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Messages - Dandy J

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46
id like him to have his frankensteiner really, since that would enhance his pressure game a lot, the same way daimon's trip throw works. and even more than the damage, its really about the options. in the most recent playable build of the game, if i wanted to do damage with throws in the most effective way, what reason is there to use clark or daimon? why force a mixup and go for lets say an sdm grab and risk guessing wrong and losing the meter, when i could play yuri or shen, do a command grab that takes no meter, then add the damage with meter after i see that it worked? its both safer and more rewarding. the only counter-argument is range issues, but its moot when someone like yuri has a ton of tools that help her offense, not to mention better defensive options than a grappler would have. might as well make flames iori's command grab 0 frame too

47
does anyone else think its dumb that yuri and shen have command grabs drive cancelable into full combos, yet actual grapplers like vice clark or daimon dont get shit off theirs? [other than daimon dp+k into ground pickup which is almost comparable i guess]. i hope they rethink those changes before the final version

48
No problem.  We literally did the same test with K' and held the block and jumped.  He no longer has an distinct advantage anymore, I believe it was close to neutral but I'll reconfirm.
ah cool, good lookin out

49
thanks for the huge changelist, kane. everything sounds pretty great so far. i am wondering about k' jump d and block situation after qcf+a flame (is even on block in 1.1), maybe try blocking it, then both player hold up to judge the frame situation afterwards

50
General Discussion / Re: The King of Fighters XIII Home Port Wishlist
« on: July 08, 2011, 09:28:23 AM »
I guess this kind of thing would only apply if they made console a version 1.2 or something since its system changes, but just some things I've noticed...

1. Pushboxes in the middle of sprites are really skinny, makes cross-ups weirder than they should be, others and I have mentioned this before. Would be nice if they could adjust how close you can get to the middle of a sprite so things aren't as random.

2. Input buffer has some flaws, particularly dp conflicting with half circles in the same direction. As an example, dashing into Athena's command throw produces a dp, and if you have 1 drive stock and it hits, a dp drive canceled into a command throw. Funny story, I saw the CPU do this. Even they can't dash and command throw! This has never been a problem in games where Athena, (or anyone else) had both these moves.

3. Make it so inputs stay in the buffer during the GC roll freeze. In past games, you could react to the GC roll screen freeze and stop what you were doing, otherwise you would continue your string and possibly get punished. In XIII, the GC roll freeze virtually nullifies inputs, so even if you input a special, it doesn't come out. To note a specific case, K's cr.B xx flame would actually be punishable by GC rolling the cr.B, but the freeze canceling the inputs makes it so the flame will never come out if you GC roll and he will be safe, without having to react or be mindful of it.

51
cameo means nothing. from the beginning snk's goal was to eventually redraw everyone in the new style. its just a matter of time and priority. most likely theyve been continuously working on sprites, including but maybe not limited to those theyve shown on their blog. the state of progress of those characters is unknown so just wait and see

52
General Discussion / Re: Questions for Atlus
« on: June 09, 2011, 10:01:45 PM »
Cross-posted from the Atlus forums:

If SNK is planning on tweaking the gameplay/balance of the game, I think the most important gameplay issue, if any, is how cross-ups and character's 'hurtboxes' work in this game. For some reason, cross-ups are extremely ambiguous in this game. There are many instances where a move will cross-up, but then the person doing the cross-up will land on the original side, as if it was not a cross-up. In the same instances and setups, the timing can be changed so that they land on the other side.

So-called 'ambiguous' cross-ups exist in every 2D fighter, but I have never seen more inconsistent and un-seeable ones as I have in this game. After extensive play of the arcade version, they are still just as difficult to judge by myself and any other players you might ask. It seems like the cause of the issue is how thin the characters' hitbox is in their standing/idle/blocking state. For a game where there are very high damage combos, landing a hit in this way should be a lot less 'random' than it is now. Many times it is literally a coin flip both from the side of the offensive and defensive players as to which side someone will land on. I really think this is the single biggest issue with the gameplay, much more so than the actual character balance (which is greatly exaggerated by players, most of which have not actually played the game, and only have seen videos).

53
General Discussion / Re: Questions for Atlus
« on: June 09, 2011, 09:26:17 AM »
GGPO netcode is all I ask for and want.
ditto. well, see ya

54
General Discussion / Re: KOF XIII PUBLISHED BY ATLUS!
« on: June 08, 2011, 02:35:10 AM »
cool

55
Results / Re: Powerup 2011
« on: May 09, 2011, 05:15:18 PM »
Wow 4 pages for a 5 man tournament? Heh. You guys are reading way too much into this. I fully expected both tournaments to be canceled along with Melty due to low entrants, but there were just enough people for a round robin and Spooky wanted to start the stream off with something. No one here (including myself) plays KOF actively anymore. Too many new games that people like (including myself) kills interest in anything older than SF4. Tourneys are cool and all, but when I know no one is actively playing/practicing, and half the people that should have and could have entered don't bother, it's pointless. Could've just played 5 million casuals instead.

