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  • #REDIRECT [[The King of Fighters XIII/EX Iori/Move Metadata]]
    61 bytes (10 words) - 10:13, 15 April 2023
  • [[Category:The King of Fighters XIII]][[Category:EX Iori]]
    2 KB (199 words) - 10:13, 15 April 2023
  • #REDIRECT [[The King of Fighters XIII/EX Iori/Data]]
    52 bytes (9 words) - 10:13, 15 April 2023
  • #REDIRECT [[The King of Fighters XIII/EX Iori]]
    47 bytes (8 words) - 10:13, 15 April 2023
  • ...Starter''' || Use the corresponding starter(s) from the 'Starters' section of this page. ...ing move.<br />If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel').
    13 KB (1,835 words) - 03:57, 14 January 2024
  • {{MoveData-KOFXV | character = King of Dinosaurs | moveId = kod_cla {{MoveData-KOFXV | character = King of Dinosaurs | moveId = kod_clb
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  • ...e excellent buttons like most grapplers, and some easy confirms as long as the player knows what to do from confirms at each range. <br> ...are floaty but the hitboxes on jump normals are good, and fairly fast for the lights. <br>
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  • Dinner of Dinosaur - [[image: qcf.gif]] [[image: qcf.gif]] + [[image:b.gif]] / [[imag ...e King of Dinosaurs is an excellent platform to teach you the fundamentals of smart defensive grappling.
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  • ...her in the newly-formed G.A.W. and aims to become the fiercest dinosaur in the galaxy. (Midair Only) = Can only be done in the air.
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  • [[Category:The King of Fighters XI]]
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  • ...blockable that launches for combo followups. Her weaknesses include a lack of defensive options without meter, and that her offensive threats are otherwi ! !! King !! EX King
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  • ...2UM King Profile.png|right|thumb|x370px]]<section end="image"/>[[File:02UM King 0.gif|right|x300px]] ...cks/jump-ins or as a punish tool since you can easily go into max mode off of it, and her st.CD which is invulnerable to lows.}}
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  • ...defensive options to deal with pressure. Her biggest weakness is her lack of mixups, making her offense very simple to defend against.}} ! !! King !! EX King
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  • [[File:kof-xi-victoria-duck-king.png|right|frame]] * N Reverse Breaker: (close in the air) any direction other than up + C or D
    856 bytes (141 words) - 16:42, 26 April 2021
  • ...Starter''' || Use the corresponding starter(s) from the 'Starters' section of this page. ...ing move.<br />If preceded by a move in brackets, must cancel the start of the preceding move (AKA a 'Kara Cancel').
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  • {{MoveData-KOFXV | character = King | moveId = king_cla {{MoveData-KOFXV | character = King | moveId = king_clb
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  • {{#ev:youtube|kg-bw7tp7ww|||'''King Basics by B Cole'''|frame}} Without meter or with only a little King must choose between higher damage in 623C or taking better oki for lower da
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  • [[Category:The King of Fighters XIII]][[Category:King]]
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  • {{MoveData-KOF94 | character = King | moveId = King_cla | images = KOF94 King clA.png
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  • <center><font size="4"><b>King</b></font></center> ...Venom Strike'': [[image:qcf.gif]] + [[image:b.gif]]/[[image:d.gif]] * (in the air)
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  • [[File:Charaimg king.png]] ...y good at building bar safely. Her only significant limitation is the lack of a meterless "DP"-style move with which to fend off air attacks -- despite h
    12 KB (2,151 words) - 20:16, 17 February 2022
  • ...stature allows for her legs to really pack a punch.<br/>She joins team Art of Fighting thanks to Ryo's invitation. (Midair Only) = Can only be done in the air.
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  • [[Category:King]][[Category:The King of Fighters '94]]
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  • | gamename = The King of Fighters XIII ...munity3 = [https://forums.shoryuken.com/c/classic-fighting-games/king-of-fighters-xiii/66 KOF SRK Forum]
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  • ...games and even those who hadn't appeared in the NESTS Chronicles, such as the 97 New Faces Team. ...n other special moves at the cost of remaining Max Mode time. This version of Max Mode can even be activated mid-attack (albeit at a higher meter cost),
    34 KB (5,986 words) - 00:14, 10 February 2021
  • | gamename = The King of Fighters XI ...es. While the familiar Neo Geo KOF names and functionality have been kept, the basic buttons have been rearranged, and a fifth has been added:
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  • ...ate a simpler fighter to attract new fans. Two new systems were added into the game: Clash and Critical Counter. ...he character roll forward, pressing it in the backward direction will make the character roll backward
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  • ...XII & XIII and using a new 3D (2.5D) graphical base. XIV seems to be a mix of elements from '98, '02, and XIII, while still using KOF-standard systems, a ...game is now at version 3.10! Changes to our wiki will be worked on through the version's lifespan.
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  • | gamename = The King of Fighters XV | system2 = [https://www.microsoft.com/en-us/p/the-king-of-fighters-xv-standard-edition-pre-order/9p6q0svs1q6z#activetab=pivot:overviewtab Xbox
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  • | gamename = The King of Fighters '94 ...future game in the series, you cannot edit your team; you must use one of the pre-made teams.
    976 bytes (138 words) - 16:53, 18 July 2023
  • | gamename = The King of Fighters 2002 UM | resources3 = [http://forums.shoryuken.com/discussion/48696/the-king-of-fighters-2002-unlimited-match-thread 02UM SRK Thread]
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  • ...same spot as an opponent rising from a knockdown to make it difficult for the opponent to see which way to block), but as with jumps and hops, they are v ...would normally be safe if blocked, such as multiple hit attacks that knock the defender back a far distance if blocked normally (e.g. Andy’s hcf+K).
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  • ...utilize movement options in KOF in order to create pressure and also teach the weaknesses, strengths, and counters to these fundamental actions. ...es may not naturally combo from close standing C's or D's however and some of them might not cancel into special moves.
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  • ...or roll. It is not possible to immediate cancel the run into a block. If the forward direction is released (other than to crouch or jump/hop), there wil ...nd normals and special moves that can be done in the air. These can alter the distance traveled and backdash duration (e.g. a common tactic with Iori is
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  • * Vice slashes the face of the opponent and knocks them back * Vice grabs the opponent and shoves them into the ground behind her
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  • ..."two">[2]</span> Startup of these moves vary slightly depending on how far the opponent is away from you. * Mature performs a basic throw that knocks the opponent back
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  • * Maxima grabs the opponent and drop kicks them across the screen in the direction he was facing ...e opponent and drops them to the ground closeby, in the direction opposite of w
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  • Fight of Tempering - [[image:dp.gif]] + [[image:b.gif]] ...an favorite for many reason. And his tools of destruction and chaos is one of them. With his ruthless power, a projectile reflector, an anti-air, a count
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  • ...player is careful and has a great idea of how the "KOF" fundamentals work, the player can dominate in a match with Saiki thanks to how his move set and ga * Very good normals both grounded and aerial for a variety of situations
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  • - If Fierce or EX Gateling gets blocked, the Afterattack throw won’t come out any more ...combo damage, punishes and command grab usage when they are applicable in the match.
