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How to compose a team

Started by Vanilla, October 31, 2010, 10:33:33 PM

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solidshark

Quote from: R3N on June 12, 2012, 08:09:19 AM
Hey everyone, I need your opinion on my team choice. I feel it's not really allowing me to win on a more frequent basis. I been playing for a while now but still have no set team really the two people I play the most right now is Clark and Ash so I really need help finding the third to fit well and finding the right order for my team. The characters I tend to rotate in third are Terry, Kim ,Shen, Joe, and claw Iori. Any advice is greatly appreciated thanks. 

Hey R3N. I'm guessing your prone to charge characters, or those that maybe don't require as much momentum as others; it's interesting, and probably smart that your 3rd choices are more momentum-based. I use Kim the most out of all the 3rd place rotations you've got, but I'm curious which one gets you the most wins.

Right now, I'd want to say Iori or Kim, as having more rushdown characters can really even out your playstyle (assuming you're not rushing down with Clark and Ash a lot). Kim I think can be placed in any position on a team and be a good asset. Iori, more 2nd or anchor for maximum effect.

What's your playstyle like usually? Aggressive, patient, based on who you're fighting?
"You had guts kid; now clean them up off the pavement"
-Terry Bogard, 1995

Sharnt

Shen and Claw Iori are the best anchor in the game for me.
Amazing come back ability because of they're very high damage and powerful SDM.
If you must kill 2 char they have the ability to kill one with ex and then one combo is often enough to kill the second one with the HD. Plus they have really good pressure game and some stupid  way to win. They're the best char to steal a match imo.

I guess you're playing Ash 1 and Clark 2. But keep in mind since Clark is all about mixup once you have get in he can whether win by itself or just completly useless.
Follow me on Twitter for a lot of stuff on KoF XIII :
https://twitter.com/SharntGroMuzo

R3N

Quote from: solidshark on June 12, 2012, 10:21:17 AM

Hey R3N. I'm guessing your prone to charge characters, or those that maybe don't require as much momentum as others; it's interesting, and probably smart that your 3rd choices are more momentum-based. I use Kim the most out of all the 3rd place rotations you've got, but I'm curious which one gets you the most wins.

Right now, I'd want to say Iori or Kim, as having more rushdown characters can really even out your playstyle (assuming you're not rushing down with Clark and Ash a lot). Kim I think can be placed in any position on a team and be a good asset. Iori, more 2nd or anchor for maximum effect.

What's your playstyle like usually? Aggressive, patient, based on who you're fighting?

I'm very prone to charge characters there not who I intended to actually play with to start with. Right now I'm  tending to get more wins with Kim, Iori, shen, in this order. I can't really get some of (claw) Iori and Shen's links/combo right when I have the opportunity. As far as my playstyle I would probably say I'm aggresive until UI'm up against a good zoner then I'm patient. Most of the time when I play clark I never use supers with him, my sceen here everyone uses zoning characters or someone that's normally faster then him.

R3N

Quote from: Sharnt on June 12, 2012, 12:21:16 PM
Shen and Claw Iori are the best anchor in the game for me.
Amazing come back ability because of they're very high damage and powerful SDM.
If you must kill 2 char they have the ability to kill one with ex and then one combo is often enough to kill the second one with the HD. Plus they have really good pressure game and some stupid  way to win. They're the best char to steal a match imo.

I guess you're playing Ash 1 and Clark 2. But keep in mind since Clark is all about mixup once you have get in he can whether win by itself or just completly useless.

I was told by someone that ASh needed meter so Ive been having him in second and rotating Clark and the third character in first or third depending on who I'm playing. I understand exactly with Clark winning or loosing it.

Sharnt

Well Ash ABCD is the best anti air of the game thus your opponent can't jump on you if you have it. And if both you and your opponent doesn't have meter (in first so) your hadotrap is really powerful.

It's just two different style of the char, playing him in first position rely less on the ABCD (And the following setups) so it's easier to start with this style.
Follow me on Twitter for a lot of stuff on KoF XIII :
https://twitter.com/SharntGroMuzo