As far as I'm concerned KOF is dead in the US until people outside of the core community actually care about playing it, i.e. when and if 13 gets a home port. I am glad it was on the stream and I got to talk about the game a little, though. Maybe if the UM ports had good online, people could actually practice a little and feel confident enough to enter tourneys, and it could have an actual scene.

BTW Justin's King is 20% lamer than mine, minimum. :7)

56
And speaking of Seasons Beatings, I wasn't even anywhere near a comp this past weekend cause I took a road trip to see friends. Does anyone know if any of te KOF2k2UM footage was uploaded?
it was all recorded, im uploading it tonight dandydlc channel on utub

It was all SSFIV and MvC2, I wanted to see the 2k2 really bad and 3rd Strike but there was none.
2k2 was only 8 people, hardly anyone played/cared so it wasnt really worthy of being on the stream

57
General Discussion / Re: Dune's KOFXIII
« on: September 27, 2010, 06:47:13 PM »
How about you actually explain why you agree with him instead of mocking me? Because it seems to be you didn't understand what I said nor even try to see my point, when you very well may understand, and if so I'd like to hear and be shown what's what.

All you've done is simplify my post, removed the context, explanations etc, in an attempt to make it seem like what I've said is silly; and made it look like you'd follow Dune unconditionally due to 'who he is'. Do you really agree with him anyway? If so, why?
your post didnt make any more sense with context and explanations. i cant agree or disagree with dune because 1. i havent played the game and 2. i dont live in japan. and neither do you. your impressiion of the game is from videos (unless you are in cali or tx, in which case is your impression of the game the same as their laggy monitors?) and your impression of snk is from what you hear from sources thrice removed at best. so whether you agree or disagree with his opinions, either way youd be forming an opinion based on less knowledge than what he has, which would make expressing a strong a opinion in either direction a pretty silly thing to do.


2) You say he's the head of the Japanese scene...then why is it that he's only promoting the same characters everyone else picks? He says it's difficult not to be pessimistic when he has been one of the contributing factors to the bad taste left in everyone's mouths. He puts up video's...of the same darn characters over and over again...do you know how many people are being bored to death? And how many KoF newbies think the game is dead boring? Or how many people think the game has major balance issues?
lmao its not his place to 'promote' characters. who the fuck does that? what if the cannons told justin wong 'yo, stop using rufus, that dude is boring. polls from scrubs show that they want to see more el fuerte, can you use him instead?' hahahaha wtf. he puts up videos of his crew, which all have their teams, and they tend to be top tier since everyone in that crew are among the best players in japan. plus sbo was coming up, so trying to find some goo shit that may or may not exist with seemingly worse characters is not a good look. and one of his crew won sbo, so uh, yea.

and personally i dont find any of the kce videos boring. if you think they are boring, maybe fighting games arent for you, or maybe you just arent into them as much as you think. when i am interested in a game, im interested in the game, not the characters. sure its nice to see some variety but the game is the game. btw people think the game has major balance issues...because it does. k' isnt on every team for nothing.

All the while I tell these guys not to worry, because it's just that all they get to see are the same few characters so it feels that way. And I don't care who Dune uses off screen, because what matters to the promotion of a dying franchise is what is shown on screen...and he's pumping out video's of the same darn thing. I mean, SBO finals sure were great right? But it doesn't matter because it wasn't offscreen I guess =/
its not his place to advertise the game. he doesnt work for snk. he cant change the game either. what exactly would you want him to do? use low tiers and get raped by one of his boys using k' raiden kyo or w/e? reality is reality.

Dude complains about Raiden and uses Raiden...and the arguement about 'promoting' Raiden so SNK can realize is moot because everyone uses Raiden and SNK already know lol.
dune doesnt use raiden in any videos.

And where was Dune during XII? You know, since he is the head of the scene and all.
not playing it, same as everyone else. why would someone subject themselves to that piece of shit? lol


3) LOL, I never said I know more about SNK than him! Fanboy rage much? Because that's a typical reply...
funny you calling me a fanboy when you are complaining that hes not PROMOTING CHARACTERS lol! sorry i didnt know pointing something out using logic was typical.