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  • ...wn character with larger special move set and utility, Mature is the woman the player should go to. * Can produce a lot of chip damage and pressure from many of her specials
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  • ...KOF XII, Vice and Mature eventually revealed themselves to still exist in the mortal realm for some reason. What matters is that despite being killed by ...pressure them on the ground until they want to jump, then hit them out of the air for a heavy hitting anywhere-juggle combo. Additionally, Vice has an ex
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  • * Knocks the opponent away. ...iable attacks from the air leading to greater attack possibilities. Worthy of special mention, complete invincibility on Raiden Bomber means no more awkw
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  • - EX Ein trigger > 2nd shoot properties have been changed. The projectile hits twice and gradually increases in speed. ...ludes air). Move initiates at a consistent speed regardless of distance to the opponent.
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  • -Hit box on the follow up to EX Maxima Press improved. Can now hit from counter CD. ...er-confirm. Pressuring the opponent by earning precise follow-up damage is the ideal way to play Maxima "''
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  • Slicing Chains of Hades - [[image:qcf.gif]][[image:qcf.gif]] + [[image:a.gif]] / [[image:c.g [[Category:The King of Fighters 2k2UM]]
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  • #REDIRECT[[The King of Fighters XIII/FAQ]]
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  • This is Clark Steel form the Ikari Warriors team. A great grappling character, good mobility and good '''Death Lake Driver''' - In the air, d + c/d
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  • *Cancellable on the first hit, second hit is a no-recovery overhead attack *tap A and C to increase number of hits. Last hit either counter wires or no-recovery knockdown.
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  • ...his teammate, B.Jenet, said she has information regarding the whereabouts of his father. See, he really is Vergil from Devil May Cry. Only less motivate ...his is where it all happens. Slams the ground around him then pops up into the air. Combos from close C or D only and follows up to
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  • ..., Whip is now teaming up with the Ikari Warriors in place of Leona, who at the moment is still recover from injuring Ralf and Clark in KOF 2003. [[Category:The King of Fighters XI]]
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  • ...em behind her. The opponent gets up right beside her, and at approximately the same time * if blocked, she does not perform the supplex portion and takes a long time to recover
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  • * Kusanagi grabs the opponent and tackles them away * opponent gets thrown to the corner of the screen
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  • * K9999 simply grabs the opponent and knocks them away in the same direction that he was facing * can't be followed up with much unless in the corner
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  • * Clark jumps into the air, attempting to throw his opponent * not very useful, unless it is done very early in the opponent's jump and even then, there are more reliable anti-airs for Clark
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  • ...sential tips to ease your transition into the world of competitive King of Fighters! ...f skill. If you plan on being a competitive player, you will need to enter the game with a serious mentality. To help you maintain this attitude, you shou
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  • | gamename = The King of Fighters '98 Ultimate Match Final Edition ...h Final Edition (KOF 98 UMFE) is the final patch for KOF 98 UM, the remake of KOF 98.
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  • ...B: These two side kicks hits the opponent twice; the first hit is low, and the other hit is a mid. Easy to hit confirm into, special cancel-able & chains ...ttempting to jump over you. Negative frames on block but has a good amount of push-back.
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  • ...e when it trades. She also sports the fastest dash in the game, and one of the quickest backdashes. ...st a character with a strong fireball game. Regardless, when Vice controls the field she is a very rewarding character sporting high damage and incredible
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  • ...ective route or play a lot of mind games while getting a lot of damage off of well-placed pokes and close range combo opportunities. * st. A: Appears neutral on block. Luong will strike the opponents face with her palm. Does not chain. Will cancel into special move
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  • Kukri is a newcomer to the series with surprisingly basic gameplay with some small twists. He has a gr - Weak in the antiair department
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  • ...es on block, and both of those values can be made more positive by spacing the move properly. If properly spaced, this move can even link into normals lik ...ng full jumps rather than hops. Cancelable. Negative on hit and block, but the pushback makes it difficult, though still possible, to punish.
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  • ...gainst short hops. This move whiffs on some crouching characters. Start up of 6F and -1 on block. * cl. A: One of his fastest normals (4f) and it's pretty safe(-2). It hits crouching oppone
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  • ...rprisingly high damage output -- from all kinds of starters, at all levels of bar, Zarina can output startling damage anywhere on screen. ...t, speedy anti-air. Slightly minus on block. ''(Buffed to hit crouchers as of 3.10 patch.)''
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  • Sankaku-Tobi - in air near edge of screen, [[image:uf.gif]] :┗Force of Will[Tiger Load][[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gif]]
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  • ...difficult to use. As her normals are fairly decent, Angel shines in terms of offensive pressure, resets and mix up game mostly with her Unchain attacks. * st. B - 6f high kick. Good tool in terms of anti airs. Super/climax cancellable.
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  • King - [[image:qcb.gif]] [[image:qcb.gif]] + [[image:b.gif]] / [[image:d.gif]] ( ...ent DP bait, and and EX Rook gives you all the time in the world to mix-up the opponent with its multiple hits.
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  • * st. B: Alice swing kicks the opponent's shins. Has decent speed and range but is only super cancel-able * st. D: Alice steps forward slightly to deliver a fierce side kick aimed at the opponents mid-section. Good to use as a mid-ranged poke & in some situation
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  • * st. D (1F): This side kick has very brief lower body invincible during the start, moves Meitenkun forward, & can be used as an preemptive anti-air. I * cl. B (0F): This kick aimed at the opponent's mid-section is cancel-able.
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  • ...the opponent guessing on when you will apply pressure and helps to control the mid-screen space. Starts up in 7 frames and is -3 on block. ...mation as st. D, but hits twice. Both of the hits are special cancel-able. The second hit is neutral on block. Slowest close normal at 8 frames. 0 on bloc
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  • ...ma can be a rewarding character that makes the opponent regret confronting the cyborg. * st. A: A standard jab that takes advantage of Maxima's tall stature.
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  • ...ections in which the charge is held and released in are specified prior to the "button"| '''[####]''' - Amount of max mode meter.
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  • * st. A: The go to anti air tool to dissuade opponents from hopping against Clark. ...non-invul/low-profile moves allow for a nice max-mode conversion to start the round. ''Beware that it does whiff on crouchers.''
