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The King of Fighters XIII Gameplay discussion (All shortcuts on 1st page)

Started by Kane317, August 18, 2010, 12:06:37 AM

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Atb_555


Reiki.Kito

No problem! Be sure to rip up the competition in the UK for me!

PhoeniX

Quote from: Luigi-Bo 87 on November 23, 2011, 12:37:56 AM
Brand new here and didn't know where to post this. Is this throw big window known? Am I just going crazy???

You're not going crazy, that's the way it's supposed to be!

Really? Yes. All KOF's have been like this. What happens is, all normals have 4 frames input lag (so A, B, C, D) all specials have 1 frame input lag, and AB,BC,CD have 0 frames input lag. Or at least, that's how it has always been in older KOF's. Not sure if these numbers have changed, but input lag is still there.

So, if you press C, and then forward within 4 frames, C hasn't started yet, and the game registers f+C instead, which is a throw.

It's kind of annoying, the answer is pretty much pressing the forward somewhat later, you have plenty of time.

darkTown2

that's one of my few griefs in kof when i'll go to punish somebody in the heat of battle and i'll get a throw.
psn: darkTown2
kof 13: kyo,iori,k'

desmond_kof

Quote from: darkTown2 on November 24, 2011, 10:47:52 PM
that's one of my few griefs in kof when i'll go to punish somebody in the heat of battle and i'll get a throw.

Yeah, that actually cost me a match in a 2002UM tournament...Someone missed a SDM, so with Kusanagi I wanted to cl.c, qcf + D, D into orochinagi...then instead of that, a throw came out and they still had enough health left to run around. I could've killed em with that, plus my health was very low like 5% left. So I got hit with a far cancel-able poke into a special move, and I lost.
"Do not place so much importance on winning. The fight itself has value."

Reiki.Kito

Quote from: Desmond Delaghetto on November 24, 2011, 11:07:03 PM
Quote from: darkTown2 on November 24, 2011, 10:47:52 PM
that's one of my few griefs in kof when i'll go to punish somebody in the heat of battle and i'll get a throw.

Yeah, that actually cost me a match in a 2002UM tournament...Someone missed a SDM, so with Kusanagi I wanted to cl.c, qcf + D, D into orochinagi...then instead of that, a throw came out and they still had enough health left to run around. I could've killed em with that, plus my health was very low like 5% left. So I got hit with a far cancel-able poke into a special move, and I lost.



Totally true in that situation. I don't like doing it. Only person I ever have to do that with on my team is K'. Otherwise, I try not to use people with f/b+ button target combos.

Saitsuofleaves

Great, now I'm nervous about my own punishes.  Thanks guys.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

LouisCipher

#472
I feel like I have to spam Jump CD all the time. If I'm not doing that and just doing a jumping C or D to combo into, the other guy does jump CD and hits me out...
Team: Billy, Clark, Hwa.

Reiki.Kito

Quote from: LouisCipher on November 24, 2011, 11:12:02 PM
I feel like I have to spam Jump CD all the time. If I'm not doing and just doing a jumping C or D to combo into, the other guy does jump CD and hits me out...

Well, if he does it real meaty, you might have to worry because of the block stun. But if he does it REALLY early, you can duck and do low B or Low D to knock'em down and duck under the hitbox.

Saitsuofleaves

Quote from: LouisCipher on November 24, 2011, 11:12:02 PM
I feel like I have to spam Jump CD all the time. If I'm not doing that and just doing a jumping C or D to combo into, the other guy does jump CD and hits me out...

Well what characters are you using?
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

LouisCipher

With pretty much any character, but Clark and Ralf's jump CD's are badass.
Team: Billy, Clark, Hwa.

Saitsuofleaves

Well use your hop pressure instead of just normal jumps.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

darkTown2

Quote from: Saitsuofleaves on November 24, 2011, 11:11:22 PM
Great, now I'm nervous about my own punishes.  Thanks guys.

no problem

@Louiscipher i would think that if you can keep hop pressure or any other type of way that keeps them grounded and you can control the momentum of the match would be your best bet.
psn: darkTown2
kof 13: kyo,iori,k'

FlyMike

Well yea if opponent is grounded and you're in close and you start combos or punishes with forward + C/D you WILL get a grab. That's why you should make a habit of just simply pressing C/D->combo.

On the flipside, you won't have to worry about a grab coming out if you're doing forward+C/D after jump-ins(if aerial move connects and the C/D is actually combo-able), or while running or dashing into C/D.
Pimp hand, give me strength...

Reiki.Kito

So today I was trying the infamous Trial #5. That crap's not easy, but I learned a new skill. You can tiger knee with Terry by doing.  ;dn ;db ;bk ;ub ;up ~delay~  ;a and he'll do rising tackle. This is how I learned how to beat Terry's Rising tackle [SC] Power Geyser combo. I believe you could do the same thing with Buster wolf just the other way.

So, new tech! You can tiger knee charge moves!