4) Really? I have no idea about competitive environments yeah? This is a really bad arguement, because for one, you are assuming things about me. Secondly, you are saying people are forced to pick top tiers while you yourself don't have much knowledge about the other good characters in the game (because hardly anyone uses them). How many a time people ended up beasting with characters which were underused and not considered top tier.
well you didn't disprove it, so im right i guess? and picking top tiers...you realize sbo was coming up? in those times, players usually stick to whats good early on and then play with that stuff a lot so they can get plenty of practice in with what they know.


5) You ignored certain other points I made, which were very significant; i.e, SNKP being forced to abandon the great XII engine because of people like Dune; I can't be bothered to re-type what I said about that but you saw it...and chose to ignore it.
i think 13 is on the same engine...but you probably meant the 13 mechanics. they changed it because the game sucked and no one liked it. same reason you never saw uneven stages and universal wall push in tekken ever again after tekken 4.

Cycle like this:

-KoFXII comes out

-KoF players moan it 'doesn't feel like KoF' (this phrase always made me lol)

-No one decides to play it except some American players and UK players

-SNKP are in a major pickle because of this...game was only unfinished because they actually put effort into the game, yet little to no fans supported them or gave a damn (so if SNKP really don't give a damn about XIII I don't blame them)

-SNKP forced to change almost the entire system, so the stubborn KoF players would actually support them

-XIII comes out and people abuse glitches; infinites; top tiers; rinse the same few characters (even after moaning about XII's small cast); promote the game in the worst way possible; clearly only give a damn about themselves and not KoF

- Said player/s then think they have a right to moan about the game

-SNKP rushed and worked hard to give them what they wanted; yet they threw the game behind their backs when they didn't win SBO

-SNKP rushed to pump out characters they wanted and change the system to their liking; yet they picked few characters, didn't appreciate the effort or that the inconsistencies of the game is due to them forcing SNKP to revamp the whole system AND pump out those high res characters with little time left...
LMAO @ blaming the players for the quality of the game! damn, that is a good one. yes, its the players fault the game has powerful top tier characters and glitches and infinites. they used the power of their mind to control snk and put those things into the game.


Remember all those loketests SNKP did for the game? How can Dune say they don't give a damn? Remember how they said they'd go bankrupt if they don't sell this game? How can Dune say they don't give a damn? Remember all the promotion they did for the game, and the director standing around during loketests dazed due to lack of sleep? How can Dune say they don't give a damn? Remember how they changed the whole darn system? How can Dune say they don't give a damn? Remember those amazing sprites and backgrounds that cost SNKP an arm and a leg? How can dune say they don't give a damn?
idk, youd have to ask him i guess? i dont remember them saying theyd go bankrupt, only that itd be the last kof.

But you would support him wouldn't you, since he is 'Dune' right? You would support him even though the scene may very well die because of his attitude and the similar attitude of others right? =/
well i already addressed that i dont have enough knowledge to agree with him or not. and what scene? the fighting game scene? last i checked it was strong as ever.


6) The AI guys have promoted this game really well. Even if the level is not as high, it's more varied in character choice AND gameplay; and it's much more amusing and fun when you watch their vids. Though of course, because one Japanese guy is salty; pessimism should be spread to try and kill the game...and it's ok, because he's a top player. =/
well good for them. of course you skip over the raiden mirrors and parts about the answer saying that raiden is ruining the game for him. yes, saying a character ruins the game is great promotion. dude, players cant change the fucking game. it is what it is. in the end, people are gonna find out the good shit is good eventually, this aint north korea.

I don't understand why someone would "bad mouthing" KoF13 if he has an interest to it. Dune or whoever, was he tried to kill the game or what? Not very supportive. Good bye, new players. Good bye, Dune's followers. Good bye, "I"s that follow what the guy said. Good bye, most KoF communities.
just keeping it real. do you really want people to like a game with opinions based around complete bullshit?

58
General Discussion / Re: Dune's KOFXIII
« on: September 26, 2010, 09:21:28 PM »
so you dont trust who is basically the head of the kof community in japan because of

1. the characters he uses (that YOU see)

im sure he knows a hell of a lot more about snk than you, considering he actually yknow, IS JAPANESE AND LIVES IN JAPAN lol

you also have no idea what its like to be in a competitive environment at a level where you are forced to pick top tiers or lose. or maybe you are and just dont realize it...how high do you place in big tournaments for any game?

and the stuff about liking the characters is just lol....haha. well anyway thanks for your post it was really funny

59
General Discussion / Re: SBO Finals thread (video)
« on: September 20, 2010, 12:51:16 AM »
K' is fine the way he is. I mean, he's not broken, he's just really good. It's like complaining about Ryu/Ken in the SF games, they're not broken, just really good.

Liz is a little broken with her easy link into DM.
k' and elizabeth so about same damage for same meter for the same situation

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