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  • ...is an excellent anti-air. While his heavy normals also/mainly covers a lot of air (and s.D leads to MAX mode combos) they must be done preemptively and c ...MAX mode lets you completely crush all projectile use with both qcb+AC and the EX shockwave.
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  • ...normal that jumps but can hit low, a teleport, a cross-up, 275 damage off of a cr.B and an overhead that combos into an OTG super. ...nds more time pelting the opponent where he stands then weaving in and out of combat. Or he can just grab them and and carry them to their doom. Whicheve
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  • ...are the 14F gap between the active frames of the first and second punches. The only far standing normal besides st.CD that doesn’t whiff on crouchers. * cl.B: This jab to the body is +2F on block, is special cancellable, and can chain into cr.A and c
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  • ...onal mixups, unique air mobility, and has pretty good damage when provided the meter. ...s reliable as Kyo’s. Range is a bit stubby but in tight situations can get the job done on defense.
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  • King - [[image:rdp.gif]] + [[image:b.gif]] / [[image:d.gif]] (*) Royal Flush (10, Jack, Queen, King, Ace) - [[image:hcb.gif]] [[image:hcb.gif]] + [[image:a.gif]] / [[image:c.g
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  • * st. B: This kick aimed at the opponents’ upper thigh chains from his standing and crouching light norma * st. C: A hand stab aimed at the opponent’s head. Can stop incoming hops early on, and can be used as a cl
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  • Wings of Eternity - [[image:fd.gif]] + [[image:a.gif]] Storm of Valor - in air, [[image:fd.gif]] + [[image:c.gif]]
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  • Has invulnerability shortly before the end, but can be thrown (or attacked during recovery). ...+ Light Kick) / 4+A+B (away + Light Punch + Light Kick) on before hitting the ground
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  • The bar fills only over time (automatically) ...hanges to the 2nd character (i.e. the one who is closer to the portrait of the currently active character)
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  • [[Category:The King of Fighters 2002]]
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  • ...he character roll forward, pressing it in the backward direction will make the character roll backward ...most far hits are non-cancelable, standing attacks such as s.C are always the close version
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  • ==How similar is KOF XV to KOF XIV? What are the differences between the two?== ...e truth is there are a lot of differences between the two games. A list of the most notable changes includes:
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  • ...best. Vanessa's midrange also falters, with a lack of confirms and a lack of good ground buttons in general preventing her from doing much. Regardless, '''Vanessa is a momentum-based offensive beast who makes up for her lack of mixups with her fantastic pressure and strong combo damage.'''
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  • #REDIRECT[[The King of Fighters XV/Ramón]]
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  • ...he character roll forward, pressing it in the backward direction will make the character roll backward ...most far hits are non-cancelable, standing attacks such as cl.C are always the close version
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  • ...gly paranormal whip, and is the spitting image of Seirah, the older sister of K'. ...acter to outpoke the opponent with and can use her Strength Shot to mix up the opponent from far away. Not only that, but she herself also has a very thre
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  • ...calls "Perfunctory♥", which is an unorthodox fighting style that makes use of an 'unchain' system that involves multiple throw techniques.<br/>All this m ...ood meter build allow her to vortex the opponent to death while minimizing the chance that her opponent uses a guard cancel to stop her offense.
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  • Press Forward twice to dash. Hold forward on the control stick or pad in order to continue running forward. ...e opponent or to implement an offensive approach. The run speed of each of the characters will vary.
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  • ...send a grounded opponent to the wall, where they'll crumple to the ground. The Blowback Attack is usually special cancelable, which means that it can be f ...ng on your power gauge and what button was pressed. Ending with A will use the most powerful move available with your current gauge, up to a Climax. B wil
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  • ...anic wisely so that you can get out of pressure carefully or find a method of implementing an offense. Discretion is heavily advised when fighting strong ...ainst some attacks that have hard knockdown properties. It also eliminates the natural throw invincibilty after getting up from a knockdown, making meaty
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  • #REDIRECT [[The King of Fighters XV/Ángel]]
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  • [[Category:The King of Fighters XV]]
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  • ...XIV, that differentiates from the rest of the 2D series, is the removal of the old 4-frame buffer window for single-button normal attacks and command move ...ssed in XIII and before, the 4-frame buffer window will start and end then the normal attack will begin startup.
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  • ...hun'ei. He is considered by many to be Tung's secret weapon, as the extent of his explosive power and technique is a mystery to all. (Midair Only) = Can only be done in the air.
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  • ..."/>[[File:KOFXV Kukri Profile.png|thumb|Always scheming between the cracks of society, Kukri can bury anyone who challenges him with his sand-based techn (Midair Only) = Can only be done in the air.
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  • ...splanted from Kyo Kusanagi by the secret organization NESTS.<br/>He wields the ability to manipulate fire, a power he controls with his right-hand glove. ...p the open-endedness of his gameplay even more. Smart usage of K's variety of tools will result in him being able to shine in whatever way you may choose
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  • ...ting ability is far beyond that of any human. As a loyal intellectual full of heart, he also understands K' well. ...rabs, but using his set of powerful space control tools to get in and shut the opponent down entirely.
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  • ...y energetic graphic artist based in South America. Though she lives a life of solitude, she has developed a deep and trusting relationship with her phant (Midair Only) = Can only be done in the air.
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  • ...joins forces with Isla and Dolores this KOF to find out the mystery behind the strange being known as Verse. ...nst when used effectively, but he requires players to be more keenly aware of their opponent's options.
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  • ...es. Apparently one of the many resurrected through Verse, Dolores may hold the key to its secret, however, her connection to it remains a mystery. ...northodox character who uses projectiles to harass from afar, and a series of unique resets and a very powerful command grab to mix up close.
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  • ...s Yashiro and Chris, as she herself is a member of the Four Heavenly Kings of Orochi.<br/>She incorporates her love for pro wrestling into her attacks, w ...strong buttons, large variety of tools, and fantastic damage to overwhelm the opponent when within her vicinity through sheer threat alone. Use your butt
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  • ...tes Shermie and Yashiro, Chris is also a member of the Four Heavenly Kings of Orochi. Though he has no experience in martial arts, his attacks utilize hi Returning to the series after being absent since KOF 2002, Chris is a character whose defini
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  • ...he more notoriously effective grapplers among many of his archetype within the fighting game genre. ...rial throw, Death Lake Driver. These options can make it easy to condition the opponent into sitting still, which is where Clark's true game starts.
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  • ...with the ultimate goal to reclaim his rightful title as the first champion of KOF. ...nd cr.A frametraps to either land a surprise command grab, or conditioning the opponent into trying to avoid being grabbed, causing them to eat a combo.
