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Street Fighter X Tekken

Started by FreeRunner, July 21, 2011, 11:56:41 PM

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Saitsuofleaves

Plus, they'd run out eventually.  Hell after CvS2 and maybe VSav, Project Justice and Power Stone, what then?  Capcom just shuts down completely?  Though I'm sure almost everyone here would through a meaningless celebration if that happened.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

Proto Cloud

The problem is that I'm sure they'll find one way or another to screw up those ports. Seeing how they keep screwing up everything nowadays while Seth and Snow have their hair get whiter faster than an Alaskan snowstorm.

LouisCipher

Team: Billy, Clark, Hwa.

Proto Cloud


solidshark

Just goes to show, arcade edition should always come first.

(Not SSF4AE, but an arcade release).
"You had guts kid; now clean them up off the pavement"
-Terry Bogard, 1995

Saitsuofleaves

And I'm guessing this is where the proof comes through MvC3 and SFxT, the non-arcade games with a ton of glitches, am I right?
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

solidshark

Quote from: Saitsuofleaves on March 21, 2012, 08:01:18 PM
And I'm guessing this is where the proof comes through MvC3 and SFxT, the non-arcade games with a ton of glitches, am I right?

Yeah, but it should go for all fighters I think. I forget what SF4 had that got fixed for the console version, but the arcade was the perfect place for XIII to go first, in order to get what we've got now. Imagine if arcades got vanilla MVC3, and console owners started with UMVC3.
"You had guts kid; now clean them up off the pavement"
-Terry Bogard, 1995

Saitsuofleaves

The same thing happening with people who play in Arcades primarily.  They get supremely annoyed that they can't play the superior version in the place they prefer to play it so they drop the game completely.

In the end, it matters very little if you get an Arcade version first or not.  The same amount of bugs and glitches are found in the same amount of time, however they get fixed quicker than having to completely wait 8-12 months, and then the more hard-hitting, annoying stuff gets discovered later like usual.

The differences are, bugs and glitches likely take a lot longer to be found out in arcade due to lack of experimentation, and a much smaller pool of players.  Also, while you might have to pay more for an initial version and an updated version, at least more people have the option to play the initial version, rather than being shut out for at least 8 months automatically without a choice.

In short, there's ABSOLUTELY no reason for there to be an Arcade Release first, if there needs to be one at all.  If you end up deciding one has to happen, it should be a simultaneous release.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

Proto Cloud

Honestly, I think if Capcom didn't rush every fighter out of the gate as of late. Vanilla Marvel 3 was made within a year and SFxT was less than a whole year. They don't need to release an arcade version necessarily, though it obviously helps, especially working in KOF's favor. They need to hire Desk badly.

solidshark

"You had guts kid; now clean them up off the pavement"
-Terry Bogard, 1995

Saitsuofleaves

One problem with Hiring Desk.  Capcom already asked.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

Proto Cloud

Well that's a shame, but yeah, they need some serious playtesting in their games. Hell, having extensive location tests with their new titles wouldn't be a bad idea either.

Overall, I really hope this game tanks. I know you're not supposed to say something like that lightly, but Capcom needs to learn their lesson and start listening to their fans. Especially how they gave the cold shoulder to Xbox players and have no plans to fix that at all. That's just wrong. The DLC thing I could understand to a degree, but not even trying to handle such a simple issue is just sickening.

Saitsuofleaves

The thing is, Playtesting is such a crappy job, especially in something like Fighting Games.  I don't know how the hell Desk does it sometimes.  Like I'd like to see his train of thought when doing his crap, because I can't imagine what would be needed.  I don't blame him for not working for them, not so much because they're Capcom but Desk does these things for fun.  Playtesting as a job is annoying.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

Xxenace

Quote from: Proto Cloud on March 21, 2012, 08:40:12 PM
Honestly, I think if Capcom didn't rush every fighter out of the gate as of late. Vanilla Marvel 3 was made within a year and SFxT was less than a whole year. They don't need to release an arcade version necessarily, though it obviously helps, especially working in KOF's favor. They need to hire Desk badly.
personally i dont see why they feel the need to rush any fighting game it's not like anything was coming out that they needed to be worried about

Saitsuofleaves

Well, at least Marvel I can understand due to the annoyance of dealing with Licensing Issues.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.