Dream Cancel Forum

News:

Join us in the Dream Cancel Discord Server! CLICK HERE!

Shen Woo (Console)

Started by nilcam, December 06, 2011, 05:05:42 AM

Previous topic - Next topic

mechanica

He wants to see matches where players to use it to see how they implement it. Where they use it in strings, etc. He knows it's useful, but just wants to see players that use it is all.  ;up
http://www.youtube.com/pantailamon
(check out the safejump playlist!)

desmond_kof

Quote from: mechanica on June 21, 2013, 01:35:53 AM
He wants to see matches where players to use it to see how they implement it. Where they use it in strings, etc. He knows it's useful, but just wants to see players that use it is all.  ;up

You really don't need to see a match video to see how it's done. If you understand frame traps and proper offensive pressure, you can play around with it in training mode and in offline matches yourself...just try it.
"Do not place so much importance on winning. The fight itself has value."

NissanZaxima

Quote from: Desmond Delaghetto on June 21, 2013, 02:02:38 AM
Quote from: mechanica on June 21, 2013, 01:35:53 AM
He wants to see matches where players to use it to see how they implement it. Where they use it in strings, etc. He knows it's useful, but just wants to see players that use it is all.  ;up

You really don't need to see a match video to see how it's done. If you understand frame traps and proper offensive pressure, you can play around with it in training mode and in offline matches yourself...just try it.

Understand how it is done and what frame traps are but I like to watch a player who uses it a decent amount (again if every Shen used to a lot I wouldn't be asking this, but I don't see it utilized as much when I watch Shens) and see how he implements it. For example, does he go for it after a couple grabs/command grabs? What particular block string or series of strings does he like to use before he runs up and uses it. How often does he empty hop into it? Etc.

If their isn't any videos people can think of that is fine it is a kind of obscure thing to ask for. The second time I asked if their were any vids I was kind of just joking around anyways.

But yea no big deal ill just dig up some of your matches Malik and really pay attention.
Seattle KOF

desmond_kof

Quote from: NissanZaxima on June 21, 2013, 08:44:58 PM
For example, does he go for it after a couple grabs/command grabs? What particular block string or series of strings does he like to use before he runs up and uses it. How often does he empty hop into it? Etc.


All of that depends on the player and his opponent. Plus, you can do all of that yourself, it sounds like good ideas, just experiment and try them. :)
"Do not place so much importance on winning. The fight itself has value."

mechanica

Really simple HD, for anyone who needs to dumb it down.

Usual confirm of cr.B st.B or close C f.B into HD activate...

4 bars: close C xx f.B xx qcf+A xx cmd grab xx qcf+AC, qcf qcf+C xx neomax.
3 bars: close C xx f.B xx qcf+A xx cmd grab xx qcf+AC, neomax.

The cmd grab into ex punch spaces them for hold button buffer followups without needing to time anything really. The qcf+A can be omitted if spacing is close, but that makes it much more consistent. Works with EX super -> neomax as well but it's not as easy to time.

It's not meter-efficient or optimal, but hey, if it'll finish the match and you just need something simple...
http://www.youtube.com/pantailamon
(check out the safejump playlist!)

Ryujin

Found something interesting with Shen's qcf+A and qcf+C. If you want to squeeze more damage off a stray hit on a grounded opponent, you can drive cancel the A punch into EX qcf+K (EX qcb+P > qcf+A in the corner) and the C punch into EX qcb+P > qcf+A for more damage. Also, the EX moves won't come out on block, so they can be buffered during the qcf+P. Seems to work at least on Leona, haven't confirmed on smaller bodies yet. So for instance you can get:

From qcf+A grounded hit:
- [1m Anywhere] qcf+A, EX qcf+K, qcf+D, qcf+D, far D (336)
- [1m Corner] qcf+A, EX qcb+P > qcf+A, qcf+D, qcf+A, cr.C (366)
- [2m Anywhere] qcf+A, EX qcf+K, qcf+D, qcf+D, qcfx2+P (441)

From qcf+C grounded hit (uncharged):
- [1m Anywhere] qcf+C, EX qcb+P > qcf+A, qcf+A (253)
- [1m Corner] qcf+C, EX qcb+P > qcf+A, qcf+D, qcf+A, cr.C (361)
- [2m Anywhere] qcf+C, EX qcb+P > qcf+A, qcf+A, qcfx2+P (429)
- [2m Corner] qcf+C, EX qcb+P > qcf+A, qcf+D, qcfx2+P (433)

I think this has some potential. It's not uncommon for Shen to pressure his opponent and eventually catch them with a qcf+P.
360: Ryujinflame, playing XIII
FB|Twitter

marchefelix


marchefelix


Malik

Quote from: marchefelix on October 11, 2013, 10:53:59 PM
HOLY SHIT THIS COMBO!!!

KOF XIII: Shen Guard Crash Combo (1001 dmg)

No offense but this is pretty old. BBZ did this exact string two EVO's ago Vs. Kyabetsu I think on stream & can be pulled up
"I used to be a christian then I met anime.. now i practice witchcraft and dark magics."
-Anony on Sankaku


tainoaldo174

wow thanks for posting that i found it extremely useful since I'm learning Shen. thanks a lot

Endymion

Thanks for the post.  I just started playing Shen, and this has given me some more ideas of combos to add.  Time to get back to practice mode.

marchefelix

Just when I thought I'd seen it all with Shen...

KoF XIII: Shen Woo combo video (FINAL version) 60FPS

I didn't even know that cr.B to cr.C was a target combo!