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  • ...amón is an influential luchador (Mexican pro-wrestler) who has been called the "strongest human alive". Though he always wears a bright smile, Ramón isn' (Midair Only) = Can only be done in the air.
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  • ...ems he has some connection to the secret syndicate known as NESTS, however the details are unknown. ...general; a 17-frame overhead in his cl.D, one of the fastest overheads in the game that is very hard to react to that ''also'' functions as an OTG; he al
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  • (Midair Only) = Can only be done in the air. ...am, as she is not overly reliant on meter, so she is probably best used in the Point or Mid positions.
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  • * '''Movement''': On top of her fast ground movement, Harrier Bee is both a combo tool and a unique aer
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  • ...ugh he wishes to go his own way, B. JENET was able to convince him to join the team as she has some info on his father’s whereabouts. ...nt of options in neutral and pressure. Successfully learning his kit opens the door to peerless pressure and mixup.
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  • ...nd formidable opponents, he travels far beyond time and space and lands on the KOF stage. Flame of the Conqueror - [[image:qcf.gif]][[image:qcf.gif]] + [[image:a.gif]] / [[image:
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  • ...d Darli in order to prevent the full resurrection of Verse and to exorcise the evil spirit that lurks within. One of the most beloved (and in some cases, feared) characters in all of fighting games has returned for her second straight KOF, this time as DLC.
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  • ...polite mannerisms give off a gentle air, but mask another side of him—that of a ruthless monster quite happy to inflict pain and suffering on those who d ...wn for his frustratingly oppressive zoning, backed up by an additional set of tools to surprise opponents who clam up.
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  • ===What is the Tier List like?=== * Very Good: Clark, Ralf, Kyo, Benimaru, Kim, King, Choi
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  • AB - Evade, which causes your character to step into the background and dodge incoming attacks ...most far hits are non-cancelable, standing attacks such as cl.C are always the close version
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  • [[Category:Heidern]][[Category:The King of Fighters '94]]
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  • A slightly better version of Ralf. [[Category:Clark Still]][[Category:The King of Fighters '94]]
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  • ...>In contrast to her mysterious appearance, she is a college student during the day. Wings of Eternity - [[image:fd.gif]] + [[image:a.gif]]
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  • ...are inconsistent on these characters. <u>Ex characters behave the same as the regular version</u>. Said combos will have a note linking to here, so make ...gi, Shingo, Nameless, Jhun, Leona, Foxy, Benimaru, Yuri, Ralf, Clark, Mai, King</pre>'''
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  • ...rs, attacks that you can block are sorted in 3 categories depending on how the player can block them. They are '''low''', '''mid''', and '''high/overhead' ...have a standing normal that hits low, usually cl.B like Kyo's with some of the few exceptions being K' and Seth's cl.Ds.
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  • ...opponent forward, and the D one the other way though exceptions like both of Chang's throws projecting forward exist. ...tempts. The randomness factor from the CPU will help build up your reflex. The only case when you can't break a normal throw is when caught during a roll
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  • ...ix">[6]</span> Projectile is released one frame after the active frames of the move. Notes on the Cancel column:
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  • ...o into a normal after wards but you can special cancel instead to continue the combo. ...the special will automatically come out as an EX version without the cost of a meter; however, supers are an exception and will not turn into their EX v
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  • - All versions of Genie stay on the screen longer. ...+K) has had its invincibility increased. The invincibility ends as soon as the hitbox appears.
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  • ...h Rekkas (Suteki Juryu, 236P x3), and his teleports. With the introduction of EX specials in XIII, his j.6A and j.6B command normals become very useful f Despite having overall a low damage output and losing his other variation of Rekkas from '03 and XI, he's still a very capable ''silent assasin'' like h
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  • ...t can spend small to large amounts of meter to spill out massive damage to the opponent. His combos don't require much precise execution at all, but you w ...ng C, and his f+B on block to make those normals more safe and to pressure the opponent on defense. Shen also has a few answers against projectiles. He ca
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  • ...shi: [[File:db.gif]]/ [[File:dn.gif]]/ [[File:df.gif]] + [[File:c.gif]] in the air - 88 Shiki (3D) moves forward more. As a result, 5C, 3D, 236K now does the full four hits.
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  • [[Category:The King of Fighters XIII]][[Category:Saiki]]
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  • ...e attacked with another move, or even get pushed by running to the edge of the screen. ...arcade version. It now sort of works as a special that can be “placed” on the screen.
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  • ...dashing speed is now identical to the EX version. But the Invincibility is the same as before. ...’s hitbox has been changed, and he can also hit the opponent afterwards in the corner.''"
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  • [[Category:The King of Fighters XIII]][[Category:Mature]]
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  • -Close C hits twice. The first hit has no knockback so his Hirate Uchi (forward + A) will combo with ...her character. He is truly meant to be on first in a team, as he's got all of his tools already without meter, and having additional meter mostly just gi
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  • ...nge, Joe can’t be punished afterwards when he hits the opponent with it in the corner. ...nceled with anything but his Bakuretsuken, but he can go into HD mode from the slide.
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  • ...tal Bit (Air)'': [[image:hcb.gif]]x2 + [[image:a.gif]]/[[image:c.gif]] (in the air) ...hit opponents that are at a lower altitude and also Shining Crystal Bit in the air.
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  • Billy Kane is a mid-Range to close-range type of character that excels at outspacing characters while "annoying" your oppone * Excellent normals, has some of the strongest footsies in the game
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  • ...he recovery is better. His air qcb.P can be cancelled with any special and the new s.B>C target combo can be linked by following with c.B or s.D. I recomm ...ople can start negating his zoning once meter is gained really hammer home the point that he is not meant to excel in any particular area. Success with K
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  • 80% of screen<br/> ...gimmicky old guy". ''The biggest threat about Chin is'' that he '''makes the opponents have to play Chin's game'''.
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  • ...rent angle; weak travels short, fierce goes far. EX version is the same as the arcade. ...en blocked. All of them (weak, fierce, EX) are easier to get punished than the arcade.
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  • ...damage, cancel-able, hits mid. Standard punch attack. Fast and stops a lot of short hops. ...'s only long-range cancel-able move, so it really is the backbone of a lot of his damage. It is often used after Burning Hammer and cancelled into either
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  • - Neomax comes out faster and freezes time when it reaches the edge of screen ...s that can make her fight more tricky from the air. Using Ukibane to trick the opponent and doing an attack string, or hit confirming from her crouching f
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  • -The distance travelled on her dp as well as the angle of descent has been adjusted -Her air throw coming off of dp.K has special follow up properties
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  • ...nt style from Flame Iori. Enjoy this Claw Iori that’s a bit different from the arcade version."'' ...eferred to "Claw Iori") is another character transferred successfully from the prequel with much clearer purpose and better strengths.
