcb+AC = 583 dmg ("DC" Can be option selected) | |||
'''3 Stock, No Drive Gauge -''' | |||
''Corner''' | |||
'''No Stock, No Drive Gauge -''' | |||
- j.D, s.C, f+B, dp+C~A+B, qcf+A, dp+A = 323 dmg | |||
'''0 Stock, 1+ Drive Gauge -''' | |||
- j.D, s.C, f+B, dp+C~A+B, qcf+A, dp+A, DC, TK hcf+B, qcf+A, dp+A = 440 dmg | |||
'''1 Stock, No Drive Gauge -''' | |||
- j.D, s.C, f+B, dp+C~A+B, qcf+A, qcf~hcb+A = 477 dmg | |||
'''1 Stock, 1+ Drive Gauge -''' | |||
- j.D, s.C, f+B, dp+C~A+B, qcf+A, dp+A, DC, TK hcf+B, qcf+A, qcf~hcb+A = 582 dmg | |||
'''2 Stock, No Drive Gauge -''' | |||
- j.D, s.C, f+B, dp+C~A+B, qcf+A, qcf~hcb+AC = 574 dmg | |||
'''2 Stock, 1+ Drive Gauge -''' | |||
- j.D, s.C, f+B, dp+C~A+B, qcf+A, dp+A, DC, TK hcf+B, qcf+A, qcf~hcb+AC = 658 dmg | |||
=== Hyper Drive Combos === | |||
==Links & References== | |||
==Discussion Threads== | ==Discussion Threads== |
Revision as of 17:14, 11 January 2012
Coming soon...
Gameplay Overview
Gameplay Notes
Pros
Cons
Normals
Standing
st. A: 25 damage, cancellable, hits mid.
st. B: 30 damage, cancellable, hits mid.
st. C: 80 damage, cancellable, hits mid.
st. D: 70 damage, hits mid.
cl. C: 70 damage, cancellable, hits mid.
Crouching
cr. A: 25 damage, cancellable, hits mid.
cr. B: 30 damage, cancellable/chain-able, hits low.
cr. C: 70 damage, hits mid.
cr. D: 80 damage, cancellable, hits low.
Jumping
j. A: 45 (40) damage, hits overhead.
j. B: 45 (40) damage, hits overhead.
j. C: 72 (70) damage, hits overhead.
j. D: 70 (68) damage, hits overhead.
Blowback Attack
CD: 75 damage, whiff/cancellable, hits mid.
j. CD: 90 (80) damage, hits mid.
GCCD: 10 damage, hits mid.
Throw
Ippon Seoi =b/f + C/D (close) - 100 damage, can be broken, causes a hard knockdown
Command Moves
Seiken Sandan Tsuki = f+A
- Cancellable
- Hit Detection: Mid
- Damage: 85
Sokutou-Geri = f+B
- Cancellable
- Hit Detection: Mid
- Damage: 50
Special Moves
Kohoh = dp+P
(EX) = dp + AC
- Drive/Super Cancel-able
- Hit Detection: High
- Damage: 60/60+38/90+71
- Kohoh (Brake) = (C version Kohoh, A+B)
Shourankyaku = hcb+K
'(EX) = hcb+BD
- Hit Detection: Throw
- Damage: 133/188
Hakyokujin = qcb+P
(EX) = qcb + AC
- Hit Detection: Counter
- Damage: (NO damage)
Zanretuken = f,b,f+P
(EX) = f,b,f+AC
- Drive/Super Cancel-able
- Hit Detection: High
- Damage: 80/150
Hi'en Shippuu Kyaku = hcf+K (air only)
- Hit Detection: High
- Damage: 60/88
Desperation Moves
Haoh Shikouken = f, hcf+P
- Hit Detection: Mid
- Damage: 210
Ryuuko Ranbu = qcf~hcb+P
(EX) = qcf~hcb+A+C
- Hit Detection: Mid
- Damage: 234/367
Kyokugen Kohou = qcfx2+K
- Hit Detection: Mid
- Damage: 210
Neomax
Kishin Sanga Geki = qcb~hcf+AC
- Hit Detection: Mid
- Damage: 470
Combos
Mid-Screen
No Stock, No Drive Gauge -
- j.D/cr.B, s.B, f+A (2), dp+C~A+B, TK hcf+B, dp+A = 288 dmg
- j.D/cr.B, cr.B, s.B, f+A (2), dp+C~A+B, hyper hop D = 268 dmg (Reset + Easier hit confirm)
1 Stock, No Drive Gauge -
- j.D/cr.B, s.B, f+A (2), dp+C~A+B, TK hcf+B, dp+A = 439 dmg
- j.D/cr.B, cr.B, s.B, f+A (2), dp+C~A+B, qcf~hcb+A = 414 dmg (Easier hit confirm)
1 Stock, 1+ Drive Gauge -
- j.D, s.C, qcf+A, DC, dp+C~A+B, TK hcf+B, qcf~hcb+A = 486 dmg ("DC" Can be option selected)
2 Stock, No Drive Gauge -
- j.D/cr.B, s.B, f+A (2), dp+C~A+B, TK hcf+B, dp+A = 529 dmg
- j.D/cr.B, cr.B, s.B, f+A (2), dp+C~A+B, qcf~hcb+AC = 504 dmg (Easier hit confirm)
2 Stock, 1+ Drive Gauge -
- j.D, s.C, qcf+A, DC, dp+C~A+B, TK hcf+B, qcf~hcb+AC = 583 dmg ("DC" Can be option selected)
3 Stock, No Drive Gauge -
Corner'
No Stock, No Drive Gauge -
- j.D, s.C, f+B, dp+C~A+B, qcf+A, dp+A = 323 dmg
0 Stock, 1+ Drive Gauge -
- j.D, s.C, f+B, dp+C~A+B, qcf+A, dp+A, DC, TK hcf+B, qcf+A, dp+A = 440 dmg
1 Stock, No Drive Gauge -
- j.D, s.C, f+B, dp+C~A+B, qcf+A, qcf~hcb+A = 477 dmg
1 Stock, 1+ Drive Gauge -
- j.D, s.C, f+B, dp+C~A+B, qcf+A, dp+A, DC, TK hcf+B, qcf+A, qcf~hcb+A = 582 dmg
2 Stock, No Drive Gauge -
- j.D, s.C, f+B, dp+C~A+B, qcf+A, qcf~hcb+AC = 574 dmg
2 Stock, 1+ Drive Gauge -
- j.D, s.C, f+B, dp+C~A+B, qcf+A, dp+A, DC, TK hcf+B, qcf+A, qcf~hcb+AC = 658 dmg
Hyper Drive Combos
Links & References
Discussion Threads
Discuss at Dream Cancel