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  • ...gotten that his EX Ryukohranbu (qcf,hcb.AC) will whiff most projectiles in the game. His screen-crossing combos might take some time to harness, but it's * A little on the slow side
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  • - his f+A floats the opponent upwards if done by itself - EX Genei Kyaku has less lag afterwards. In the corner you can follow up afterwards without using a drive stock.
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  • ...s still slower than the weak version, but it has invincibility until after the hit detection comes out. ...d, and he’s a character that can do high damage. He’s been buffed in a lot of places like his air CD and invincible Fierce Ryuuko Ranbu, so please try us
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  • ''Kuchugetsuzan'': [[image:qcb.gif]] + [[image:b.gif]]/[[image:d.gif]] (in the air) * ''Hishokyaku'': [[image:qcf.gif]] + [[image:b.gif]]/[[image:d.gif]] (in the air) *
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  • * Weak Dragon Backbreaker is now a '''2F''' throw instead of a leaping throw ...a lot of changes, like for example, his Weak Backbreaker is a 1F hit now. The recovery on his drink is different so it might be usable in a combo.
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  • *s.B adjusted. Compared to the arcade, Kula now moves forward giving the move greater range. ...me a character that will test meter management skills. It may be fun using the wire damage on counter hit on her EX counter shell."'
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  • ...he character roll forward, pressing it in the backward direction will make the character roll backward, and can be used to recover from knockdowns SDM = Super Desperation Moves, more powerful versions of DMs, requiring Max Mode + 1 power stock or fully-charged meter + low flashi
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  • ...4 bars. All of this established Nameless as the notorious top tier anchor of KoF 02UM. ...with an infamous "pretzel" motion (db,hcb,df+P), which makes the execution of some particular combos for him notoriously hard.
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  • ...lth bar drops to 3 increments (30%) or lower the bar will turn orange then the character will be able to perform an HSDM. On the bottom of the screen, there is the super meter/gauge. When charged and built, used for Desperation moves, alon
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  • ::Narrow Spike - After [[image:qcb.gif]] + [[image:d.gif]] on the ground, [[image:qcb.gif]] + [[image:b.gif]] / [[image:d.gif]] ...g Zoning''': K's Ein Trigger is one tool that gives him great control over the screen in neutral. It can be both a projectile and an anti-air launcher tha
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  • * '''Good BnBs''': One of the shortcomings of regular Kyo is having short meterless confirms. Kusanagi has it quite a bit ...DP, nice buttons, great crossup j.B and a few other tools. That said, some of his normals and command normals are noticeably nerfed compared to Kyo (like
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  • ...ealth from the opponent if it hits. Heidern's biggest weakness is the lack of a good low confirm, or any low meterless low combos for that matter.}} * b~f+P has more startup and less recovery, and the heavy version travels faster
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  • *cl.A/far A have the same animation * cr.D hits low and sweeps the opponent. Soft knockdown
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  • Bloom of Chrysanthemum - [[image:fd.gif]][[image:hcf.gif]] + [[image:a.gif]][[image: *cl. B hits mid despite the animation
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  • *cl. B is a kick that is aimed around the opponent's pelvis area and can chain into cr. B. *cl. C is a two hit vertical chop where the 2nd hit can be cancelled easily into his F+B command normal attack. Its als
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  • ...point-blank you can add a cr.B before every cr.C(1) for a 4f link to make the combo into a low. ...t being canceled into(cr.B,cr.C) and can reset his qcf+A/C without droping the combo.
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  • ...s still getting in and defending VS pressure. Still, up close he can force the opponent to play his deadly mindgames, and as someone put it, "Clark is top *st. B is a kick that aims at the opponents waist, and is chain-able into cr. B. It is also useful poke with
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  • ...le to anti air upclose though use s.a and cr.C when there's time for a bit of startup to it.}} ...very easy to hit-confirm into command moves or special attacks. Both hits of cl.B are special-cancelable
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  • ''• Note: Done midscreen, you'll sideswitch after qcb+D, in which case input the super as qcfx2+K instead.''<br/> ''• Note: Done midscreen, you'll sideswitch after qcb+D, in which case input the super as qcfx2+AC instead.''
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  • ::Cross Chop - When touching the wall, [[image:d.gif]] ::Force of Will - When touching the wall, [[image:qcf.gif]] + [[image:a.gif]]
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  • Red Sky of Yaponesia - [[image:hcb.gif]] + [[image:b.gif]] / [[image:d.gif]] Citizens of the World - [[image:df.gif]] + [[image:d.gif]]
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  • [[Category:The King of Fighters 2002]]
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  • * st. A is a cancel-able slap that covers a distance in front of her face. Good for stopping incoming hops. Whiffs on crouching opponents ex * cr. B: Shermie lays on the ground on her side to kick the opponent near their ankles. She can duck & evade many mid-air projectiles e
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  • Fate of Flame - [[image:hcb.gif]][[image:hcb.gif]] + [[image:a.gif]][[image:c.gif]] | description =Chris is a very good and very strong character, he has a lot of very intuitive tools to use and a fairly linear gameplay. He is a high spee
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  • End of World - charge [[image:bk.gif]] ~ [[image:fd.gif]][[image:bk.gif]][[image:f ...oice because of it's hit-stun, links into all of his command normals after the first hit.
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  • *st. A is a good ranged low slash towards the opponent *st. D is a round kick that is aimed at the opponent's head
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  • ...ME}} is a flexible character with a sizable selection of tools and some of the most damaging [[The_King_of_Fighters_2002_UM/Gauges#Super_Cancel_.28SC.29|S ...er opponent. She can often combo into one of her supers from everywhere on the screen, and at some spacings even her One-Hit-Kill HSDM will land.
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  • [[Category:The King of Fighters 2k2UM]]
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  • [[Category:The King of Fighters 2k2UM]]
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  • End of Heaven - [[image:qcb.gif]][[image:db.gif]][[image:qcf.gif]] + [[image:a.gif End of Eden - [[image:qcb.gif]][[image:db.gif]][[image:qcf.gif]] + [[image:a.gif]]
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  • *f + B is cancelable on the 2nd hit *cr.B is so low that she evades mid air fireballs of Athena,Robert and Kensou. Also Chris's qcf + P. Therefore, preventing herse
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  • ...ral very well, but struggles to get in and apply pressure to make full use of her command grabs.}} * All of her normals are negative on block, weakening her ability to do staggered re
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  • Slicing Chains of Hades - [[image:qcf.gif]][[image:qcf.gif]] + [[image:a.gif]] / [[image:c.gi [[Category:The King of Fighters 2k2UM]]
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  • [[Category:The King of Fighters 2k2UM]]
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  • #REDIRECT[[The King of Fighters XI/Elisabeth Branctorche]]
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  • 59 bytes (8 words) - 18:43, 16 November 2019
  • #REDIRECT [[The King of Fighters XIII/Elisabeth Branctorche]]
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  • '''E''' - Double arm swipe. Some startup, but the actual move is pretty fast. '''j.E''' - Gets rid of a lot of startup from it's standing version. Useful move.
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  • ...is is that he is never more than a couple of good guesses away from taking the entire round. * cl.B: Clark's fastest normal at 2f so useful when you're up close and need the speed. Chainable and cancelable.
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  • ...t of corners. In addition, her throws puts some good space between her and the opponent. Use this to your disposal since she lacks any real reversal attac ...t. This move has some decent and can be comboed into. Also, she can cancel the Feiderite into specials or supers. On another note, she can link a standing
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  • *Terry sends a shockwave by punching the ground *(During 1st hit of Power Dunk) A + B
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  • ...eaming up with Terry Bogard and Duck King after being tricked into joining the Fatal Fury team by Chang and Choi [[Category:The King of Fighters XI]]
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  • ...revious kof iterations but now can at any point lead to her LDM if used at the correct time. Kula's low high mixup is a real problem for most players as h If Kula is Leader; The main objective is landing LDM from any attack either air-to-air, anti-airs,
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  • ...Kyo teams with Iori and his protege Shingo Yabuki for the eleventh King of Fighters tournament. .... It's possible to cancel the 2nd hit of this attack into the special move of your choice. This allows Kyo to commence standing combos such as standing C
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  • ...2, and Tekken 7 reappears yet again in the PS2 & Japanese PS3/PSN version of KOF XI as a bonus character. ...s to the ones from KOF 96, and replacing his red Level 2 Raging Storm with the one from Real Bout Special/2.
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  • ...ange and can be used to stop hops preemptively. It does have a fair amount of recovery if whiffs though. Whiffs on crouching opponents. ** Benimaru spins diagonally downwards for a mutli hit kick move. Amount of hits depends on jump or hop height.
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  • ...usanagi clan. Thus, he has a eternal rivalry with Kyo. However, in King of Fighters XI, he teams up with Kyo and Shingo (Kyo's #1 Fan) to get revenge on Ash Cr [[Category:The King of Fighters XI]]
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  • [[Category:The King of Fighters XI]]
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  • [[Category:The King of Fighters XI]]
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  • [[Category:The King of Fighters XI]]
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  • ...fan favorite, Mai Shiranui was surprisingly absent from the Arcade release of KOF XI. But in the PS2 version (and the Japanese PS3/PSN rerelease of that version),
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  • ...a lack of strong mixups outside of the aforementioned high-low, and a lack of a meterless invincible reversal.}} * qcb+K now knocks down, and the recovery on block is now the same for both versions
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  • * Leona grabs the opponent, then knocks them back in the direction she was facing * Leona grabs the opponent and throws them away, in the opposite direction that she was initially facing
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  • * Mai grabs the opponent and throws them across the screen [[Category:The King of Fighters 2002]]
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  • ...ovelist hasn't changed at all inputs wise but he has some differences from the past games he was featured in which makes him a unique and strong character ...y used in combos and restanding the opponent after placing the opponent in the air, especially during an HD combo. Iori is a very powerful character but r
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  • ...rcise a good offensive rhythm and access all of Mr. Karate's tools. Should the player successfully develop good execution on Mr. Karate's moves and his co * Mr. Karate can super jump cancel out of most of his normal moves
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  • ...o might enjoy this particular style of Kyo moreso than the regular Kyo. As of KOFXIII, NESTS Kyo is a solid character and no player can go wrong with usi ...e excels at getting close and opening the opponent up to a violent barrage of attacks. NESTS Kyo is also very good at meter building, thus making him a p
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  • *this is a normal jump where your character jumps pretty high into the air. You can cancel jumps to air normals, command normals or specials, thou ...further than the normal jump. you can tell that a jump was a superjump by the afterimages that appears behind a character during it.
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  • * Check out the [[The King of Fighters '98 UMFE/Guides|Guides]] page for some helpful videos. * Go to the [[The King of Fighters '98 UMFE/System|System]] page to read about KOF 98 UM FE's system mechanics
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  • ...grab defensively. His DMs are also good, one being great for punishes and the other one being an invincible reversal. Chris does not have many tools to f ...ite high up, so it can catch people trying to jump out of close range. One of his main combo tools. Very unsafe if not cancelled. Cancelable.
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  • ...rsal to get her out of pressure herself. These are minor weaknesses, since the confirms she has work well enough, and thanks to her reach and anti-air cap * cr.B now recovers 4 frames faster, and can be linked out of
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  • ...[[image:db.gif]]/ [[image:dn.gif]]/ [[image:df.gif]] + [[image:c.gif]] in the air ...kkas and the KOF98 approach (while still dressed in his NESTS saga outfit. The fighting style in question, originates from KOF96 when he began using flame
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  • ...ns in the game and a phenomenal Climax Art. His versatility and superb use of meter makes him a great fit for any team, in any order. His execution requi ...e. Can chain into itself at a very specific spacing. Generally not as much of an all-purpose poke as far B. Super cancel-able.
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  • * st. D: Andy performs a roundhouse kick aimed at the opponents face. Can be used as a ground anti-air against hops at a mid-rang * cl. A: Andy quick chops the opponent's neck. Slightly Minus on block, cancel-able on hit. Can chain int
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  • ...simple but powerful movelist, decent mix-up, and the best win animation in the game ...ments, but he is perhaps better suited for more experienced players due to the patience and intelligence his neutral game requires.
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  • ...nee Drop - close [[image:bk.gif]] / [[image:fd.gif]] + [[image:c.gif]] (in the air) Flying Drill - [[image:dn.gif]] + [[image:d.gif]] (in the air)
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  • ...se. Has decent vertical and horizontal hitbox but is fairly slow. 9 Frames of startup. * st. CD: Special cancellable and causes the opponent to wall splat.
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  • ...ections in which the charge is held and released in are specified prior to the "button". ...eset rewards those who play him with such fundamentals in mind. Any player of any skill level cannot go wrong with picking Terry.
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  • ...owering projectile, Joe can dissuade full jumping opponents with a variety of anti air tools. ...mode. At -2 on block this normal is fairly hard to punish.The main purpose of this normal is to pester your opponent with it. It also moves Joe slightly
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  • ...m is quite toned down, but still a great character. He has a terrific list of moves with almost every attack serving a function. Kim fits any team positi - No fast vertical antiair outside of Hienzan which requires charging
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  • ...ections in which the charge is held and released in are specified prior to the "button". ...apable of posing quite a threat to the vast majority (if not the entirety) of XIV's cast.
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  • ...tool in Hyakuretsu Binta, a 1-frame or running command throw depending on the version. ....A, cr.A and cr.B also help to open up the opponent up. She is also one of the few characters to possess a 3-frame normal (cr.C), which is ideal for combo
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  • Sankaku-Tobi - in air near edge of the screen, [[image:uf.gif]] :Hishou Kuretsuzan - in air near edge of the screen after Hishou Kuretsuzan &bull; Front, [[image:b.gif]] / [[image:d.gi
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  • ...: An upward aimed wheel kick with multiple uses, farthest horizontal range of all his standing attacks, later active frames are aimed upward, making it u * cl. B: This kick counts as a low attack but you need to be very close to the opponent
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  • ...veness at higher levels make it so that any player can comfortably utilize THE RAAALF! * st. B - A short kick. Not a very useful tool for neutral. It’s around the same length as st. A, a frame slower than st.A, can’t be linked into anot
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  • ...Geese Howard makes another canonical appearance in KOFXIV as the leader of the Southtown Team, joined by Billy Kane and Hein. ...ng a specific mid-hitting move on the ground, Geese flings the opponent to the other side, leaving them in an extended
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  • ...els as a point character but can make use of meter well too as he’s one of the characters to be able to combo after a Climax. ...no cancels except MAX, but is one of his best whiff punishers if you have the resources.
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  • ...but surprising shenanigans with her Ukihane knee drop to repeatedly knock the opponent down and mix them up, as well as combining her EX Musasabi no Mai Mai can switch easily between pressure and zoning as the situation dictates, and can build her own meter quite safely. She requires
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  • ...d to qcf,qcf+P/PP/KK but using Quick Max is better. Does 80 damage instead of standard heavy 70 damage ...attack. Lots of frame advantage so starts pressure if this is the last hit of a confirm.
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  • * st. B: Kensou does a kick to the air. A fast long range anti air tool. ...oke. However, it is good on block and can be used to pressure opponents at the wall. +1 on block. Can be used to whiff punish.
    10 KB (1,741 words) - 19:39, 17 December 2019
  • ...fastest buttons (4f). Can be used as a check to hops as well as at the end of a 3-hit max mode confirm (ex. cr.bx2, st.a) ...rising kick. Forces standing on ground hit. Very good anti-air button, but the activation range is exceptionally small.
    11 KB (1,979 words) - 19:39, 17 December 2019
  • ...l blockstrings by special cancelling j.C or j.CD with the Thruster Vision (the airdash), and air mobility using Blau Wing (air close ranged projectile) or ...combos make him an alluring choice as an an anchor, while his diverse pool of options makes him a strong choice for battery or second.
    14 KB (2,592 words) - 01:09, 22 February 2021
  • ...through them to clear the screen with the A version, or whiff punish with the C version. She has a mediocre DP in which she can use to defend herself, al ...w she can inflict decent amounts of damage without requiring large amounts of meter.
    13 KB (2,284 words) - 12:08, 22 November 2019
  • * Stand B/C are good pokes, stand C is preferred over stand B because of the hit-stun/start-up/ and damage. ...used early enough, it can be canceled but only before her arm extends into the air
    14 KB (2,367 words) - 20:01, 10 September 2022
  • ...early. Whiffs on some crouching characters. -1 on block with a good amount of push-back. * st. D: Robert performs a round kick aimed at the opponent's head. Can be used as a anti-air to stop hops or jumps in advance
    13 KB (2,193 words) - 19:30, 17 December 2019
  • * None of Gang-il's st. normals are special cancellable, all are Max Mode cancellable * st. D - quick spinning roundhouse, useful to keep opponents at bay or in the corner. Negative on block even at max range
    21 KB (3,889 words) - 12:04, 20 November 2019

Page text matches

  • :<kbd>AND = </kbd>{{Character Label|The King of Fighters '98 UMFE|Andy Bogard|48px|Kof98umfe andy.jpg|label=Andy}} :<kbd>ATH = </kbd>{{Character Label|The King of Fighters '98 UMFE|Athena Asamiya|48px|Kyo98umfeathena.jpg|label=Athena}}
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  • <center><span style="font-size: 120%;">'''Welcome to the {{SITENAME}}!'''</span> ...bout us, check out the [[Dream Cancel Wiki:About|About]] page. Please read the [[Help:Editing|wiki rules]] before making edits.</br>Account creation on th
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  • | gamename = The King of Fighters '94 ...future game in the series, you cannot edit your team; you must use one of the pre-made teams.
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  • #REDIRECT [[The King of Fighters XI/The Griffon]]
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  • | gamename = The King of Fighters 2002 UM | resources3 = [http://forums.shoryuken.com/discussion/48696/the-king-of-fighters-2002-unlimited-match-thread 02UM SRK Thread]
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  • ...usanagi clan. Thus, he has a eternal rivalry with Kyo. However, in King of Fighters XI, he teams up with Kyo and Shingo (Kyo's #1 Fan) to get revenge on Ash Cr [[Category:The King of Fighters XI]]
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  • ...character in the PS2 & PS3/PSN version of KOF XI. His moveset is based off of his moveset from Neo Geo Battle Coliseum. [[Category:The King of Fighters XI]]
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  • #REDIRECT [[The King of Fighters XI/Kula Diamond]]
    50 bytes (8 words) - 22:23, 7 April 2020
  • #REDIRECT [[The King of Fighters XI/Kasumi Todoh]]
    50 bytes (8 words) - 23:01, 7 April 2020
  • #REDIRECT [[The King of Fighters XI/Eiji Kisaragi]]
    51 bytes (8 words) - 23:02, 7 April 2020
  • #REDIRECT [[The King of Fighters XI/Kyo Kusanagi]]
    50 bytes (8 words) - 23:03, 7 April 2020
  • #REDIRECT [[The King of Fighters XI/Iori Yagami]]
    49 bytes (8 words) - 23:04, 7 April 2020
  • #REDIRECT [[The King of Fighters XI/Shingo Yabuki]]
    51 bytes (8 words) - 23:04, 7 April 2020
  • #REDIRECT [[The King of Fighters XI/Ryo Sakazaki]]
    50 bytes (8 words) - 23:05, 7 April 2020
  • #REDIRECT [[The King of Fighters XI/Yuri Sakazaki]]
    51 bytes (8 words) - 23:05, 7 April 2020
  • #REDIRECT [[The King of Fighters XI/Athena Asamiya]]
    52 bytes (8 words) - 23:28, 7 April 2020
  • #REDIRECT [[The King of Fighters XI/Sie Kensou]]
    48 bytes (8 words) - 23:29, 7 April 2020
  • #REDIRECT [[The King of Fighters XI/Adelheid Bernstein]]
    56 bytes (8 words) - 19:53, 8 April 2020
  • #REDIRECT [[The King of Fighters XI/Gai Tendo]]
    47 bytes (8 words) - 19:54, 8 April 2020
  • #REDIRECT [[The King of Fighters XI/Sho Hayate]]
    48 bytes (8 words) - 19:55, 8 April 2020
  • #REDIRECT [[The King of Fighters XI/Mai Shiranui]]
    50 bytes (8 words) - 20:06, 8 April 2020
  • #REDIRECT [[The King of Fighters XI/Mr. Big]]
    45 bytes (8 words) - 20:07, 8 April 2020
  • #REDIRECT [[The King of Fighters XI/Geese Howard]]
    50 bytes (8 words) - 20:07, 8 April 2020
  • #REDIRECT [[The King of Fighters XI/Robert Garcia]]
    51 bytes (8 words) - 20:08, 8 April 2020
  • #REDIRECT [[The King of Fighters XI/Hotaru Futuba]]
    51 bytes (8 words) - 20:08, 8 April 2020
  • #REDIRECT [[The King of Fighters '98 UMFE/Chris]]
    49 bytes (8 words) - 19:53, 8 May 2020
  • #REDIRECT [[The King of Fighters XII/Andy Bogard]]
    50 bytes (8 words) - 16:08, 25 April 2020
  • #REDIRECT [[The King of Fighters XII/Ash Crimson]]
    50 bytes (8 words) - 16:10, 25 April 2020
  • #REDIRECT [[The King of Fighters XII/Athena Asamiya]]
    53 bytes (8 words) - 16:11, 25 April 2020
  • #REDIRECT [[The King of Fighters XII/Benimaru Nikaido]]
    55 bytes (8 words) - 16:12, 25 April 2020
  • #REDIRECT [[The King of Fighters XII/Chin Gentsai]]
    51 bytes (8 words) - 16:12, 25 April 2020
  • #REDIRECT [[The King of Fighters XII/Duo Lon]]
    46 bytes (8 words) - 16:16, 25 April 2020
  • #REDIRECT [[The King of Fighters XII/Goro Daimon]]
    50 bytes (8 words) - 16:17, 25 April 2020
  • #REDIRECT [[The King of Fighters XII/Iori Yagami]]
    50 bytes (8 words) - 16:17, 25 April 2020
  • #REDIRECT [[The King of Fighters XII/Joe Higashi]]
    50 bytes (8 words) - 16:19, 25 April 2020
  • #REDIRECT [[The King of Fighters XII/Kim Kaphwan]]
    50 bytes (8 words) - 16:23, 25 April 2020
  • #REDIRECT [[The King of Fighters XII/Kyo Kusanagi]]
    51 bytes (8 words) - 16:24, 25 April 2020
  • #REDIRECT [[The King of Fighters XII/Ralf Jones]]
    49 bytes (8 words) - 16:25, 25 April 2020
  • #REDIRECT [[The King of Fighters XII/Robert Garcia]]
    52 bytes (8 words) - 16:26, 25 April 2020
  • #REDIRECT [[The King of Fighters XII/Ryo Sakazaki]]
    51 bytes (8 words) - 16:27, 25 April 2020
  • #REDIRECT [[The King of Fighters XII/Shen Woo]]
    47 bytes (8 words) - 16:28, 25 April 2020
  • #REDIRECT [[The King of Fighters XII/Sie Kensou]]
    49 bytes (8 words) - 16:28, 25 April 2020
  • #REDIRECT [[The King of Fighters XII/Terry Bogard]]
    51 bytes (8 words) - 16:29, 25 April 2020
  • #REDIRECT [[The King of Fighters XIII/Andy Bogard]]
    51 bytes (8 words) - 15:29, 30 April 2020
  • #REDIRECT [[The King of Fighters XIII/Ash Crimson]]
    51 bytes (8 words) - 15:34, 30 April 2020
  • #REDIRECT [[The King of Fighters XIII/Goro Daimon]]
    51 bytes (8 words) - 16:19, 12 May 2020
  • #REDIRECT [[The King of Fighters XIII/Hwa Jai]]
    47 bytes (8 words) - 16:23, 12 May 2020
  • #REDIRECT [[The King of Fighters XIII/Kim Kaphwan]]
    51 bytes (8 words) - 20:37, 13 May 2020
  • #REDIRECT [[The King of Fighters XIII/Iori Yagami]]
    51 bytes (8 words) - 20:38, 13 May 2020
  • #REDIRECT [[The King of Fighters XIII/Kula Diamond]]
    52 bytes (8 words) - 20:42, 13 May 2020
  • #REDIRECT [[The King of Fighters XIII/Shen Woo]]
    48 bytes (8 words) - 20:43, 13 May 2020
  • #REDIRECT [[The King of Fighters XIII/Duo Lon]]
    47 bytes (8 words) - 20:44, 13 May 2020
  • #REDIRECT [[The King of Fighters XIII/Mai Shiranui]]
    52 bytes (8 words) - 20:51, 13 May 2020
  • #REDIRECT [[The King of Fighters XIII/Yuri Sakazaki]]
    53 bytes (8 words) - 20:55, 13 May 2020
  • #REDIRECT [[The King of Fighters XIII/Ralf Jones]]
    50 bytes (8 words) - 20:55, 13 May 2020
  • #REDIRECT [[The King of Fighters XIII/Mr. Karate]]
    50 bytes (8 words) - 21:26, 13 May 2020
  • #REDIRECT [[The King of Fighters XIII/EX Iori]]
    47 bytes (8 words) - 10:13, 15 April 2023
  • #REDIRECT [[The King of Fighters XIII/EX Kyo]]
    46 bytes (8 words) - 10:14, 15 April 2023
  • #REDIRECT [[The King of Fighters 2002 UM/Andy Bogard]]
    54 bytes (8 words) - 13:09, 20 December 2019
  • #REDIRECT [[The King of Fighters 2002 UM/Joe Higashi]]
    54 bytes (8 words) - 13:08, 20 December 2019
  • #REDIRECT [[The King of Fighters 2002 UM/Ryo Sakazaki]]
    55 bytes (8 words) - 17:37, 7 February 2020
  • #REDIRECT [[The King of Fighters 2002 UM/Robert Garcia]]
    56 bytes (8 words) - 13:08, 20 December 2019
  • #REDIRECT [[The King of Fighters 2002 UM/Yuri Sakazaki]]
    56 bytes (8 words) - 13:07, 20 December 2019

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